Grahn+Kule

Player: Tbg

Char Name: Grahn Kule Career Path: Guardsmen Rank: Scout Home World: Feral Divination: “Kill the alien before it can speak it’s lies” Gender: Male Build: lean and athletic Height: 6’ Weight: 170 lbs Skin Colour: Deep Tan Hair Colour: Black Eye Colour: Steel Gray Age: 26 Quirk: Die a warrior’s death

Characteristics Weapon Skill: 41 Ballistic Skill: 50 * Strength: 47 Toughness: 54 Agility: 51 Intelligence: 32 Perception: 37 * Will Power: 40 Fellowship: 29

Initiative: 1d10 + 10

Basic Skills

Basic Skill due to Home World Drive (Ground Vehicle) (Ag) Navigation (surface) (Int) Speak Language (Low Gothic) (Int) Survival (Int) +10 Tracking (Int)

Awareness (Per) +10 Dodge (Ag) +10 Pilot (Military Craft) +10 Swim Intimidation Search (Per) Demolitions Concealment Silent Move Literacy Imperial Creed Common Knowledge (Judgment)

Talents & Traits

Iron Stomache (+10 to resist ingested poison, toxins or tainted foods) Primitive (-10 to Use Tech Skills & -10 to Fellowship test in formal/civilized setting) Rite of Passage (Full action & Int test to staunch Blood Loss)

Melee Weapons Training (Primitive) Pistol Training (Las) Basic Weapons Training (Las) Basic Weapons Training (SP) Pistol Training (SP) Heavy Weapons Training (SP) Sound Constitution x6 Ambidextrous Quick Draw (ready as a free action) Rapid Reload (reduces reload time) Hip Shooting (gain free attack when make a Full Move) Hard Target (T) (opponents at –20 BS when I Charge or Run) True Grit (Reduces Critical Damage I take) Bulging Biceps (removes Bracing requirements for certain weapons) Unshakeable Faith (reroll failed fear test) Hatred (Mutants) (gain +10 to attack) Light Sleeper (Count as awake even when asleep) Resistance (Fear) (+10 to roll) Arms Master (to use non-proficient weapon at –10) Sound Constitution x1 Iron Jaw (T) (Toughness test to overcome stunning) Die Hard (T) (re-roll death chance incurred from blood loss) Lightning Reflexes (T) (Adds double bonus for initiatives) Deadeye Shot (T) (called shots are –10 to hit) Double Team (T) (get + bonus to WS for team fights)

Melee Weapons

Name: __**Knife**__ Class: Melee Damage: Type: Penetration: Special rule: Best quality, personalized grip (+10 to WS)

Name: MonoSword Class: Melee Damage: 1d10 +4 Type: Penetration: 2 Special Rule: Best quality, personalized grip (+10 to WS)

Missile Weapon

Name: __**Double Barrel Shotgun Pistol**__ Class: pistol Damage: 1d10 +3 Type: Impact Penetration: 0 Range: 15 R.O.F.: S Clip: 2 Reload: 2 Full Special Rule: Scatter, Reliable, Compact 20 extra shots 10 slug shots (AP 2, no scatter)

Name: __**Las Pistol**__ Class: Pistol Damage: 1d10 +2 Type: E Penetration: 0 Range: 30 R.O.F.: S Clip: 30 Reload: Full Special Rule: Reliable, Laser sight (+10 BS) 4 spare clips

Name: Autopistol Class: Pistol Damage: 1d10 +2 Type: I Penetration: 0 Range: 30 R.O.F.: S/-/6 Clip: 18 Reload: Full Special Rule: Laser Sight (+10 BS), silencer 3 spare clips 3 Clips of manstopper rounds (+3 penetration)

Name: Hand Cannon Class: Pistol Damage: 1d10 +4 Type: I Penetration: 2 Range: 30 R.O.F.: S/-/6 Clip: 5 Reload: Full Special Rule: Laser Sight (+10 BS), Silencer 4 spare clips 4 Clips of manstopper rounds (+3 penetration)

Name: Combat Shotgun Class: Basic Damage: 1d10 +4 Type: I Penetration: 0 Range: 30 R.O.F.: S/3/- Clip: 18 Reload: Full Special Rule: Scatter 4 spare clips

Name: __**Long Las Gun**__ Class: Basic Damage: 1d10 +3 Type: E Penetration: 1 Range: 150 R.O.F.: S Clip: 40 Reload: Full Special Rule: Reliable, Accurate, Telescopic Sights 2 spare clips 2 overcharge packs (1/2 ammo but + damage)

Name: Bolt Pistol Class: Pistol Damage: 1d10+5 Type: E Penetration: 4 Range: 30m R.O.F.: S or 2 rnd burst Clip: 8 Reload: Full Special Rule: Laser Sight (+10 BS on single shot), Fire Select 4 spare clip

Name: Boltgun Class: Basic Damage: 1d10+5 Type: E Penetration: 4 Range: 90m R.O.F.: S or 2 rnd burst Clip: 24 Reload: Full Special Rule: Telescopic Sights, Fire Select 4 spare clip - 5 bullets

Name: Hellgun Class: Basic Damage: 1d10+4 Type: E Penetration: 3 Range: 110m R.O.F.: S or 3 rnd burst Clip: 40 Reload: Full Special Rule: Laser Sight (+10 BS on single shot) 2 spare clip

Name: Autogun Class: Basic Damage: 1d10+3 Type: i Penetration: 0 Range: 90m R.O.F.: S / 3 rnd burst / 10 Clip: 30 Reload: Full Special Rule: Laser Sight (+10 BS on single shot), telescopic sight, silencer, fire selector 3 spare clip 2 clips of man-stoppers

5 Frag Grenades (2d10 ?)

5 Krak Grenades (2d10+4; Pen 6)

Armour Type: ST armor Head: 6 Left Arm: 6 Right Arm: 6 Body: 6 Left Leg: 6 Right Leg: 6 w/ Rebreather Mask & Comm

Armour Type: __**Guard Flak armor**__ Head: 4 Left Arm: 4 Right Arm: 4 Body: 4 Left Leg: 4 Right Leg: 4

Armour Type: Armored Clothing Head: 0 Left Arm: 4 Right Arm: 4 Body: 4 Left Leg: 4 Right Leg: 4

Gear __**Knife Sword 2 Las pistol & 4 charge pack Long Las gun & 4 charge pack Compact Shotgun (-1 Dam; Range 15; pistol) & 20 shells Guard Flak Armor 1 week starch rations Infantryman’s Uplifting Primer Slurr teeth on necklace

Backpack Filtration Plugs Las gun maintenance kit (Pistol, Long)

Clothes/Fatigues x2 Greatcoat Socks x4 Combat boots & laces Webbing Belt/holsters Field rucksack w/ straps Hand-axe Multipurpose tool kit Lamp pack Mess kit Canteen Collapsible water bag Canvas sack Blanket Sleeping bag Gas Respirator w/ Morius MKVIII filter Spare laces Dog tags Whistle Adhesive Tape Grooming kit Tinderbox**__

Clip/Drop Harness (+30) Chameleon Cloak (+20) Filtration Plugs Re-breather Photo-Visor (Good quality) Sealed tight case for the Long Las

Money: 670 Thrones

Monthly Income: Thrones

Experience 7900 Total XP Spent: 7800

Bought: WS Simple +5 100 BS Simple +5 100 Strength Simple +5 100 Toughness Simple +5 250 Agil Simple +5 250 BS Interm +5 250 Pistol Training (SP) 100 Sound Constitution 100 Sound Constitution 100 Sound Constitution 100 Awareness 100 Dodge 100 Quick Draw 100 Heavy Weapons Train (SP) 200 Sound Constitution 100 Sound Constitution 100 Pilot (Military Craft) 100 Ambidextrous 200 Quick draw 100 Pilot (Military) +10 100 Sound Constitution 100 Rapid Reload 100 Swim 100 Hip Shooting 200 Hard Target (T) 100 Sound Constitution x1 100 Dodge +10 100 True Grit (T) 100 Toughness (intermediate) +5 500 Sound Constitution x1 100 Strength (Intermediate) +5 250 Bulging Biceps 100 Intimidation 100 __Margin Crusade Background__ 200 __Trench Background__ 100 Resistance (Fear) 100 Arms Master 100 Sound Constitution x1 100 WS (intermediate) +5 250 Demolitions 100 Iron Jaw (T) 200 Die Hard (T) 100 Lightning Reflexes (T) 300 Concealment 200 Silent Move 200 Deadeye Shot (T) 100 Toughness (Trained) +5 750 WS (Trained) +5 500 Double Team ***

XP to Spend: 0

Wounds, Insanity, Fate and Corruption Wounds: 21 Fate/Fortune Point: 2

Insanity Points: 2 Corruption Points:

HISTORY

Grahn’s world was a forgotten hellhole until the Emperor’s light shone on it once more. But unlike many feral worlds, his was rather numerous when it came to the human population. It had devolved into barbarism like so many others. Wars, such as they were, were almost commonplace. But the Emperor’s return brought some minimal technology and order back to the world. In exchange, a few young men would be chosen from the millions each year to join the blessed guard.

At age 14, he completed his Test of Manhood along with the other boys his age from his village. Each was to kill a slurr (reptilian bear) and sent out from the village armed only with a crude knife. Of the 6 boys who went out, only three returned; an average return sadly. But food was always scarce and the slurr were good eating.

At 16, as soon as he was old enough, he entered the tournament to join the Guard, along a few hundred others. Life was abundant and cheap; the fights were to the death. Grahn fought and killed a dozen of his fellows to earn the position of Guardsmen. He, and the other victors from other areas of the world, left shortly after that and never looked back. They were off to serve the God-Emperor. They would fight in his name, kill his enemies and die gloriously in his service. What more could anyone wish?

Grahn served with distinction for several years. While he was loyal to a fault and very “gung-ho”, he was no fool. Yes, he wished to die in battle. But there were many enemies to slay and he did not wish to end his part in dispensing the Emperor’s wrath too early. He used tactics and intelligence, cunning and strategy, as well as simple brute force and violence when needed.

He can use all manner of weapons and equipment gifted to him by the Emperor. He might not understand the how and the why of the devices he uses. Nor does he care. The prayers to the Emperor make the guns, the vehicles and the like all work. And that is enough.

Many worlds, and countless battles later, he came to the attention of an Inquisitor. Grahn’s fervor and zeal earned him notice. His abilities as a guardsmen earned him the transfer. He was honored and gladly accepted his new position as the Emperor’s fist.

Description: /me is in his mid to upper twenties, stands 6' tall with a lean and athletic build with black hair and steel gray eyes. His skin is a deep tan from spending many long hours outdoors. He is dressed in combat fatigues and imperial guard flak armor all of which seem to be well used. Covering it all is a large well-worn greatcoat. He is obviously armed given the long las gun hung from one shoulder.

/me is in his mid to upper twenties, stands 6' tall with a lean and athletic build with black hair and steel gray eyes. His skin is a deep tan from spending many long hours outdoors. He carried himself well, and is obviously used to the armor as well as the plethora of weapons he is carrying.