Siluvaine

Player's Name: Maelwys
 * Name: **Siluvain e
 * Race: **Elf
 * Age: **30
 * Gender: **Female
 * Eye Colour: **Green
 * Weight: **110
 * Hair Colour: **Copper
 * Height: **5'8
 * <span style="font-family: 'Arial','sans-serif';">Star Sign: **<span style="font-family: 'Arial','sans-serif';">The Broken Cart (A sign of Pride)
 * <span style="font-family: 'Arial','sans-serif';">Number of Siblings: **<span style="font-family: 'Arial','sans-serif';">0
 * <span style="font-family: 'Arial','sans-serif';">Birthplace: **<span style="font-family: 'Arial','sans-serif';">Marien burg
 * <span style="font-family: 'Arial','sans-serif';">Distinguishing Marks: **


 * <span style="font-family: 'Arial','sans-serif';">Current Career: **<span style="font-family: 'Arial','sans-serif';">Journeyman Wizard
 * <span style="font-family: 'Arial','sans-serif';">Previous Careers: **<span style="font-family: 'Arial','sans-serif';">Rogue

**__Experience__**
Gained/Spent <span style="font-family: 'Arial','sans-serif';">6525/6100

**__<span style="font-family: 'Arial','sans-serif'; font-size: 16px;">Character's Profile __**

 * ~  ||~ Main Profile ||~ ............ ||~ ............ ||~ ............ ||~ ............ ||~ ............ ||~ ............ ||~ ............ ||
 * ~  ||= WS ||= BS ||= S ||= T ||= Ag ||= Int ||= WP ||= Fel ||
 * ~ Starting || 34 || 35 || 34 || 35 || 41 || 40 || 44 || 33 ||
 * ~ Advance || 5 || 5 ||  || 5 || 10 || 20 || 25 || 10 ||
 * ~ Current || 39 || 40 || 34 || 40 || 51 || 60 || 69 || 43 ||
 * ~  ||~ Sec. Profile ||~   ||~   ||~   ||~   ||~   ||~   ||~   ||
 * ~  ||= Attacks ||= Wounds ||= SB ||= TB ||= M ||= Mag ||= Insanity ||= FP ||
 * ~ Starting || 1 || 9 || 3 || 3 || 5 || 0 || 0 || 2 ||
 * ~ Advance ||  || 3 ||   ||   ||   || 2 ||   || 1 ||
 * ~ Current || 1 || 12/ 12 || 3 || 4 || 5 || 2 || 4 || 3 ||

<span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">

**__<span style="font-family: 'Arial','sans-serif'; font-size: 16px;">Skills __** Academic Knowledge (Magic) (Int) Academic Knowledge (Daemonology) (Int) Blather (Fel) Channeling (WP) Charm (Fel) Common Knowledge (Elves) (Int) Common Knowledge (Empire) (Int) Evaluate (Int) Gamble (Int) Gossip (Fel) Haggle (Fel) Intimidate (S) Magic Sense (WP) Perception (Int) Performer (Actor) (Fel) Performer (Storyteller) (Fel) Read/Write (Int) Ride (Ag) Search (Int) Secret Language (Thieves' Tongue) (Int) Secret Signs (Thief) (Int) Speak Arcane Language (Magick) (Int) Speak Language (Classical) (Int) Speak Language (Dark Tongue) (Int) Speak Language (Eltharin) (Int) Speak Language (Reikspiel) (Int) Swim (S)
 * +10
 * +10
 * +10 (Aethyric Attunement)
 * +10
 * +10 when dealing with the Criminal Underworld (Streetwise)
 * +10
 * +20
 * +10 when dealing with the Criminal Underworld (Streetwise)
 * +10
 * +10 (Aethyric Attunement)
 * +10
 * +10 (Sight only - Excellent Vision)
 * +10
 * +10
 * +10
 * +10
 * +10

__**<span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">Basic Skills **__ <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">Animal Care (Int) <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">Command (Fel) <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;"> Concealment (Ag) <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;"> Consume Alchool (T) <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;"> Disguise (Fel) <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;"> Drive (S) <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">Outdoor Survival (Int) <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;"> Row (S) <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;"> Scale Steer Surface (S) <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;"> Silent Move (Ag)

__**<span style="font-family: 'Arial','sans-serif'; font-size: 16px;">Talents **__**<span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">Talent/Description ** Aetheric Attunement Arcane Lore (Fire) Coolheaded Excellent Vision Fast Hands Flee! Lesser Magic Luck Meditation Mighty Missile Night Vision Public Speaking Petty Magic (Arcane) Savvy Sixth Sense Streetwise Very Resilient
 * +10 to Lip Reading Skill Tests
 * +20 WS when casting Touch Spells
 * When running from combat or another dire threat, gain +1 bonus to movement for 1d10 rounds
 * Aethyric Armour
 * Blessed Weapon
 * +1 Fortune Point (Not Fate Points) per Day
 * When performing ritual magic, gain a bonus to your Casting Roll equal to your Magic Characteristic.
 * +1 bonus on damage rolls with magic missile spells.
 * See well in natural darkness up to 30 yards. Requires illumination equivalent to starlight.
 * Affect 10 times the normal number of people when using the Charm skill
 * GM secretly rolls WP when in danger to possibly avoid surprise.

**__<span style="font-family: 'Arial','sans-serif'; font-size: 16px;">Weapons __**

//**__Melee__**//
__**Group:**__ Ordinary __**Damage:**__ 1d10+SB-3 __**Encumbrance:**__ 10 __**Qualities:**__ None
 * __Name:__** Dagger

__**Name:**__ Best Quality Quarter Staff __**Group:**__ Ordinary __**Damage:**__ 1d10+SB-2 __**Encumbrance:**__ 45 __**Qualities:**__ Defensive (+10% to WS to Parry), Pummelling (+10% to strength when using strike to stun talent), Best Quality (+5% to WS)

//__**Ranged**__//
<span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px; text-decoration: none;">__**Name**__: Bow <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px; text-decoration: none;"> __**Range**__: 24/48 <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px; text-decoration: none;"> __**Group**__: Ordinary <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px; text-decoration: none;"> __**Damage**__: 1d10+3 __**Qualities**__: 27 Arrows

__**Trappings**__ -2 sets of Common clothing (Shirt, breeches, worn boots, tattered cloak, belt) -set of Best Craftsmanship Clothing -Good Quality Red Leather and Lace Mask (counts as hood for trappings) -The Gloves of Edwards (Magical, +10 to WS, +10 to Strength (counts towards Strength Bonus) -Sling bag -Blanket -Wooden Tankard -Wooden Cutlery Set -Purse -Backpack -Printed Book -Writing Kit -Small Silver Hammer Pendant (5 gold) -Silver Wolf's Head Pendant (Holy Symbol of Ulric, 5 gold) -Small locket containing a piece of bone (piece of the shin bone of St. Abelard) -Deck of Cards -2 Healing Draughts -2 Torches -1 Week of Rations -Lamp -2 Vials Lamp Oil -Petard (Firecracker) -Riding Horse -Bridle and Saddle -1 year membership to Middenheim Wizards Guild -14 Darts (magic component) -9 pieces of Down (magic component) -10 dabs of butter (magical component) -10 drops oil (magical component) -1 bell (magical component, reusable) -1 piece of chainmail (magical component, reusable) -Mark of Unity: +10 to Fellowship Tests when dealing with Priests or Devout of Ulric/Sigmar. Gain +30 when talking about religious harmony against forces of Chaos. Takes form of a small white scar/tattoo on back of left hand near the thumb of a wolf on its back legs, holding a two-handed hammer. -High Priest Geradt Schiller of the Temple of Ulric (Altdorf) counts as a friend -Maximillian Saer, a weapons merchant in Altdorf counts as a friend (lowered cost/avail on certain items) -Siluvaine's Notes

=__<span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px; text-decoration: none;">MONEY __= //1 Gold Crown= 20 Silver Shillings= 240 Brass pennies//

289 Gold Crowns 15 Silver Shillings 55 Brass Pennies

<span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">--

__**Grimoire**__ <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Spell Name**__: Aethyric Armour <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Casting Number**__: 5 <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Casting Time**__: Half Action <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Ingredient**__: A link of chainmail (+1) <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Description**__: You weave the Winds of Magic around you, creating an invisible barrier tha helps protect you from harm. You gain a number of Armour Points equal to your Magic Characteristic on all locations for 1 minute (6 rounds). You cannot cast this spell if you are wearing any normal armour. Should you don armour while the spell is in effect, the spell ends immediately.

<span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Spell Name**__: Blessed Weapon <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Casting Number**__: 6 <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Casting Time**__: Half Action <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Ingredient**__: A dab of blessed water (+1) <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Description**__: You can enchant one melee weapon or thrown weapon or up to 5 shots of missile ammunition (arrows, bolts, bullets, etc). These items gain no bonus of any kind, but they do count as magical, making them quite useful against ghost, spirits and certain other monsters. Blessed weapon lasts for 1 hour and has a range of 1 meter.

<span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Spell Name**__: Breathe Fire <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Casting Number**__: 25 <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Casting Time**__: Full Action <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Ingredient**__: A dragon's scale (+3) <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Description**__: You breathe out a rolling gout of flame, akin to that of the dragons of legend. Use the cone template. Those affected suffer a hit with Damage 8. A successful Will Power Test reduces it to a Damage 4 attack. Obviously, simple folk, seeing such pyromantic <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">exhalations, will assume that you are some form of Chaos Daemon and react appropriately.

<span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Spell Name**__: Cauterize <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Casting Number**__: 4 <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Casting Time**__: Half Action <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Ingredient**__: A piece of charcoal (+1) <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Description**__: You can lay your hands on an open wound and sear it shut. While this does not restore any wounds to the subject, it does count as medical attention and can thus save the critically injured from certain death. At the GM's discretion, this spell can be used for similar tasks, such as branding. Your hands must be bare to cast this spell successfully.

<span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Spell Name**__: Conflagration of Doom <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Casting Number**__: 31 <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Casting Time**__: 1 Full Action and 1 half action <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Ingredient**__: A dragon's tooth (+3) <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Description**__:This is the most destructive spell in the Bright wizard's arsenal. When you call down a conflagration of doom, a fiery inferno engulfs a target area within 48 yards (24 squares). Use the large template. Those affected take a number of damage 4 hits equal to your Magic Characteristic. Any that remain in the area after their next turn must make a successful Will Power Test each round or take damage again. The spell lasts until nothing in the area is left alive. As this is such a violent and powerful conjuration, all Wizards within a 5-mile radius are aware of the disturbance in the Aethyr that this spell causes. Bright Order Battle Wizards often seek out those using this spell in a careless way, to talk about demarcation in a rather pointed fashion.

<span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Spell Name**__: Crown of Fire <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Casting Number**__: 8 <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Casting Time**__: Full Action <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Ingredient**__: 1 gold coin (+1) <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Description**__:This spell creates a majestic crown of shimmering flame above your head. It remains for a number of minutes equal to your Magic Characteristic. During the spell's duration, you gain a +20% to all Command and Intimidate Tests. Furthermore, enemies must make a successful WP Test in order to attack you in melee combat. If they fail, they must take a different action. The flaming diadem provides the illumination of a torch, and can be used to ignore flammable materials, though this requires such undignified movements that few Bright Wizards use it for such a purpose. Note that it is impossible for a Bright Wizard to damage himself using this spell.

<span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Spell Name**__: Drop <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Casting Number**__: 4 <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Casting Time**__: Half Action <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Ingredient**__: A dab of butter (+1) <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Description**__: Compel target character within 24 yards to drop whatever he is holding. The subject of this spell can resist with a successful Will Power Test.

<span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Spell Name**__: Fiery Blast <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Casting Number**__: 22 <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Casting Time**__: Full Action <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Ingredient**__: A dagger of thrice-forged steel (+3) <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Description**__: You send 1d10 blasts of flaming death at one or more opponents within 48 yards (24 squares). Fiery blasts are magic missiles with Damage 4. The minimum number of blasts is equal to your Magic Characteristic.

<span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Spell Name**__: Fire Ball <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Casting Number**__: 12 <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Casting Time**__: Half Action <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Ingredient**__: A ball of sulphur (+2) <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Description**__:You create a number of balls of fire equal to your Magic Characteristic and can hurl them at one or more opponents within 48 yards (24 squares). Fire Balls are magic missiles with Damage 3.

<span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Spell Name**__: Fires of U'Zhul <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Casting Number**__: 6 <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Casting Time**__: Half Action <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Ingredient**__: A match (+1) <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Description**__:You can throw a bolt of fire at an opponent within 36 yards (18 squares) of you. This is a magic missile with 4 damage.

<span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Spell Name**__: Flaming Sword of Rhuin <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Casting Number**__: 14 <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Casting Time**__: Half Action <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Ingredient**__: A torch (+2) <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Description**__: A fiery sword materializes in your grasp. It counts as a magic weapon with the Impact quality and Damage 4. You also gain +1 to your Attacks Characteristic for the duration of this spell, but only when using the flaming sword of rhuin. The spell remains in effect for a number of rounds equal to your Magic Characteristic. You can retain it with a successful Will Power Test each round afterwards.

<span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Spell Name**__: Glowing Light <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Casting Number**__: 3 <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;"> __**Casting Time**__: Half Action <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;"> __**Ingredient**__: A drop of lamp oil (+1) <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;"> __**Description**__: Can cause any item in your grasp to glow with the light of a lantern for 1 hour or until you let go.

<span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Spell Name**__: Hearts of Fire <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Casting Number**__: 16 <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Casting Time**__: 2 Full Actions <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Ingredient**__: A vial with a mixture made of blood and oil (+2) <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Description**__: You unlock the fires of courage in the hearts of your allies. All allies withing 30 yards (15 squares) of you gain a +20% bonus on Fear and Terror Tests for the next ten minutes. They lose this bonus if they move further than 30 yards (15 squares) away from you.

<span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Spell Name**__: Magic Dart <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Casting Number**__: 6 <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Casting Time**__: Half Action <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Ingredient**__: A small Dart (+1) <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Description**__: You throw a dart of magical force at an opponent within 16 yards. Magic Missile with Damage 3.

<span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Spell Na**____**me**__: Marsh Lights <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Casting Number**__: 6 <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Casting Time**__: Full Action <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Ingredient**__: A Firefly (+1) <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Description**__: Create the appearance of a number of distant lights that suggest torches or lanterns. They appear within 100 yards and can be set off in any direction. Will follow the contours of the ground, though you can control them as long as they're within LoS. Can't perform any other action while controlling them. Move at 8-16 yards per round. Lasts for 1 hour.

<span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Spell Name**__: Shield of Aqshy <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Casting Number**__: 12 <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Casting Time**__: Full Action <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Ingredient**__: An iron amulet (+2) <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Description**__: You wrap yourself with curents of the Red Wind, which shields you against fire attacks. You receive a +20% bonus to your Toughness for 1d10 minutes, but only against fire damage such as dragon breath, fire balls, etc. You cannot cast this spell on others.

<span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Spell Name**__: Sleep <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Casting Number**__: 6 <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Casting Time**__: Half Action <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Ingredient**__: A piece of down (+1) <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Description**__: Touch causes someone to fall into a slumber for 1d10 rounds unless a successful Will Power Test is made. Sleeping characters are considered to be helpless. Touch Spell

<span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Spell Name**__: Sounds <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Casting Number**__: 4 <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Casting Time**__: Half Action <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Ingredient**__: A tiny bell (+1) <span style="font-family: 'Arial','sans-serif'; font-size: 13.3333px;">__**Description**__: Create a phantom noise at any volume. Choose type of noise and volume, the spell can reproduce any type of noise but speech. Lasts for up to 1 round

<span style="font-family: 'Arial','sans-serif'; font-size: 18.6667px;">Character History Born to an Elven merchant family in the city of Marienburg, Siluvaine's early life was different from many elves. Where others were learning how to navigate through a forest, she was learning how to handle the city streets. While forest elves were studying nature, she was studying the ships that were the lifeblood of the trade in Marienburg. And finally, while most elves were familiarizing themselves with the longbow, Siluvaine's interests lay more towards the arcane.

Cognizant of the issues the humans have with magic. Siluvaine's family made sure that she understood the problems and the politics involved in learning in the human nations. She decided to continue in her studies however. And so Siluvaine found herself traveling to Middenheim to learn and announce her intentions to study at the Guild of Wizards and Alchemists. Unfortunately for her, she got swept up in the conflict between Chaos and the rest of the World and found herself caught up with the refugees trying to flee the conflict.

Advance Scheme
 * ||~ Main ||  ||   ||   ||   ||   ||   ||   ||
 * || WS || BS || S || T || Ag || Int || WP || Fel ||
 * Advance || +5 || +5 ||  || +5 || +10 || +20 || +25 || +10 ||
 * Taken || +5 || +5 ||  || +5 || +10 || +20 || +25 || +10 ||


 * ||~ Secondary ||  ||   ||   ||   ||   ||   ||   ||
 * || Attacks || W || SB || TB || M || Mag || IP || FP ||
 * Advance ||  || +3 ||   ||   ||   || +2 ||   ||   ||
 * Taken ||  || +3 ||   ||   ||   || +2 ||   ||   ||

Skills:

Talents: or Dark Lore (any one), Aethyric Attunement or Dark Magic

May take the skill Command (x3) from Arcane Lore (Fire)

+1 Mag (Free) +5 WP (100) +10 WP (100) +15 WP (100) +5 Int (100) +10 Int (100) +5 Fel (100) +1 Wound (100) +1 Wound (100) +5 Agility (100) Very Resilient (100) New Career (Rogue) (100) Luck (100) Charm (100) +10 Fel (100) Perception +10 (100) Agility +10 (100) Search +10 (100) Gossip +10 (100) Public Speaking (100) Streetwise (100) Blather (100) Evaluate (100) Gamble (100) +5 WS (100) +5 BS (100) Sixth Sense (100) Flee! (100) Secret Signs (Thief) (100) Secret Tongue (Thieves' Tongue) (100) Speak Language (Reikspiel) (100) Performer (Actor) 100 Performer (Storyteller) 100 Haggle (100) New Career (Journeyman Wizard) (100) +1 Wound (100) +5 Toughness (100) +2 Magic (100) +20 WP (100) +25 WP (100) Lesser Magic (Aethyric Armour) (100) Mighty Missile (100) +15 Int (100) +20 Int (100) Charm +10 (100) Gossip +20 (100) Magical Sense +10 (100) Swim (100) Academic Knowledge (Daemonology) (100) Arcane Lore (Fire) (100) Academic Knowledge (Magic) +10 (100) Channeling +10 (100) Speak Arcane Language (Magick) +10 (100) Read/Write +10 (100) Ride (100) Common Knowledge (Elves) +10 (100) Common Knowledge (Empire) (100) Speak Language (Dark Tongue) (100) Speak Language (Classical) +10 (100) Lesser Magic (Blessed Weapon) (100) Intimidate (100) Meditation (100)