Specialty: Sergeant Gender: Male Height: 1.94m Weight: 91kg Age: 18 Demeanour: Cocky Description: Sergeant Constantine (made so because of his "advanced" age of 18) is a well built Valhallan youth. STanding just short of 2 meters, his recent guard training has left him fit and ready for whatever comes. Buzzed-cut blonde hair tops his head while piercing blue eyes peer out from a pale face. His demeanor is that of a cocky youth chosen and put ahead of his peers, though one has to wonder how long his cockiness will last in the face of the Guard's typical deployment.
Catfall - (Reduce the distance of all falls by a number of meters equal to the Agi bonus. +20 to Acrobatics skill tests when using the Jump Special Skill Use as it pertains to reducing damage from falling)
Iron Discipline - (If the PC fails a Fear/Pinning test, then his cohort only fails if the roll was a double)
Only One Life to Live - (Must pass an Ordinary (+10) WP test to retreat or act in the interest of self-preservation)
Rapid Reaction - (When surprised or ambushed, a successful Agility Test allows the character to act normally)
Street Fighting - When armed with a knife or similar weapon, or bare hands, add half of the WS bonus to any critical damage inflicted)
Unshakeable Faith - (May re-roll any failed WP test to avoid the effects of Fear)
Untempered Zeal - (May reroll Charm test to inspire religious fervor or righteous hatred in others)
Weapon Training (Chain, Las, Low-Tech)
Ranged Weapons Laspistol
Class: Pistol
Damage: 1d10+2
Type: E
Penetration: 0
Range: 30m
RoF: S/2/-
Clip: 30
Reload: Half
Weight: 1.5 kg
Special Rules: Reliable, 2 Charge Packs
Las Carbine
Class: Basic
Damage: 1d10+3
Type: E
Penetration: 0
Range: 75m
RoF: S/2/-
Clip: 60
Reload: Half
Weight: 2.5 kg
Special Rules: Reliable, 4 charge packs
Melee Weapons Chainsword
Class: Chain
Damage: 1d10+2
Type: R
Penetration: 2
Weight:6kg
Special Rules: Tearing, Balanced
Mono-Knife
Class: Melee/Thrown
Damage: 1d5
Type: R
Penetration: 2
Weight: 1kg
Special Rules: 5m range when Thrown, Mono
Armour Flak Armor
Head: 5
Right Arm: 5
Left Arm: 5
Body: 5
Right Leg: 5
Left Leg: 5
Weight: 5.5kg
Notes: Best Craftmanship
Other Gear Dog Tags
Notes:
Grav-Chute
Weight: 15kg
Notes: Pass either a +0 Agility Test, or +20 Operate (Aeronautics) test to land safely from any height, otherwise the character counts as having fallen 10 meters for each Degree of Failure.
Injector
Weight:0.5kg
Notes: May hold one dose which may be administered as a Half Action
Microbead
Weight: 0kg
Notes:Generally has 1km of range.
Photo-Visor
Weight: 0.5kg:
Notes: Provides the Dark Sight trait when worn
Respirator
Weight: 0.5kg
Notes: +30 bonus to Toughness Tests to resist the effects of gas and may re-roll failed results.
Stimm (5 Doses)
Notes: Lasts for 3d10 rounds. May ignore any negative effects to characteristics from damage or critical damage and cannot be Stunned. When it wears off, the character suffers a -20 penalty to Strength, Toughness and Agility tests for 1 hour.
Covering Fire! - Sweeping Order (Free) - All PCs with comrades in cohesion gain +10 to Dodge
Get Them! - Sweeping Order (Free) - Pass +0 Command Test. Next round when using Ranged Volley or Close Quarters orders, the PCs get +4 damage on Melee or Ranged Attacks
Snap Out of It! - Sweeping Order (Free) - Pass a +0 Intimidate or Command Test. If successful, all comrades end any ongoing Fear/Pinning effects.
Vox-Tech - As long as the comrade is in cohesion with the Sergeant, all of the Sergeant's orders affect all comrades within vox range.
Character
Name: Constantine Holt
Specialty: Sergeant
Gender: Male
Height: 1.94m
Weight: 91kg
Age: 18
Demeanour: Cocky
Description: Sergeant Constantine (made so because of his "advanced" age of 18) is a well built Valhallan youth. STanding just short of 2 meters, his recent guard training has left him fit and ready for whatever comes. Buzzed-cut blonde hair tops his head while piercing blue eyes peer out from a pale face. His demeanor is that of a cocky youth chosen and put ahead of his peers, though one has to wonder how long his cockiness will last in the face of the Guard's typical deployment.
Characteristics
Weapon Skill: 36
Ballistic Skill: 35
Strength: 35
Toughness: 42
Agility: 40
Intelligence: 36
Perception: 38
Willpower: 34
Fellowship: 46
Condition
Wounds: 0/14
Critical:
Fatigue:
Fate: 2/2
Initiative: 1d10+4
Movement: 4m Half, 8m Full, 4-12m Charge, 24m Run
Logistics: 10
Corruption: 0
Insanity: 0
Aptitudes
Skills
Talents
Ranged Weapons
Laspistol
Class: Pistol
Damage: 1d10+2
Type: E
Penetration: 0
Range: 30m
RoF: S/2/-
Clip: 30
Reload: Half
Weight: 1.5 kg
Special Rules: Reliable, 2 Charge Packs
Las Carbine
Class: Basic
Damage: 1d10+3
Type: E
Penetration: 0
Range: 75m
RoF: S/2/-
Clip: 60
Reload: Half
Weight: 2.5 kg
Special Rules: Reliable, 4 charge packs
Frag Grenade (2)
Class: Thrown
Damage: 2d10
Type: X
Penetration: 0
Range: 9m (SBx3)
Weight: 0.5kg (each)
Special Rules: Blast (3), Ogryn-Proof
Smoke Grenade (2)
Class: Thrown
Damage: N/A
Type: N/A
Penetration: 0
Range: 9m (SBx3)
Weight: 0.5kg (each)
Special Rules: Smoke
Melee Weapons
Chainsword
Class: Chain
Damage: 1d10+2
Type: R
Penetration: 2
Weight:6kg
Special Rules: Tearing, Balanced
Mono-Knife
Class: Melee/Thrown
Damage: 1d5
Type: R
Penetration: 2
Weight: 1kg
Special Rules: 5m range when Thrown, Mono
Armour
Flak Armor
Head: 5
Right Arm: 5
Left Arm: 5
Body: 5
Right Leg: 5
Left Leg: 5
Weight: 5.5kg
Notes: Best Craftmanship
Other Gear
Dog Tags
Notes:
Grav-Chute
Weight: 15kg
Notes: Pass either a +0 Agility Test, or +20 Operate (Aeronautics) test to land safely from any height, otherwise the character counts as having fallen 10 meters for each Degree of Failure.
Injector
Weight:0.5kg
Notes: May hold one dose which may be administered as a Half Action
Microbead
Weight: 0kg
Notes:Generally has 1km of range.
Photo-Visor
Weight: 0.5kg:
Notes: Provides the Dark Sight trait when worn
Respirator
Weight: 0.5kg
Notes: +30 bonus to Toughness Tests to resist the effects of gas and may re-roll failed results.
Rucksack
Notes: Contains Uniform, Poor-weather Gear, Imperial Infantryman's Uplifting Primer, Mess Kit, Canteen, Blanket, Sleeping Bag, Lamp Pack (0.5kg, 24 hours), Grooming Kit, 4 weeks Rations
Stimm (5 Doses)
Notes: Lasts for 3d10 rounds. May ignore any negative effects to characteristics from damage or critical damage and cannot be Stunned. When it wears off, the character suffers a -20 penalty to Strength, Toughness and Agility tests for 1 hour.
Requisitioned Gear
Grenade Launcher
Fire Bomb (2)
Comrade
Name: Symmone
Demeanour: Loner
Status: Unharmed
Orders
Experience
Total XP/Spent: 1600/1950
- Covering Fire! - 7/26 (200)
- Get Them! - 7/26 (200)
- Snap out of It! - 7/26 (200)
- Parry - 7/26 (100)
- Dodge - 7/26 (200)
- Command +10 - 7/26 (200)
- Fellowship (Simple) - 7/26 (250)
- Vox-Tech - 7/26 (250)
XP to Spend: 350Background
WIP