Space Station


Hull: Space Station
Dimension: 7km in diameter approx.
Mass: 30.2 Megaton approx.
Crew: 15000 crew - 90000-110000 inhabitants capacity

Speed: 0
Detection: +30
Armour: 19
Space: 98/120 (Used:87)
Power: 93 (Used:68)
Maneuverability: 0
Hull Integrity: 85
Turret Rating: 3
Void Shields: 2
SP: 75 (Used:33)
Gun Mounts: 3 keel

Required Components

Station Genatorium +93/20/1

Multiple Void Shield Array 7/2/0

Command Station-Station Ops 2/2/0
  • As long as Station Ops remains undamaged, all tech-use tests to repair the station get +10

Vitea Pattern Life Sustainer 4/2/0

Optional Components

2xCevitas decks 10/20/8
  • Each decks have enough space for a thriving, bustling void community of approximately 75000 inhabitants.

Deep Void Auger Array 7/0/1
  • External and does not consume space; Can still be damaged or destroyed by a Critical Hit.
  • Eye of the Omnissiah; The sensitivity of the array is such that it gives a +10 bonus to the Station's detection. (Factored in)

Station Vaults 4/5/1
  • Allows for Trade Endeavours

Brig 1/1/1
  • Allows the holding of prisoners
  • Increase Station Morale by 1.
  • Intimidate tests made during extended actions gains a +5 bonus.

Asteroid Mining Facility 6/10/3
  • Allows for the mining and refining of minerals in Asteroids.
  • Can be a base for a Trade Endeavours, with a 200 points bonus at start.

Manufactorium 2/1/2
  • Allows the creation of Spare parts from raw materials, giving a +10 bonus to extended repairs action
  • Also contains additional Templates, adding 10 points toward Trade endeavours; the GM has final say on what can be created (no more than a dozen common items)

Landing Bay 1/6/2
  • Space for 6 Squadrons in total

Docks
  • Any ship smaller than a Cruiser can dock to load/un-load cargo and passengers.

2x Hydroponics Deck 10/10/10
  • Each deck produces good quality food for 75000 inhabitants
  • Increase morale by 5
  • Suffer no penalty to crew population or morale for remaining in space for an extended period.

Turrets

2xKeel Mars Pattern Macrocannons 8/4/2
Strength:4
Damage:1d10+2
Critical Rating:5
Range:6

1xKeel Starbreaker Lance Weapon 6/4/2
Strength: 1
Damage: 1d10+2
Critical Rating: 3
Range: 5

Special

Space Station: Cannot move nor perform maneuver action in combat.
Old Asteroid: The station is build in an hollowed out asteroid. Some of the rock can still be mined to make way for new Station components.