DrekVvnek

++Note, I typo'd my name when I named the page. Correct Character name is Drest++

Player: **DrCreepyFoot**

Char Name: **Drest Vvnek** Career Path: **Tech-Priest** Rank:**Electro-Priest** Home World: **Void-Born** Divination: **"Violence Solves everything" WS + 3** Gender: **Male** Build: **Spindly** Height: **2.1M** Weight: **75kg** Skin Colour: **Milky** Hair Colour: **Auborn** Eye Colour: **Violet** Age: **34** Quirk: **Mild obsessive compulsive disorder. Must touch anything non-flesh 3 times before using the item. Also has a slight fear of baked goods, and self identity issues.**

__Characteristics__
Weapon Skill: **30** Ballistic Skill: **43*** Strength: **26** Toughness: **32** Agility: **30** Intelligence: **29** Perception: **39** Will Power: **57*** Fellowship: **35**

__Basic Skills__

 * Logic(int)**

__Basic Skill due to Home World__
Pilot(spacecraft)(Ag)**
 * Navigate (Stellar)(int)

__Advenced Skills__
Common Lore(Tech) +10 Scholastic Lore (Chemestry) Tech-Use +10 Literacy Secret Tongue Trace(Copyist)**
 * Speak Language(Low Gothic)

__Talents & Traits__
Pistol Weapon Training (SP) Pistol Weapon Training (Las) Basic Weapon Training (Las)
 * Melee Weapon Training (Primitive)

Charmed (natural 9 on a fate use, saves fate) Ill-Omend (-5 to fellowship checks for non-void humans) Shipwise (navigate(stellar) and pilot(spacecraft) are basic skills) Binary Chatter (+10 against servitor actions) Electro-Graft (+10 to Common Lore, Inquiry, or Tech-use when connected to a data point) Mechanics Implants Dead Eye Shot (you always hit an opponent right between the eyes...When making a called shot, -10 Penalty instead of -20)**

Melee Weapons
Name: **Metal Staff** Class: **Melee** Damage: **1D10 I** Type: Penetration: **0** Special rule: **Balanced, Primitive**

Name: **Knife** Class: **Melee, Thrown** Damage: **1D5R** Type: Penetration: **0** Special Rule: **Primitive.**

Missile Weapon
Name: Las Pistol Class: Pistol Damage: 1d10 + 2E Type: Penetration: 0 Range: 30m R.O.F.: S/-/- Clip: 30 Reload: FULL Special Rule: Reliable

Name: Las Carbine Class: Basic Damage: 1d10 + 2E Type: Penetration: 0 Range: 60m R.O.F.: S/2/- Clip: 40 Reload: FULL Special Rule: Reliable

Armour
Type: Flak Head: Flak Helmet (AP2) Left Arm: Flak Jacket (AP3) Right Arm: Flak Jacket (AP3) Body: Flak Jacket (AP3) Left Leg: Flak Jacket (AP3) Right Leg: Flak Jacket (AP3)

Gear
Mechanicus Robe and Vestiments (good quality) 9 Spare parts 1 Vial of Sacred Machine Oil.**
 * Glow Lamp
 * 3 Charge Packs**

Money: Thrones 48 Monthly Income: Thrones 150

Experience:
XP to spend: 550 Total XP Spent: 1650

**Bought:**
Ballistics Skill +5 Will Power + 10 Perception + 5. Common Lore (Tech) X 2 Scholastic Lore (Chymestry) Tech-Use X 2 Pistol Weapon Training (SP) Binary Chatter DeadEye Shot Logic

XP to Spend: 250

Wounds, Insanity, Fate and Corruption
Wounds: 9 Fate/Fortune Point: 2/3

Insanity Points: 0 Corruption Points: 0

HISTORY
Born to guardsmen parents, Drest was born on a condemed penal ship destines for Kommitzar. During the six month trip through the warp, Drest was birthed just weeks before arriving in the Hazeroth Sector. During the time in the warp Drest's father, a penal guard, was tending to the inmates. The warp had tangled and confused Drest's father, and his mind was easily swayed by the confined heretics. Sacrificing life for Horus, a heretic psyker corrupted Drest's father and forced him to release the confines that bound them. Upon detection of the psyker's actions the ship's cogitator alerted the captian and the inmate's explosive collar was detonated, but the hanous dead was done and the penal scum had broken their confines. They quickly overan the ship and killed all who opposed them, including Drest's brother, Ciavus. Before returning to the Omnissiah, the ship's tech-priest was able to perform rituals of emergance and successfully detonated nine-tenths of the onboard detainees' penal collars. The ship's captain slain at the helm was unable to hail for help and was only able to whisper a short prayer to the Emporer before being sent to meet him. The ritual of emergance performed by the tech-priest sent the ship to the closest safe haven and hailed for Emperial help. The ship then crash landed on the Agri-world Hilarion.

After crash landing on the Agri-World Hilarion, Drest's mother and the remaining crew located the nearest settlement. The settlement was a recent addition to the planet, and helped to export the large amounts of nutra-slurry that the planet produced. A small spaceport was adjacent and a small temple to our Emporer god. The rest of the city contained small shops, pubs, and the large barracks for the workers. Here on Hilarion Drest grew up, and found work tending to the nutra-slurry proeccessing facilities. With the stories told of the transport ship's brave tech-priest giving his life to the Omnissiah to save as many lives as he could, and Drest's interest in the machines of the universe, Drest dedicated his life to the service of the Omnissiah. Drest's mother, and the other new settlers waited for the Inquisition to arrive to determine what had happened on the transport ship, and to try and locate the escaped heretics. After 27 years of a new life, the Inquisition arrived.

When the Inquisition arrived to investigate the happenings on the transport ship, Drest was more than eager to help them in their search. Although Drest was far too young to recall any events on the ship, he had collected and retained the stories of his parent's crewmates. In exchange for the wealth of information that he was able to provide to the Inquistorial team, he was able to barter transport to Mars. Being born in the void, Drest feels at ease and content during the long jouney to Mars. The warp contains many things that interest Drest, but he does not fear them.

On Mars, Drest continued to dedicate his life to the Omnissiah. Learning rituals and dedication rites to help maintain the components that also dedicated themselves to the machine-god. Maintenance was his specialty, by using machine oils and prayer, Drest learned to maintain and operate all of the Omnissiah's creations. After studying for 5 years, Drest decided to leave Mars and return home to Hilarion.

Hilarion was the only place Drest knew as home. When he arrived to his lush green home, he learned that the Inquisition did not continue with their investigation, as all but a few of the penal transports had died. This infuriated Drest, but to no avail. He would be unable to fully forgive the Inquisition for their decision, but he did accept it, and understand. The death of his Father and Brother were not fully avenged, but he carried that burden with him. At home, he continued to learn and research ancient technologies in the name of the Omnissiah, but would never be content at staying on Hilarion for much longer.