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Rogue Trader
Dark Heresy Redux
Only War
Gnomes&Nobles IV
Traveller: The Other Side of Nowhere
Deathwing
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Deathwing
Hull:
Tempest-class strike frigate
Dimensions:
1.5km long, .4km abeam at fins
Weight:
6.1 megatonnes
Crew:
30500 (Competent bunch, the lot of them)
60 spacecraft pilots (pilot 20)
Thrust:
4.7g
Speed:
8 (7 out of combat/9 in combat)
Detection:
+12 (7 out of combat)
Armour:
19
Space:
42
Manoeuverability:
+23 (18 out of combat/30 in combat)
Hull Integrity:
36
Turret Rating:
1
SP:
40
Gun Mounts:
2 Dorsal
Morale: 101/101
Crew: 100/100
Required Components
Jovian Pattern Class 2 Drive 45/10/0
Strelov 1 Warp Engine 10/10/0
Geller Field 1/0/0
Single Void Shield Array 5/1/0
Armoured Command Bridge 2/2/0
4+ on 1d10 for no critical hit or damage/unpowered when hit
Vitae Pattern Life Sustainer 4/2/0
Voidsmen Quarters 1/3/0
Mark 100 Auger Array 3/0/0
Optional Components
Augmented Retro Thrusters 3/0/2
+5 Manoeuverability
Tenebro-Maze 1/2/2
+10 Command Tests defend against boarding and Hit&Run
Ship controller selects component to receive critical hit
Munitorium 2/3/2
+25 Advancement Points for Military objective
+1 damage for batteries
2d5 damage plus fire when hit
Murder Servitors 1/1/2
+10 bonus for Hit&Run actions
Can choose 1-6 instead of rolling for critical damage in Hit&Run
Turrets
2x Sunsear Laser Battery 12/8/2
Strength:
4
Damage:
1d10+2+1 each
Critical Rating:
4
Range:
9
Special
Wrothful
+1 Speed, +7 Manoeuverability in combat
-1 Speed, -5 Manoeuverability&Detection not in combat
Temperamental Warp Engine
1d10: 6- add 1d5 weeks to warp travel, 7+ subtract 1d5 weeks
Journey time
can
end up negative!
On occasion the ship will end up in some strange place after warping
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Deathwing
Hull:Tempest-class strike frigate
Dimensions: 1.5km long, .4km abeam at fins
Weight: 6.1 megatonnes
Crew: 30500 (Competent bunch, the lot of them)
- 60 spacecraft pilots (pilot 20)
Thrust: 4.7gSpeed: 8 (7 out of combat/9 in combat)
Detection: +12 (7 out of combat)
Armour: 19
Space: 42
Manoeuverability: +23 (18 out of combat/30 in combat)
Hull Integrity: 36
Turret Rating: 1
SP: 40
Gun Mounts: 2 Dorsal
Morale: 101/101
Crew: 100/100
Required Components
Jovian Pattern Class 2 Drive 45/10/0Strelov 1 Warp Engine 10/10/0
Geller Field 1/0/0
Single Void Shield Array 5/1/0
Armoured Command Bridge 2/2/0
- 4+ on 1d10 for no critical hit or damage/unpowered when hit
Vitae Pattern Life Sustainer 4/2/0Voidsmen Quarters 1/3/0
Mark 100 Auger Array 3/0/0
Optional Components
Augmented Retro Thrusters 3/0/2- +5 Manoeuverability
Tenebro-Maze 1/2/2- +10 Command Tests defend against boarding and Hit&Run
- Ship controller selects component to receive critical hit
Munitorium 2/3/2- +25 Advancement Points for Military objective
- +1 damage for batteries
- 2d5 damage plus fire when hit
Murder Servitors 1/1/2Turrets
2x Sunsear Laser Battery 12/8/2Strength: 4
Damage: 1d10+2+1 each
Critical Rating: 4
Range: 9
Special
Wrothful- +1 Speed, +7 Manoeuverability in combat
- -1 Speed, -5 Manoeuverability&Detection not in combat
Temperamental Warp Engine