Character Name: Daris Holt
Player Name: Braddoc
Career Path: Explorator
Homeworld: Imperial World
Motivation: Know Thy Foe
Rank: 1
Height: 5'11
Weight: 190 lbs
Age: 37

Weapon Skill:33
Ballistic Skill:41
Strength:36
Toughness:44
Agility:36
Intelligence:47
Perception: 39
Willpower:41
Fellowship:37



Origin Path

HomeWorld: Imperial World (+3WP, Gain literacy, Common lore (Imperial Creed, Imperium, War), Speak Language (High Gothic) as untrained basic, -5 to all forbidden lore tests
Birthright: Child Of the Creed (+3 Fel, Unshakeable Faith talent, -3 WS)
Lure of the Void: Xeno-Arcanist (+3 Int, Gain Forbidden Lore (Xeno) as trained skill)
Trials and Travails: Pressed-Ganged (Gain a single skill without any prerequisites (Command), improve Common Lore (Imperial Creed) by one step, Will not accept imprisomment, may roll WP to coutner this)
Motivation: Know Thy Foe (Gain Forbidden lore (Xenos) +10)
Background Package: Xeno-Arcanist (200xp), Know Thy Foe (200xp)

Explorator Special Ability: Explorator Implants (Start with Good quality M.I.U implant and Good quality Cybernetic senses (Sight))

SHIP POSITION




Skills:

Trained

Command (Fel)
Common Lore (Imperial Creed, Machine Cult, Tech) (Int)
Forbidden Lore (Archeotech, Adeptus Mechanicus, Xenos+10)(Int-5)
Literacy (Int)
Logic (Int)
Speak Language (Explorator Binary, Low Gothic, Techna-Lingua)(Int)
Tech-Use (Int)
Trade (Technomat)(Int)
Trade (Armourer)(Ag)





Basic Skills that can be tested at half-attribute

Awareness (Per)
Barter (Fel)
Carouse (T)
Charm (Fel)
Climb (S)
Concealment (Ag)
Contortionist (Ag)
Deceive (Fel)
Disguise (Fel)
Dodge (Ag)
Evaluate (Int)
Gamble (Int)
Inquiry (Fel)
Intimidate (S)
Scrutiny (Per)
Search (Per)
Silent Move (Ag)
Swim (S)

Common Lore (Imperium, War) (Int)
Speak Language (High Gothic) (Int)



Talents And Traits
Unshakeable Faith (Re-roll WP against fear)
Mechanicus Implants (Electro-Graft, Electoo Inductors, Respirator Unit, Cyber-Mantle, Potentia Coil) +20 versus airborne toxins and gases
Basic Weapon Training (Universal)
Melee Weapon Training (Universal)
Logis Implant (Tech-Use for reaction to activate:+10 to WS and BS. must pass Toughness test or gain 1 Fatigue)
Hightened Senses (sight) (Gain+10 to all visual based tests)
Dark Sight (Can see in the Dark)

Starting Wounds: 12/12
Corruption: 0
Insanity: 0
Fate: 3/3

Equipment

Weapons


Name: Hellgun
Class: Basic
Damage: 1d10+4
Type: E
Penetration: 7
Range: 110m
RoF: S/3/-
Clip: 30
Reload: 2Full
Weight: 6kg
Special Rules: Reliable (good quality)


Name:
Class:
Damage: 1d10
Type:
Penetration:
Range: m
RoF: S/-/-
Clip:
Reload: Full
Weight: kg
Special Rules:


Name:
Class:
Damage: 1d10
Type:
Penetration:
Range: m
RoF: S/-/-
Clip:
Reload: Full
Weight: kg
Special Rules:

Name: Shock Staff
Class: Melee
Damage: 1d5+4+SB
Type: I
Penetration: 0
Weight: 2
Special Rules: Shocking, Best Quality (+10Ws to hit, +1 damage, added.)



Armour
Enforcer Light Carapace (AP:5, all)

Head: 5
Right Arm: 5
Left Arm: 5
Body: 5
Right Leg: 5
Left Leg: 5


Implants
Good Quality M.I.U. (+10 to communicate with machine spirits and for tech-Use, Pilot, Drive, Logic, Inquiry and BS test. Can feel servitors' sense)
Good Quality Cybenic Senses (Sight) (Gain highten Senses (Sight), +20 to tests made ot resists attacks on the sense itself, Incorporates a Telescopic sight, Good quality photo-visor, Grant Dark Sight trait)


Other Gear
Multikey (+30 to security Tests)
Void Suit
Injector
Sacred Ungments
Micro-bead
Combi-tool (+10 to Tech-Use)
Dataslate

Servo-Skull


Starting Acquisition:


XP Spent: 000
Background Package: Xeno-Arcanist 200xp, Know Thy Foe 200xp
Explorator Implants: 400 for 2 good quality implants
Awareness 100xp
Trade (Armourer) 100xp

XP To Spend:000