Deathbringer


Hull:Raider
Dimensions: 1.7km long, 0.3km abeam at fins
Weight: 6.5 megatonnes
Crew: 18000 (Competent bunch, the lot of them)
Thrust: 5.0g

Speed: 10
Detection: +10
Armour: 15
Space: 35 (Used 35)
Power: 45 (Used 40)
Maneuverability: +30
Hull Integrity: 30
Turret Rating: 1
SP: 40
Gun Mounts: 1 Dorsal, 1 Prow

Required Components

Jovian Pattern Class 2 Drive 45/10/0
Strelov 1 Warp Engine 10/10/0
Geller Field 1/0/0
Standard Bridge
Single Void Shield Array 5/1/0
Vitae Pattern Life Sustainer 4/2/0
Voidsmen Quarters 1/3/0
Mark 100 Auger Array 3/0/0

Optional Components

Augmented Retro Thrusters 3/0/2
  • +5 Manoeuverability
Stowage Bays
  • Allows for Trade Endeavours, but provides no bonus

Turrets

1x Dorsal Mars Pattern Macrocannon 4/5/1
Strength: 6
Damage: 1d10+2
Critical Rating: 5
Range: 6

1xProw Starbreaker Lance Weapon 6/4/2
Strength: 1
Damage: 1d10+2
Critical Rating: 3
Range: 5

Special

Rebellious
  • Once per space combat per session, GM select a random component that becomes unpowered until repaired
  • When the ship suffers a critical hit, it is ignored on a 1d10 roll of 8 or more.
Turbulent Past
  • Former pirate ship
  • -20 to all social test involving pirates
  • +20 on all social tests involving the Imperial Navy