Player's Name: Braddoc Char Name: Profession: Crazy/"Police Detective" Setting Rules: RIFTS Quotes: Race: Human Height: Weight: Age: Attributes: Agility- 1d10 Smarts- 1d8 Strength- 1d8 Spirit- 1d8 Vigor- 1d8 Charisma 0 Pace 12 Parry 2+4 Toughness 12 (2+ half Vigor of 4 +5 armour +1T from armour) Hero's Jounrey: Underworld+Black ops-rolled a 4: gain Computer d8, +2 when dealing with electronic security Psionics: rolled a 7: can detect emotinal state with an opp. Spirits test (in smarts range) on a raise can tell if soemone is lying or not. Body Armour rolled a 12: Armour got full enviromental protection Education rolled a 11: Gain Know. (Politics) d8 and +2 to persuation. Training rolled a 16: Gain one combat Edge (Picked Quick-Draw) Wounds: Benny: Edges Free Human Edge: Luck (gain one extra benny per game) Gun Nut (Can loose it with guns, gain +2 to hit) Quick-Draw Crazy Edges: -Losing it (Like Berseker, but at will, see BRB, pg35 and RIFT, pg16) -Bio-regeneration (One natural healing roll per 24h) -Heightened Sense: +2 to tracking and notice, ignore 2 pts of range penalty -Minor Psionic: 10 IPS, Psionics d6, can pick powers -Quick Edge (Can not draw a card lower than 5) -Super endurance (need half the ammount of sleep, +4 to resist Fatigue) -Super Reflexes: -2 to hit, if they are aware of the attack Hinderances Code of Honor (Got to act 'by the Book') Crazy Hinderance: -Need action (-2 to CHA if there's no action , -1 to trait rolls -Unstable Psycke: Delusional (Major): Think he is a Police Detective a week away from Retirement -No Magic, no Cyber. -Distinctive Apperance (Mustache) Skills: 15/15 Agility -Fighting d8 -Shooting d8 -Stealth d6 Smarts -Computer d8 +2 when dealing with electronic security) -Knowledge (Politics) d8 -Notice d8+2 -Streetwise d6 Strength Spirit -Persuation d6+2 Vigor Weapons Wilk's 237 Laser Pistol (15/30/60, 2d6+1, RoF 1, AP4, 16 shots, semi-auto) Wilk's 447 Laser Rifle (40/80/160, 3d6, RoF 1, AP2, 20 shots, semi-auto) Vibro-Sword (Str+d10, AP4, Mega Damage) Armour SFD Huntsman Lightweight Personnal Armour (with full enviromental Protection) +5 armour, +1 Toughness, Trappings 700 Creds NG-S2 Survival kit, which includes: -One 2-person tent -One Sleeping bag -Solar Flashlight and small knife -One Biometric Compass (+2 to land navigation) -One 5 mile radio -One First aid kit (+1 to healing, 3 uses) -One fishing/hunting kit (+1 to survival to get food) -Three saw wires -One fire starter kit -One survival Knife -One Hatchet -One Wooden Cross -Four Signal Flares -Climbing kit with 30 feet of rope, climbing gloves, 4 spikes, small mallet -One bar of soap and sterilized cloth -One Canteen -Two weeks of rations Powers 10IPS