................Name|Demon...............||.........WeaponSkill|30.................. ................Race|Canine..............||............Strength|30.................. ..............Gender|Male................||...........Toughness|30.................. ..............Height|60cm/23.5"..........||.............Agility|30.................. ..............Weight|25kg/55lbs..........||........Intelligence|15.................. ............FurColor|Red.................||..........Perception|38.................. ............EyeColor|Blue................||...........Willpower|40.................. .................Damage...................||..............Movement.................. .........TotalWounds|12..................||................Half|06.................. .......CurrentWounds|12..................||................Full|12.................. ......CriticalDamage|00..................||..............Charge|18.................. .............Fatigue|00..................||.................Run|36.................. .................Skills..................||............TalentsAndTraits............. ........Awareness+10|48..................||..............Sprint|.................... .......SilentMove+10|40..................||.............Bestial|.................... ................Swim|30..................||.NaturalWeapon(Bite)|1d10+[3]R;Primitive. .........Tracking+10|25..................||...........Quadruped|.................... Typically used by wyrds, witches, or other unsanctioned psykers, you can create a mental bond with an animal that enables you to work in concert with the beast, which also acts as a Psy-Focus as detailed on page 151 of the Dark Heresy rulebook. The familiar acts on the same turn as its master, but unlike Cyber or Psyber familiars, it can act of its own accord, utilizing its innate intelligence and abilities. The death of a familiar can be quite traumatic for the psyker, causing a -10 penalty to all tests for 1d5 hours after the demise. A psyker may only have a bond with one creature at a time.
................Name|Demon...............||.........WeaponSkill|30..................
................Race|Canine..............||............Strength|30..................
..............Gender|Male................||...........Toughness|30..................
..............Height|60cm/23.5"..........||.............Agility|30..................
..............Weight|25kg/55lbs..........||........Intelligence|15..................
............FurColor|Red.................||..........Perception|38..................
............EyeColor|Blue................||...........Willpower|40..................
.................Damage...................||..............Movement..................
.........TotalWounds|12..................||................Half|06..................
.......CurrentWounds|12..................||................Full|12..................
......CriticalDamage|00..................||..............Charge|18..................
.............Fatigue|00..................||.................Run|36..................
.................Skills..................||............TalentsAndTraits.............
........Awareness+10|48..................||..............Sprint|....................
.......SilentMove+10|40..................||.............Bestial|....................
................Swim|30..................||.NaturalWeapon(Bite)|1d10+[3]R;Primitive.
.........Tracking+10|25..................||...........Quadruped|....................
Typically used by wyrds, witches, or other unsanctioned psykers, you can create a mental bond with an animal that enables you to work in concert with the beast, which also acts as a Psy-Focus as detailed on page 151 of the Dark Heresy rulebook. The familiar acts on the same turn as its master, but unlike Cyber or Psyber familiars, it can act of its own accord, utilizing its innate intelligence and abilities. The death of a familiar can be quite traumatic for the psyker, causing a -10 penalty to all tests for 1d5 hours after the demise. A psyker may only have a bond with one creature at a time.