Char Name: Cyprian
Career Path: Arbitrator
Rank: Enforcer
Home World: Void (Space Hulk)
Divination: "The gun is more powerful than the sword." (+3 BS)
Gender: Male
Build: Skeletal
Height: 185cm
Weight: 55kg
Skin Colour: Pale White
Hair Colour: White/Dyed Red
Eye Colour: Red
Age: 22
Quirk: Albino
Basic Weapon Training (SP)
Double Team
Melee Weapon Training (Primitive)
Peer (Adeptus Arbites)
Rapid Reload
Sound Constitution (+4)
Thrown Weapon Training (Primitive)
Charmed (1d10 == 9 ? not loose fate point when spending : ; )
Ill-Omened (-5 Fellowship tests against non-void born)
Shipwise (Navigation(Stellar)(Int) and Pilot(Spacecraft)(Ag) are basic skills)
Void Accustomed (Immune to space sickness, low/zero-g not difficult terrain)
Melee Weapons
Name: Club
Class: Melee
Range: -
Damage: 1d10
Type: Impact
Penetration: 0
Special rule: Primitive
HISTORY
Cyprian was born on a drifting freighter deep in the middle of cosmic nowhere.
Little contact with the outside world and harsh living conditions rendered most
of the inhabittants insane, delusional and prone to heresy. From his earliest
days Cyprian strived to abide by the holy laws of the God-Emperor, despising
and avoiding everyone that he suspected of heretical behaviour.
Following his 16th birthday (by whatever calendar), combat training kept him
occupied and gave a sense of belonging. Becoming a commited and blindly loyal
follower of the holy laws, while at the same time keeping everybody else in
line and on their feet was both the best and worst choice in Cyprian's life.
For almost two years after he finished his training, he stalked the corridors
and cabins of the derelict ship rooting out heresy wherever he suspected it.
This not only earned him a reputation of a brutal and self-righteous murderer,
but sparked up a tendency for near-death experiences to mysteriously favour
Cyprian above any other person in the colony.
The arrival of an Inquisitor was a turning point in his life. The most obvious
thing to do was offer his services to the great Inquisitor in hope of being
recognized as a true follower of the God-Emperor ways, and thus Cyprian
accompanied him wherever he went and served him with information and obeyed
any and all orders he issued.
The turn for interviewing Cyprian's parents came, and, obviously for anybody
blessed with ANY degree of intelligence, the Inquisitor declared them heretics
and ordered their immediate execution. Blind to the evident set-up, Cyprian
offered himself to carry out the order, despite his parents' denial of all the
claims. Five seconds and only a short, yet painful, moment of hesitation,
Cyprian became an orphan. Not for long though, as the Inquisitor offered to
employ him as one of his (not yet so) trusted minions.
This new chance at life is all that Cyprian ever dreamt of. He strives to
prove himself to the Inquisitor as a valuable asset and will do anything to
not let his new mentor be disappointed. Any order and any idea the Inquisitor
comes up with is final and only the God-Emperor and his will are obove those of
Cyprian's new employer.
Appearance
Cyprian is a rather frail human, his skeletal body standing 185cm tall and
weighting not more than 55kg. Like most of the people on his ship, he's an
albino, with not a trace of pigmentation. His hair, supposedly white, is always
dyed in deep-red colors, only slightly darker than his eyes. Perhaps the most
disturbing of his features though is the fact that whenever he doesn't need to
move, he remains completely still.
He's almost always dressed in his Arbitrator uniform, which is carefully and
pedantically cleaned and kept in the best shape that the environment permits.
Over his right shoulder, the stock of a shotgun promises swift death to any and
all opponents of the God-Emperor
Char Name: Cyprian
Career Path: Arbitrator
Rank: Enforcer
Home World: Void (Space Hulk)
Divination: "The gun is more powerful than the sword." (+3 BS)
Gender: Male
Build: Skeletal
Height: 185cm
Weight: 55kg
Skin Colour: Pale White
Hair Colour: White/Dyed Red
Eye Colour: Red
Age: 22
Quirk: Albino
Characteristics
Weapon Skill: 29
Ballistic Skill: 53*
Strength: 28
Toughness: 42
Agility: 31
Intelligence: 33
Perception: 34*
Will Power: 37
Fellowship: 31
Basic Skills
Awareness
Dodge
Inquiry
Scrutiny
Swim
Basic Skill due to Home World
Navigation(Stellar)
Pilot(Spacecraft)
Advenced Skills
Common Lore(Adeptes Arbites, Imperium)
Drive (Ground Vehicle)
Drive (Hover Vehicle)
Literacy
Security
Speak Language(Low Gothic)
Speak Language(Freighter FF8399923-H Dialect)
Tracking
Talents & Traits
Basic Weapon Training (SP)
Double Team
Melee Weapon Training (Primitive)
Peer (Adeptus Arbites)
Rapid Reload
Sound Constitution (+4)
Thrown Weapon Training (Primitive)
Charmed (1d10 == 9 ? not loose fate point when spending : ; )
Ill-Omened (-5 Fellowship tests against non-void born)
Shipwise (Navigation(Stellar)(Int) and Pilot(Spacecraft)(Ag) are basic skills)
Void Accustomed (Immune to space sickness, low/zero-g not difficult terrain)
Melee Weapons
Name: Club
Class: Melee
Range: -
Damage: 1d10
Type: Impact
Penetration: 0
Special rule: Primitive
Name: Brass Knuckles
Class: Melee
Range: -
Damage: 1d5-1
Type: Impact
Penetration: 0
Special Rule: Primitive
Name: Knife
Class: Melee/Thrown
Range: 3m
Damage: 1d5
Type: Rending
Penetration: 0
Special Rule: Primitive
Missile Weapon
Name: Pump-Action Shotgun
Class: Basic
Damage: 1d10+4
Type: Impact
Penetration: 0
Range: 30m
R.O.F.: S/-/-
Clip: 8
Reload: 2Full
Special Rule: Scatter
Name: Combat Shotgun
Class: Basic
Damage: 1d10+4
Type: Impact
Penetration: 0
Range: 30m
R.O.F.: S/3/-
Clip: 18
Reload: Full
Special Rule: Scatter
Armour
Type: Mesh Vest
Head:
Left Arm:
Right Arm:
Body: 4pts (mesh)
Left Leg:
Right Leg:
Type: Arbiter Carapace Armor
Head: 4pts (helmet)
Left Arm: 5pts
Right Arm:5pts
Body: 5pts
Left Leg: 5pts
Right Leg: 5pts
Gear
Arbitrator Uniform (Good quality clothing)
Arbitrator ID
Chrono
Pack of Lho Sticks
3x stimm injector
Lamp-pack
Micro-bead
Money: 5 Thrones
Monthly Income: 91 Thrones
Experience
Total XP Spent: 2200
XP to Spend: 0
Bought:
100: Toughness basic (+5)
100: Awareness
100: Scrutiny
100: Sound constitution (+1)
100: Drive (Hover Vehicle)
100: Drive (Ground Vehicle)
100: Swim
100: Sound constitution (+2)
100: Thrown Weapon Training (Primitive)
100: Sound constitution (+3)
250: Fellowship (+5)
100: Peer (Adeptus Arbites)
100: Security
100: Tracking
100: Double Team
100: Ballistic Skill (+5)
100: Sound Constitution (+4)
250: Toughness (+10)
100: Dodge
Wounds, Insanity, Fate and Corruption
Wounds: 11
Fate/Fortune Points: 3
Insanity Points:
Corruption Points:
HISTORY
Cyprian was born on a drifting freighter deep in the middle of cosmic nowhere.
Little contact with the outside world and harsh living conditions rendered most
of the inhabittants insane, delusional and prone to heresy. From his earliest
days Cyprian strived to abide by the holy laws of the God-Emperor, despising
and avoiding everyone that he suspected of heretical behaviour.
Following his 16th birthday (by whatever calendar), combat training kept him
occupied and gave a sense of belonging. Becoming a commited and blindly loyal
follower of the holy laws, while at the same time keeping everybody else in
line and on their feet was both the best and worst choice in Cyprian's life.
For almost two years after he finished his training, he stalked the corridors
and cabins of the derelict ship rooting out heresy wherever he suspected it.
This not only earned him a reputation of a brutal and self-righteous murderer,
but sparked up a tendency for near-death experiences to mysteriously favour
Cyprian above any other person in the colony.
The arrival of an Inquisitor was a turning point in his life. The most obvious
thing to do was offer his services to the great Inquisitor in hope of being
recognized as a true follower of the God-Emperor ways, and thus Cyprian
accompanied him wherever he went and served him with information and obeyed
any and all orders he issued.
The turn for interviewing Cyprian's parents came, and, obviously for anybody
blessed with ANY degree of intelligence, the Inquisitor declared them heretics
and ordered their immediate execution. Blind to the evident set-up, Cyprian
offered himself to carry out the order, despite his parents' denial of all the
claims. Five seconds and only a short, yet painful, moment of hesitation,
Cyprian became an orphan. Not for long though, as the Inquisitor offered to
employ him as one of his (not yet so) trusted minions.
This new chance at life is all that Cyprian ever dreamt of. He strives to
prove himself to the Inquisitor as a valuable asset and will do anything to
not let his new mentor be disappointed. Any order and any idea the Inquisitor
comes up with is final and only the God-Emperor and his will are obove those of
Cyprian's new employer.
Appearance
Cyprian is a rather frail human, his skeletal body standing 185cm tall and
weighting not more than 55kg. Like most of the people on his ship, he's an
albino, with not a trace of pigmentation. His hair, supposedly white, is always
dyed in deep-red colors, only slightly darker than his eyes. Perhaps the most
disturbing of his features though is the fact that whenever he doesn't need to
move, he remains completely still.
He's almost always dressed in his Arbitrator uniform, which is carefully and
pedantically cleaned and kept in the best shape that the environment permits.
Over his right shoulder, the stock of a shotgun promises swift death to any and
all opponents of the God-Emperor