Daris_Hotl

Character Name: Daris Holt Player Name: Braddoc Career Path: Explorator Homeworld: Imperial World Motivation: Know Thy Foe Rank: 1 Height: 5'11 Weight: 190 lbs Age: 37

Weapon Skill:33 Ballistic Skill:41 Strength:36 Toughness:44 Agility:36 Intelligence:47 Perception: 39 Willpower:41 Fellowship:37

Origin Path

HomeWorld: Imperial World (+3WP, Gain literacy, Common lore (Imperial Creed, Imperium, War), Speak Language (High Gothic) as untrained basic, -5 to all forbidden lore tests Birthright: Child Of the Creed (+3 Fel, Unshakeable Faith talent, -3 WS) Lure of the Void: Xeno-Arcanist (+3 Int, Gain Forbidden Lore (Xeno) as trained skill) Trials and Travails: Pressed-Ganged (Gain a single skill without any prerequisites (Command), improve Common Lore (Imperial Creed) by one step, Will not accept imprisomment, may roll WP to coutner this) Motivation: Know Thy Foe (Gain Forbidden lore (Xenos) +10) Background Package: Xeno-Arcanist (200xp), Know Thy Foe (200xp)

Explorator Special Ability: Explorator Implants (Start with Good quality M.I.U implant and Good quality Cybernetic senses (Sight))

SHIP POSITION

Skills:

Trained

Command (Fel) Common Lore (Imperial Creed, Machine Cult, Tech) (Int) Forbidden Lore (Archeotech, Adeptus Mechanicus, Xenos+10)(Int-5) Literacy (Int) Logic (Int) Speak Language (Explorator Binary, Low Gothic, Techna-Lingua)(Int) Tech-Use (Int) Trade (Technomat)(Int) Trade (Armourer)(Ag)

Basic Skills that can be tested at half-attribute

Awareness (Per) Barter (Fel) Carouse (T) Charm (Fel) Climb (S) Concealment (Ag) Contortionist (Ag) Deceive (Fel) Disguise (Fel) Dodge (Ag) Evaluate (Int) Gamble (Int) Inquiry (Fel) Intimidate (S) Scrutiny (Per) Search (Per) Silent Move (Ag) Swim (S)

Common Lore (Imperium, War) (Int) Speak Language (High Gothic) (Int)

Talents And Traits Unshakeable Faith (Re-roll WP against fear) Mechanicus Implants (Electro-Graft, Electoo Inductors, Respirator Unit, Cyber-Mantle, Potentia Coil) +20 versus airborne toxins and gases Basic Weapon Training (Universal) Melee Weapon Training (Universal) Logis Implant (Tech-Use for reaction to activate:+10 to WS and BS. must pass Toughness test or gain 1 Fatigue) Hightened Senses (sight) (Gain+10 to all visual based tests) Dark Sight (Can see in the Dark)

Starting Wounds: 12/12 Corruption: 0 Insanity: 0 Fate: 3/3

Equipment

Weapons

Name: Hellgun Class: Basic Damage: 1d10+4 Type: E Penetration: 7 Range: 110m RoF: S/3/- Clip: 30 Reload: 2Full Weight: 6kg Special Rules: Reliable (good quality)

Name: Class: Damage: 1d10 Type: Penetration: Range: m RoF: S/-/- Clip: Reload: Full Weight: kg Special Rules:

Name: Class: Damage: 1d10 Type: Penetration: Range: m RoF: S/-/- Clip: Reload: Full Weight: kg Special Rules:

Name: Shock Staff Class: Melee Damage: 1d5+4+SB Type: I Penetration: 0 Weight: 2 Special Rules: Shocking, Best Quality (+10Ws to hit, +1 damage, added.)

Armour Enforcer Light Carapace (AP:5, all)

Head: 5 Right Arm: 5 Left Arm: 5 Body: 5 Right Leg: 5 Left Leg: 5

Implants Good Quality M.I.U. (+10 to communicate with machine spirits and for tech-Use, Pilot, Drive, Logic, Inquiry and BS test. Can feel servitors' sense) Good Quality Cybenic Senses (Sight) (Gain highten Senses (Sight), +20 to tests made ot resists attacks on the sense itself, Incorporates a Telescopic sight, Good quality photo-visor, Grant Dark Sight trait)

Other Gear Multikey (+30 to security Tests) Void Suit Injector Sacred Ungments Micro-bead Combi-tool (+10 to Tech-Use) Dataslate

Servo-Skull

Starting Acquisition:

XP Spent: 000 Background Package: Xeno-Arcanist 200xp, Know Thy Foe 200xp Explorator Implants: 400 for 2 good quality implants Awareness 100xp Trade (Armourer) 100xp

XP To Spend:000