Phosphor+Grenade

=Phosphor Grenade=

Phosphor grenades are the military variant of the rather crude and improvised flame bomb. Filled with highly incendiary white phosphorus that self-ignites on contact with air, they procure both a hail of sticky, glowing gobs as well as a screen of hot white smoke, making this weapon capable of causing serious burns and a painful death. This kind of grenade is quite popular with elite Imperial forces such as Stormtroopers or, in particular, Adepta Sororitas Battle Sisters, in case of the latter no doubt owing to the Ecclesiarchy's penchant for the purifying effect of flame. Larger versions can often be found amongst the loadout of Imperial Navy Marauder bombers. They are most effective when employed against groups of Orks and Tyranids or similar xeno-creatures, but work equally well in the confined spaces of a city whose inhabitants have turned away from the Emperor's light.

Any target in the blast area must test Agility (Dodge) or be hit. Additionally, the phosphor globs will burn hot for 5 rounds, blanketing the area in smoke and forcing anyone moving through it to make a Routine (+20) Agility Test to avoid making contact. Characters who remain still are not at risk. Depending on the Game Master's decision, the environment itself may be set ablaze, causing further hazards as per the normal rules for open fires.

Characters who suffer at least 1 wound by this weapon will incur an additional 1d10+5 Energy damage (not negated by armour) per round as the phosphor eats through their body. Gobs absorbed this way will be burnt up at the same time the area effects cease to apply. Attempts to extinguish the phosphor sooner are Very Hard (-30 Agi).

__Stats__ Range: SBx3 Damage: 1d10+5E Penetration: 3 Weight: 0.5kg Cost: 60 Availability: Very Rare (Rare in Warzones)

__Special Traits__
 * Blast (4m radius)
 * Smoke (duration equal to burn time, limited to 2x Blast Area)
 * Felling (damage ignores 1 level of Unnatural Toughness)
 * Proven (minimum of 3 on all damage dice)