Karna

Player: Rooks

Char Name:Karna Career Path:Imperial Psyker Rank: Templar Secundus Home World:Dusk Divination: 31 "If a job is worth doing it is worth dying for" Gain Frenzy Talent Gender:Male Build: Rangy Height:1.9m Weight:65 kg Skin Colour:tan Hair Colour:red Eye Colour:green Age:25 Quirk:Tribal Tatooing Thirsty Blade

Characteristics Weapon Skill:56 Ballistic Skill:36 Strength:35 Toughness:40 Agility:40 Intelligence:50 Perception:30 Will Power:61 Fellowship:30

Basic Skills Speak language Low Gothic (Int) Psyniscience (Per) Invocation (WP) Trade Soothsayer (Fel) Literacy (Int)

Basic Skill due to Home World Common Lore (Dusk Folklore) (Int) Speak Language Dusk Cant (Int)

treat Forbidden Lore(Daemonology) (int) Scholastic Lore (Occult) (Int) Navigation(surface)(int) Survival(Int) Tracking(Int) as basic skills

Advenced Skills

Talents & Traits Weapon Training Primitive, Pistol Weapon Training (SP), Psy Rating 1 Bad Blood Begin with 4 Insanity & 1 Corruption Points +3 Per +3 wP Little Left to Fear Reduce Effects of fear by 1 reduce fate points by 1 Primitive -10 to tech use(Int) -10 to fellowship in formal or civillized surroundings Witch Prickling +3 toughness hates needles

Living Nightmare +5 wP, Resistance Psychic Powers, Gain 5 Insanity, Unreadable Mind

Frenzy

Melee Weapons

Name:Staff Class:Melee Damage:1d10 I Type:Impact Penetration:0 Special rule:Primitive Balance

Name:Knife Class:Primitive Damage:1d5 Type:Rending Range: 3 m Penetration:0 Special Rule:Primitive

Missile Weapon

Name:Auto Pistol Class:Pistol Damage:1d10+2 Type:Impact Penetration:0 Range:30 m R.O.F.:s/-/6 Clip:18 Reload:full Special Rule:

Name: Class: Damage: Type: Penetration: Range: R.O.F.: Clip: Reload: Special Rule:

Armour Type:Flak Head:Flak Helm 2 AP Left Arm: Flak Jacket 3 AP Right Arm: Flak Jacket 3 AP Body: Flak Jacket 3 AP Left Leg: Flak Jacket 3 AP Right Leg: Flak Jacket 3 AP

Gear flak guard armor 3 manstopper rounds autopistol 100 bullets staff knife (psykana mercy blade) flak jacket flak helmet tatty robe poor quality book of saints psy focus sanction brand (mesh armor 4 AP ) (Carpace armor 6 ap w/ rebreather comm) 10 clips of Manstopper bullets Powerknife

Requistions manstopper rounds and carprice armor on availability

Money: 210 Thrones Monthly Income: 105 Thrones

Experience 9100 Total XP Spent: 7000

Bought:Living Nightmare 300 4 Minor Psychic Powers 400 Psy Rating 2 200 4 Intelligence Raises 1600 3 Willpower raise 1750 Psy Rating 3 200 Psy Rating 4 300 Dodge 100 Seal Wounds 200 Agi raise 500 Dodge +10 100 Step Aside 300 Swift Attack 200 Lightning Attack 300 Mental Rage 100 Combat Master 100 Flagellant 100 3 raises to weapon skill 850 Weapon Training (Power) 100 Unshakeable Faith 100 Constrict 200

Powers: Chameleon, Healer, Staunch Bleeding, Wall walk, Unnatural Aim, Lucky, weapon Jinx, FearFul Aura, Inspiring Aura, Sense Presence, Knack, Touch of Madness, Bio Regeneration, Seal wounds, Force barrage, Resist Poession 1 minor, Constrict

XP to Spend:2400

Wounds, Insanity, Fate and Corruption Wounds: 13 Fate/Fortune Point: 2

Insanity Points: 9 Corruption Points: 1

History:

Karna was born on the planet of dusk raised by the entirity of his small tribe which the local shamans there determined that Karna was marked to be one of them and tattooed accordingly to reflect so. Karna was an exemplary leader leading his fellow tribemate he grew up with on many successful hunts and treating their wounds as he was instructed by his shaman teachers. One day, Karna's hunting group came across a strange metallic bird filled with people with extravegant attire.using his powers, Karna stalked and followed the strange group of travellers until they were attacked by many of the local wildlife. Karna stepped forward and assisted the strangers in doing away with the beasts but not after some of the men we wounded, following his tribes teachings, he healed their wounds, and after much talking understood the strange men were there on their flying metallic bird in search of a rare plant that only grew on Dusk. Karna trained in the ways of his tribe helped the men find the item they seeked and guided them back to their metallic bird which their presumed leader of the strange men offered a gift int hanks then they left on their way. Many moons later, black ships decended on the ground where Karna's tribe lived, The men who came out of the ships attacked Karna's village and took the shamen leaders and Karna away into the black ships Karna never seeing his village again. The black ships took him to the process of testing him telling him that his God chosed him and wished to empower him and make him more powerful after injecting drugs in the circular portions of his tattoos and when he proved resilant from the various tests and proved useful marked. Karna was then told that he was the chosen champion of his God charged with route out evil of those who would want to over throw him. The man he helped with the metallic bird was none other his Inquisitor and the "gift" given to him in thanks was actually a locator. Karna now spends his days as champion of his God route out evil at every turn.