Player: Tbg

Char Name: Grahn Kule
Career Path: Guardsmen
Rank: Scout
Home World: Feral
Divination: “Kill the alien before it can speak it’s lies”
Gender: Male
Build: lean and athletic
Height: 6’
Weight: 170 lbs
Skin Colour: Deep Tan
Hair Colour: Black
Eye Colour: Steel Gray
Age: 26
Quirk: Die a warrior’s death

Characteristics
Weapon Skill: 41
Ballistic Skill: 50 *
Strength: 47
Toughness: 54
Agility: 51
Intelligence: 32
Perception: 37 *
Will Power: 40
Fellowship: 29

Initiative: 1d10 + 10

Basic Skills

Basic Skill due to Home World
Drive (Ground Vehicle) (Ag)
Navigation (surface) (Int)
Speak Language (Low Gothic) (Int)
Survival (Int) +10
Tracking (Int)

Awareness (Per) +10
Dodge (Ag) +10
Pilot (Military Craft) +10
Swim
Intimidation
Search (Per)
Demolitions
Concealment
Silent Move
Literacy
Imperial Creed
Common Knowledge (Judgment)


Talents & Traits

Iron Stomache (+10 to resist ingested poison, toxins or tainted foods)
Primitive (-10 to Use Tech Skills & -10 to Fellowship test in formal/civilized setting)
Rite of Passage (Full action & Int test to staunch Blood Loss)

Melee Weapons Training (Primitive)
Pistol Training (Las)
Basic Weapons Training (Las)
Basic Weapons Training (SP)
Pistol Training (SP)
Heavy Weapons Training (SP)
Sound Constitution x6
Ambidextrous
Quick Draw (ready as a free action)
Rapid Reload (reduces reload time)
Hip Shooting (gain free attack when make a Full Move)
Hard Target (T) (opponents at –20 BS when I Charge or Run)
True Grit (Reduces Critical Damage I take)
Bulging Biceps (removes Bracing requirements for certain weapons)
Unshakeable Faith (reroll failed fear test)
Hatred (Mutants) (gain +10 to attack)
Light Sleeper (Count as awake even when asleep)
Resistance (Fear) (+10 to roll)
Arms Master (to use non-proficient weapon at –10)
Sound Constitution x1
Iron Jaw (T) (Toughness test to overcome stunning)
Die Hard (T) (re-roll death chance incurred from blood loss)
Lightning Reflexes (T) (Adds double bonus for initiatives)
Deadeye Shot (T) (called shots are –10 to hit)
Double Team (T) (get + bonus to WS for team fights)


Melee Weapons

Name: Knife
Class: Melee
Damage:
Type:
Penetration:
Special rule: Best quality, personalized grip (+10 to WS)


Name: MonoSword
Class: Melee
Damage: 1d10 +4
Type:
Penetration: 2
Special Rule: Best quality, personalized grip (+10 to WS)



Missile Weapon

Name: Double Barrel Shotgun Pistol
Class: pistol
Damage: 1d10 +3
Type: Impact
Penetration: 0
Range: 15
R.O.F.: S
Clip: 2
Reload: 2 Full
Special Rule: Scatter, Reliable, Compact
20 extra shots
10 slug shots (AP 2, no scatter)

Name: Las Pistol
Class: Pistol
Damage: 1d10 +2
Type: E
Penetration: 0
Range: 30
R.O.F.: S
Clip: 30
Reload: Full
Special Rule: Reliable, Laser sight (+10 BS)
4 spare clips

Name: Autopistol
Class: Pistol
Damage: 1d10 +2
Type: I
Penetration: 0
Range: 30
R.O.F.: S/-/6
Clip: 18
Reload: Full
Special Rule: Laser Sight (+10 BS), silencer
3 spare clips
3 Clips of manstopper rounds (+3 penetration)

Name: Hand Cannon
Class: Pistol
Damage: 1d10 +4
Type: I
Penetration: 2
Range: 30
R.O.F.: S/-/6
Clip: 5
Reload: Full
Special Rule: Laser Sight (+10 BS), Silencer
4 spare clips
4 Clips of manstopper rounds (+3 penetration)

Name: Combat Shotgun
Class: Basic
Damage: 1d10 +4
Type: I
Penetration: 0
Range: 30
R.O.F.: S/3/-
Clip: 18
Reload: Full
Special Rule: Scatter
4 spare clips

Name: Long Las Gun
Class: Basic
Damage: 1d10 +3
Type: E
Penetration: 1
Range: 150
R.O.F.: S
Clip: 40
Reload: Full
Special Rule: Reliable, Accurate, Telescopic Sights
2 spare clips
2 overcharge packs (1/2 ammo but + damage)

Name: Bolt Pistol
Class: Pistol
Damage: 1d10+5
Type: E
Penetration: 4
Range: 30m
R.O.F.: S or 2 rnd burst
Clip: 8
Reload: Full
Special Rule: Laser Sight (+10 BS on single shot), Fire Select
4 spare clip

Name: Boltgun
Class: Basic
Damage: 1d10+5
Type: E
Penetration: 4
Range: 90m
R.O.F.: S or 2 rnd burst
Clip: 24
Reload: Full
Special Rule: Telescopic Sights, Fire Select
4 spare clip
- 5 bullets

Name: Hellgun
Class: Basic
Damage: 1d10+4
Type: E
Penetration: 3
Range: 110m
R.O.F.: S or 3 rnd burst
Clip: 40
Reload: Full
Special Rule: Laser Sight (+10 BS on single shot)
2 spare clip

Name: Autogun
Class: Basic
Damage: 1d10+3
Type: i
Penetration: 0
Range: 90m
R.O.F.: S / 3 rnd burst / 10
Clip: 30
Reload: Full
Special Rule: Laser Sight (+10 BS on single shot), telescopic sight, silencer, fire selector
3 spare clip
2 clips of man-stoppers

5 Frag Grenades (2d10 ?)

5 Krak Grenades (2d10+4; Pen 6)



Armour
Type: ST armor
Head: 6
Left Arm: 6
Right Arm: 6
Body: 6
Left Leg: 6
Right Leg: 6
w/ Rebreather Mask & Comm

Armour
Type: Guard Flak armor
Head: 4
Left Arm: 4
Right Arm: 4
Body: 4
Left Leg: 4
Right Leg: 4

Armour
Type: Armored Clothing
Head: 0
Left Arm: 4
Right Arm: 4
Body: 4
Left Leg: 4
Right Leg: 4

Gear
Knife
Sword
2 Las pistol & 4 charge pack
Long Las gun & 4 charge pack
Compact Shotgun (-1 Dam; Range 15; pistol) & 20 shells
Guard Flak Armor
1 week starch rations
Infantryman’s Uplifting Primer
Slurr teeth on necklace

Backpack
Filtration Plugs
Las gun maintenance kit (Pistol, Long)

Clothes/Fatigues x2
Greatcoat
Socks x4
Combat boots & laces
Webbing
Belt/holsters
Field rucksack w/ straps
Hand-axe
Multipurpose tool kit
Lamp pack
Mess kit
Canteen
Collapsible water bag
Canvas sack
Blanket
Sleeping bag
Gas Respirator w/ Morius MKVIII filter
Spare laces
Dog tags
Whistle
Adhesive Tape
Grooming kit
Tinderbox


Clip/Drop Harness (+30)
Chameleon Cloak (+20)
Filtration Plugs
Re-breather
Photo-Visor (Good quality)
Sealed tight case for the Long Las

Money: 670 Thrones


Monthly Income: Thrones

Experience 7900
Total XP Spent: 7800

Bought:
WS Simple +5 100
BS Simple +5 100
Strength Simple +5 100
Toughness Simple +5 250
Agil Simple +5 250
BS Interm +5 250
Pistol Training (SP) 100
Sound Constitution 100
Sound Constitution 100
Sound Constitution 100
Awareness 100
Dodge 100
Quick Draw 100
Heavy Weapons Train (SP) 200
Sound Constitution 100
Sound Constitution 100
Pilot (Military Craft) 100
Ambidextrous 200
Quick draw 100
Pilot (Military) +10 100
Sound Constitution 100
Rapid Reload 100
Swim 100
Hip Shooting 200
Hard Target (T) 100
Sound Constitution x1 100
Dodge +10 100
True Grit (T) 100
Toughness (intermediate) +5 500
Sound Constitution x1 100
Strength (Intermediate) +5 250
Bulging Biceps 100
Intimidation 100
Margin Crusade Background 200
Trench Background 100
Resistance (Fear) 100
Arms Master 100
Sound Constitution x1 100
WS (intermediate) +5 250
Demolitions 100
Iron Jaw (T) 200
Die Hard (T) 100
Lightning Reflexes (T) 300
Concealment 200
Silent Move 200
Deadeye Shot (T) 100
Toughness (Trained) +5 750
WS (Trained) +5 500
Double Team ***


XP to Spend: 0

Wounds, Insanity, Fate and Corruption
Wounds: 21
Fate/Fortune Point: 2

Insanity Points: 2
Corruption Points:


HISTORY

Grahn’s world was a forgotten hellhole until the Emperor’s light shone on it once more. But unlike many feral worlds, his was rather numerous when it came to the human population. It had devolved into barbarism like so many others. Wars, such as they were, were almost commonplace. But the Emperor’s return brought some minimal technology and order back to the world. In exchange, a few young men would be chosen from the millions each year to join the blessed guard.

At age 14, he completed his Test of Manhood along with the other boys his age from his village. Each was to kill a slurr (reptilian bear) and sent out from the village armed only with a crude knife. Of the 6 boys who went out, only three returned; an average return sadly. But food was always scarce and the slurr were good eating.

At 16, as soon as he was old enough, he entered the tournament to join the Guard, along a few hundred others. Life was abundant and cheap; the fights were to the death. Grahn fought and killed a dozen of his fellows to earn the position of Guardsmen. He, and the other victors from other areas of the world, left shortly after that and never looked back. They were off to serve the God-Emperor. They would fight in his name, kill his enemies and die gloriously in his service. What more could anyone wish?

Grahn served with distinction for several years. While he was loyal to a fault and very “gung-ho”, he was no fool. Yes, he wished to die in battle. But there were many enemies to slay and he did not wish to end his part in dispensing the Emperor’s wrath too early. He used tactics and intelligence, cunning and strategy, as well as simple brute force and violence when needed.

He can use all manner of weapons and equipment gifted to him by the Emperor. He might not understand the how and the why of the devices he uses. Nor does he care. The prayers to the Emperor make the guns, the vehicles and the like all work. And that is enough.

Many worlds, and countless battles later, he came to the attention of an Inquisitor. Grahn’s fervor and zeal earned him notice. His abilities as a guardsmen earned him the transfer. He was honored and gladly accepted his new position as the Emperor’s fist.

Description:
/me is in his mid to upper twenties, stands 6' tall with a lean and athletic build with black hair and steel gray eyes. His skin is a deep tan from spending many long hours outdoors. He is dressed in combat fatigues and imperial guard flak armor all of which seem to be well used. Covering it all is a large well-worn greatcoat. He is obviously armed given the long las gun hung from one shoulder.

/me is in his mid to upper twenties, stands 6' tall with a lean and athletic build with black hair and steel gray eyes. His skin is a deep tan from spending many long hours outdoors. He carried himself well, and is obviously used to the armor as well as the plethora of weapons he is carrying.