Deathwing


Hull:Tempest-class strike frigate
Dimensions: 1.5km long, .4km abeam at fins
Weight: 6.1 megatonnes
Crew: 30500 (Competent bunch, the lot of them)
  • 60 spacecraft pilots (pilot 20)
Thrust: 4.7g

Speed: 8 (7 out of combat/9 in combat)
Detection: +12 (7 out of combat)
Armour: 19
Space: 42
Manoeuverability: +23 (18 out of combat/30 in combat)
Hull Integrity: 36
Turret Rating: 1
SP: 40
Gun Mounts: 2 Dorsal
Morale: 101/101
Crew: 100/100

Required Components

Jovian Pattern Class 2 Drive 45/10/0
Strelov 1 Warp Engine 10/10/0
Geller Field 1/0/0
Single Void Shield Array 5/1/0
Armoured Command Bridge 2/2/0
  • 4+ on 1d10 for no critical hit or damage/unpowered when hit
Vitae Pattern Life Sustainer 4/2/0
Voidsmen Quarters 1/3/0
Mark 100 Auger Array 3/0/0

Optional Components

Augmented Retro Thrusters 3/0/2
  • +5 Manoeuverability
Tenebro-Maze 1/2/2
  • +10 Command Tests defend against boarding and Hit&Run
  • Ship controller selects component to receive critical hit
Munitorium 2/3/2
  • +25 Advancement Points for Military objective
  • +1 damage for batteries
  • 2d5 damage plus fire when hit
Murder Servitors 1/1/2
  • +10 bonus for Hit&Run actions
  • Can choose 1-6 instead of rolling for critical damage in Hit&Run

Turrets

2x Sunsear Laser Battery 12/8/2
Strength: 4
Damage: 1d10+2+1 each
Critical Rating: 4
Range: 9

Special

Wrothful
  • +1 Speed, +7 Manoeuverability in combat
  • -1 Speed, -5 Manoeuverability&Detection not in combat
Temperamental Warp Engine
  • 1d10: 6- add 1d5 weeks to warp travel, 7+ subtract 1d5 weeks
  • Journey time can end up negative!
  • On occasion the ship will end up in some strange place after warping