Character6a00d8341c630a53ef010535f6a67c970b-800wi.jpg
Name: Jorus Mariel
Regiment: 1st Zweihan Guardian Angels
Speciality: Weapon Specialist
Gender: Male
Height: 184cm
Weight: 82kg
Age: 35
Demeanour: Cocky
Description: A former Lieutenant in the Traitor-Governor's bodyguard, Trooper Mariel survived both the battle for the Malaki Vess's palace as well as the subsequent interviews and court martial by the Commissariat and the Inquisition. Demoted to the rank of a line soldier, former Lieutenant Mariel has been allowed to spend the remainder of his life on the battlefields of the 41st millennium in penitence for his world's attempted secession.



Characteristics
Weapon Skill: 38
Ballistic Skill: 37
Strength: 32
Toughness: 40
Agility: 31
Intelligence: 31
Perception: 31
Willpower: 26
Fellowship: 29

Condition
Wounds: 14
Fate: 1/1
Initiative: 1d10+3
Movement: 3m Half, 6m Full, 4-9m Charge, 18m Run
Logistics: 10
Corruption: 0
Insanity: 0


Aptitudes

  • Agility
  • Ballistic Skill
  • Fellowship
  • Fieldcraft
  • Finesse
  • Weapon Skill

Skills

  • Common Lore, Ecclesiarchy
  • Common Lore, Imperial Creed
  • Common Lore, Imperial Guard
  • Commerce
  • Dodge
  • Linguistics, Low Gothic
  • Athletics
  • Intimidate
  • Navigate, Surface
  • Operate, Aeronautica

Talents

  • Catfall (reduce falling distance by AG, add +20 to Acrobatics when using Jump to mitigate falls)
  • Lasgun Barrage (when not having taken a Move action, las weapons hitting on Full or Semi Auto add +1 DoS)
  • Leap Up (standing up is Free Action)
  • Rapid Reaction (may test Agility to ignore surprises)
  • Street Fighting (add half WS to Melee Criticals)
  • Unshakeable Faith (may reroll failed Fear tests)
  • Weapon Training, Low-Tech
  • Weapon Training, Las
  • Weapon Training, Plasma



Ranged Weapons
external image Plasma_Gun.jpg
M35 Ryza-pattern Plasma Gun
Class: Basic
Damage: 1d10+7
Type: Energy
Penetration: 6
Range: 90m (0-2m Point Blank BS+30, 3-44 Short Range BS+10, 45-135m Optimum Range, 136-270m Long Range BS-10, 271-360m Extreme Range BS-30)
RoF: S/2/-
Clip: 33 (+2x40)
Reload: 5 Full
Weight: 18 kg
Special Rules: Overheat (overheat on BS roll of 91+)

M35 Ryza-pattern Plasma Gun in Maximal Mode
Damage: 2d10+7
Penetration: 8
Range: 100m (0-2m Point Blank BS+30, 3-49m Short Range BS+10, 50-200m Optimum Range, 201-300m Long Range BS-10, 301-400m Extreme Range BS-30)
RoF: S/-/-
Special Rules: Maximal (consumes x3 ammo), Overheat (overheat on BS roll of 91+), Recharge (takes 1 round to cool down)

Lathe-pattern Las Carbine (reserve)
Class: Basic
Damage: 1d10+2
Type: Energy
Penetration: 0
Range: 75m (0-2m Point Blank BS+30, 3-36 Short Range BS+10, 37-150m Optimum Range, 151-225m Long Range BS-10, 226-300m Extreme Range BS-30)
RoF: S/2/-
Clip: 60 (+3x60)
Reload: Half
Weight: 2.5 kg
Special Rules: Reliable


Frag Grenade (x4)
frag.jpg
A-1802 Anti-Personnel Device

Class: Thrown
Damage: 2d10
Type: Explosive
Penetration: 0
Range: 9m (0-2m Point Blank BS+30, 3-4m Short Range BS+10, 5-18m Optimum Range, 19-27m Long Range BS-10, 28-36m Extreme Range BS-30)
Weight: 0.5 kg each
Special Rules: Blast III (hits anything within 3m radius), Ogryn-proof (can be used by Ogryn without penalty)

Krak Grenade (x2)
Class: Thrown
Damage: 2d10+4
Type: Explosive
Penetration: 6
Range: 9m (0-2m Point Blank BS+30, 3-4m Short Range BS+10, 5-18m Optimum Range, 19-27m Long Range BS-10, 28-36m Extreme Range BS-30)
Weight: 0.5 kg each
Special Rules: Concussive (target must test Toughness or be stunned for 1 round per DoF; if damage is greater than SB, target is Knocked Prone)

Smoke Grenade (x2)
Class: Thrown
Damage: n/a
Type: Explosive
Penetration: 0
Range: 9m (0-2m Point Blank BS+30, 3-4m Short Range BS+10, 5-18m Optimum Range, 19-27m Long Range BS-10, 28-36m Extreme Range BS-30)
Weight: 0.5 kg each
Special Rules: Smoke VI (creates a smoke screen of 6 meter radius, lasts 1d10+10 rounds)

Melee Weapons

Mono-Knife
Class: Melee/Thrown
Damage: 1d5+3 (1d5+SB)
Type: Rending
Penetration: 2
Range: 0m/5m
Weight: 1 kg
Special Rules: Mono (Pen increased by +2)

Rifle Butt
Class: Basic Improvised Melee
Damage: 1d10+1 (1d10-2+SB), max 7
Type: Impact
Penetration: 0
Range: 0m
Weight: n/a
Special Rules: Ogryn-proof (can be used by Ogryn without penalty), Primitive VII (damage dice has maximum value of 7), Unbalanced (-10 on Parry, unable to use Lightning Attack)

Armour

Flak Armour
Head: 5
Right Arm: 5
Left Arm: 5
Body: 5
Right Leg: 5
Left Leg: 5
Weight: 5.5 kg
Special Rules: Best Quality (adds +1 AP, halves weight)

Other Gear

Respirator /w Photo-Visor and Micro-Bead
Description: Drop Trooper mask for the helmet.
Weight: 1 kg
Effect: +30 Toughness vs effects of gas, may reroll failed results. No penalties for fighting in areas of low or no lighting.

Injector /w Stimms (x5 doses)
Description: Spring-loaded syringe. Activation is a Half Action.
Weight: 0.5 kg
Effect: Confers immunity vs negative damage effects to Characteristics for 3d10 rounds. Cannot be stunned. After Stimm wears off, character suffers -20 penalty to Strength, Toughness and Agility for 1 hour.

Grav Chute
Description: Back-mounted suspension field generator unit, slows down descent.
Weight: 15 kg
Effect: +0 Agility or +20 Operate Aeronautica test for safe landing from any height. Each DoF translates into 10 meters of falling damage.

Rucksack
Description: Backpack containing poor weather gear, basic toolkit, mess kit, grooming kit, blanket, sleep bag, 4 weeks' rations, Imperial Infantryman's Uplifting Primer.
Weight: 5 kg
Effect: Personal container.

Lamp Pack
Description: A fist-sized illuminative device strapped to the flak vest, casting a stark white light.
Weight: 0.5 kg
Effect: max. 5 hours duration

Water Canteen
Description: Metal container strapped to waist belt.
Weight: 1 kg
Effect: Storage of water rations, holds 1 liter of liquid.



Comrade
Name: Jaq Danjels
Demeanour: Loyal
Status: Healthy

Orders
  • Close Quarters, Half Action (flank CC opponent, provide +10 WS bonus)
  • Follow, Half Action (maintain Cohesion with player character)
  • Ranged Volley, Half Action (provide +5 BS bonus to player character)
  • Take Cover, Full Action (incoming damage must exceed 3+Cover AP to wound)



Experience
Total XP Spent: 1.000
  • Dodge, 27.07. (200)
  • Leap Up, 27.07. (200)
  • Common Lore Imp Creed, 27.07. Date (300)
  • Commerce, 27.07. (300)
XP to Spend: 350