Character Name:Graf 'Eadmuncha
Player Name: Braddoc
Career Path: Ork Freeboota
Klan: Blood Axes
Know Wotz: Mekboy
Height: 2.40 meters (2.75 meters upright)
Weight: 404 lbs.

Weapon Skill:36
Ballistic Skill:24
Strength:39
Toughness:40
Agility:34
Intelligence:36
Perception:40
Willpower:37
Fellowship:23

Origin Path
Ork
'Ard (Gain the Unnatural Toughness (x2) and Sturdy Traits, Iron Jaw and True Grit Talents. All medicae test to treat an Ork gets a +20 bonus)
Made fer Fightin' (Gain Furious Assault and Xeno Training Weapon (Ork) talents)
Make it Work (Ork weapons are not treated as unreliable)
Might Makes Right (Can use Intimidate as Command with other Grennskins: Can command up to SB)
Mob Rule (Gain +10 to WP versus Fear and Pinning for every Ork within 10 meters)
Klan: Blood Axes (Gain Concealment as trained skill; also gain +3 Perception)
Orky Know Wotz: Mekboy (Get Tech-Use (Int) as trained skill)


Skills:
Basic
Awareness (Per)
Barter (Fel)
Carouse (T)
Concealment (Ag)
Intimidate (S)
Tech-Use (Int)

Basic Skills that can be tested at half-attribute
Charm (Fel)
Climb (S)
Command (Fel)
Contortionist (Ag)
Deceive (Fel)
Disguise (Fel)
Dodge (Ag)
Evaluate (Int)
Gamble (Int)
Inquiry (Fel)
Logic (Int)
Scrutiny (Per)
Search (Per)
Silent Move (Ag)
Swim (S)

Advanced
Common Lore (Ork) (Int)
Common Lore (War)
Speak Language (Low Gothic)
Speak Language (Ork) (Int)

Talents:
Unnatural Toughness (x2)
Sturdy (+20 bonus versus grappling and the takedown talent)
Iron Jaw (Effects of stunning can be ignored with a successful Toughness test)
True Grit (Halves the critical damage, rounded up)
Furious Assault (If a hit is landed during an All Out Attack action, can spend it's reaction to make a second attack with same penalties/bonus)
Xeno Training Weapon (Ork)
Basic Weapon Training (SP, Primitive)
Pistol Weapon Training (SP, Primitive)
Melee Weapon Training (Universal)
Peer (Blood Axes)
Non-Imperial (-10 to all Common Lore, Forbidden Lore and Scholastic Lore regarding the Imperium of Man)
Speak Not Unto The Alien (Treat Fel-based tests 2 steps more difficult except when dealing with Orks. Other race treat their own Fel-based 2 steps more difficult when dealing with Graf except those who came to trust him. Any ship Graf is on board suffer -2 morale)

Starting Wounds: 14/14
Insanity: 0
Fate: 1

Equipment


Weapons


Shoota

Class: Basic (Ork)
Damage: 1d10+4
Type: Impact
Penetration: 0
Range: 60m
RoF: S/3/10
Clip: 30
Reload: Full
Weight: 4kg
Special Rules: Innacurate, Unreliable, doubles as a club in close-combat

'Deff 'Ard Choppa
Class: Melee
Damage: 1d10+3+SB
Penetration: 2
Weight: 9 kg
Special Rules: Unbalanced (-10 to Parry), Best Quality (+1 to damage, +1 kg, +5 to WS, One Kustom Bitz-Spikey Bitz (+1 damage, factored in))

Armour

Squighide Coat and Leggings with Best Quality Squighide hat
Head: 4
Right Arm:3
Left Arm:3
Body:3
Right Leg:3
Left Leg:3

Other Gear

Ork Void Suit
Xeno Skull
5 Teef

Starting Acquisition: Ork Boardin' Armour (Best quality boarding armour, AP4 legs, arms, AP5 torso, head. Integrated Respirator, photo-visor and vox-comm)
Rolled Acquisition (Using the Holt Dynasty's PF30)
  • 5x Stickbombz
  • Git Finda' (count as common aupex)
  • Toolz (Count as common combi-tool)
  • Best Quality Squighide Hat (AP4 head)
  • Light stick (Count as lamppack)
  • Squighide loot bag

XP Spent:5000
Simple Agility (250)
Simple Intelligence (250)

XP To Spend:0