Jasmine


 * Character Name:** Jasmine Monaci[[image:http://ryanseacrest.com/wp-content/gallery/samantha-wright/samantha-wright-headshot.png align="right"]]
 * Player Name:** Yumiko
 * Regiment:** 1st Zweihan Guardian Angels
 * Specialty:** Operator
 * Demeanour:** Joker
 * Description:** Jasmine has gray eyes, and blonde, almost white hair that stands out even against her pale skin. A scar runs above her left eyebrow from a ricochet off the top of her Sentinel's armour a few years ago, making it look slightly higher than the other. She is althletic and well toned, her body resembling that of a gymnast's. Her hair is trimmed fairly short in a pixie cut.

__**Characteristics**__
 * Weapon Skill:** 29
 * Ballistic Skill:** 37, Aptitude
 * Strength:** 26
 * Toughness:** 32
 * Agility:** 41, Aptitude
 * Intelligence:** 33, Aptitude
 * Perception:** 32, Fieldcraft
 * Willpower:** 33
 * Fellowship:** 29, Aptitude
 * Other Aptitudes:** Tech

__**Skills**__ Awareness Charm Common Lore (Adeptus Mechanicus, Ecclesiarchy, Imperial Creed) Intimidate Linguistics (Low Gothic) Navigate (Surface) Operate (Aeronautica, Surface) Security Tech-Use Trade (Armourer, Technomat) Commerce

__**Talents**__
 * Catfall:** +20 to Acrobatics for resisting fall damage
 * Nerves of Steel:** re-roll WP tests, +10 WP resisting Intimidation
 * Rapid Reaction:** Succ. AG roll negates surprise/ambush
 * Rapid Reload:** Halves all Reload Times
 * Street Fighting:** Add half Weapon Skill Bonus to Critical Damage
 * Technical Knock:** Unjam any gun as half action, once per round
 * Weapon Training (Las, Low-Tech)**

__**Traits**__ Only One Life to Give: Untempered Zeal:

__**Wounds**__
 * Total:** 13
 * Current:** 13
 * Fatigue:** 0
 * Critical Damage:** none

__**Insanity**__
 * Points:** 0
 * Mental Disorders:** none

__**Corruption**__
 * Points:** 0
 * Malignancies:** none
 * Mutations:** none

__**Movement**__
 * Half Action:** 4m
 * Full Action:** 8m
 * Charge:** 12m
 * Run:** 24m

__**Fate Points**__
 * Total:** 3
 * Current:** 3

__**Weapons**__
 * Las carbine** (Las; Basic; 75m; S/2/-; 1d10+3 E; Pen 0; Clip 60; Reload Half; Reliable; 2.5kg)
 * Mono Knife** (Low-Tech; Melee; 5m; 1d5+[2] R; Pen 2; 1kg)
 * Frag Grenade (x2)** (Grenade; Thrown; [6]m; S/-/-; 2d10 X; Pen 0; Clip 1; Blast [3], Ogryn-Proof; [1]kg)
 * Smoke Grenade (x2)** (Grenade; Thrown; [6]m; S/-/-; Special; Pen 0; Clip 1; Smoke [6]; [1]kg)

__**Armour**__
 * Best Craftsmanship Imperial Guard Flak Armour** (All 5, 5.5kg)

__**Gear**__ Uniform, poor weather gear, rucksack, basic toolkit, mess kit and water canteen, blanket and sleep bag, grooming kit, dog tags, Imperial Infantryman's Uplifting Primer, 4 weeks' rations
 * Auspex / Scanner:** +20 Awareness, Tech-Use to spot things not possible to human senses (0.5kg)
 * Charge Pack (basic) (x4)** ([1]kg)
 * Combi-tool:** +10 to Tech-Use (1kg)
 * Data-slate:** Tablet Computer (0.5kg)
 * Grav Chute:** Safe, Guided fall, +20 Op. Aero (15kg)
 * Injector:** Holds 1 dose, half action to use (0.5kg)
 * Lamp Pack (rechargeable):** Flashlight, 12 meters width light, 5 hours (0.5kg)
 * Lascutter:** can cut or weld ~10cm metal, depending on thickness (4kg)
 * Micro-bead:** Short range comm earpiece, ~1 km
 * Common Craftsmanship Mind Impulse Unit:** +10 Tech-Use/Operate with MIU linking
 * Photo-Visor:** no lighting penalties (0.5kg)
 * Respirator:** +30 to resist gas, reroll failed results. (0.5kg)
 * Stimm (5 doses):** 3d10 rounds, ignore all negative effects on characteristics, cannot be stunned. -20 STR, TGH, AGI for one hour

__**Comrade**__
 * Name:** Janus Ravelli
 * Status:** Unharmed
 * Special Abilities:** Gunner (Passive), Put that Out! (Order - Full Action)

__**Experience**__
 * XP to Spend:** 200
 * Total XP Spent:** 1550


 * Max Carrying Weight:** 27kg
 * Max Lifting Weight:** 54kg
 * Max Pushing Weight:** 108kg
 * Current Carrying Weight:** 35kg