Constantine

Maelwys


 * Character**
 * Name**: __Constantine Holt__[[image:dark-heresy/anonymous.jpg align="right" caption="anonymous.jpg"]]
 * Specialty**: Sergeant
 * Gender**: Male
 * Height**: 1.94m
 * Weight**: 91kg
 * Age**: 18
 * Demeanour**: Cocky
 * Description**: Sergeant Constantine (made so because of his "advanced" age of 18) is a well built Valhallan youth. STanding just short of 2 meters, his recent guard training has left him fit and ready for whatever comes. Buzzed-cut blonde hair tops his head while piercing blue eyes peer out from a pale face. His demeanor is that of a cocky youth chosen and put ahead of his peers, though one has to wonder how long his cockiness will last in the face of the Guard's typical deployment.

Weapon Skill: 36 Ballistic Skill: 35 Strength: 35 Toughness: 42 Agility: 40 Intelligence: 36 Perception: 38 Willpower: 34 Fellowship: 46
 * Characteristics**

Wounds: 0/14 Critical: Fatigue: Fate: 2/2 Initiative: 1d10+4 Movement: 4m Half, 8m Full, 4-12m Charge, 24m Run Logistics: 10 Corruption: 0 Insanity: 0
 * Condition**


 * Aptitudes**


 * Defense
 * Fellowship
 * Leadership
 * Perception
 * Strength
 * Toughness
 * Weapon Skill


 * Skills**


 * Command (Fel) +10
 * Common Lore (Ecclesiarchy) (Int)
 * Common Lore (Imperial Creed) (Int)
 * Dodge (Agi)
 * Intimidate (Str)
 * Linguistics (Imperial Codes) (Int)
 * Linguistics (Low Gothic) (Int)
 * Navigate (Surface) (Int)
 * Operate (Aeronautica) (Agi)
 * Parry (WS)


 * Talents**


 * Catfall - (Reduce the distance of all falls by a number of meters equal to the Agi bonus. +20 to Acrobatics skill tests when using the Jump Special Skill Use as it pertains to reducing damage from falling)
 * Iron Discipline - (If the PC fails a Fear/Pinning test, then his cohort only fails if the roll was a double)
 * Only One Life to Live - (Must pass an Ordinary (+10) WP test to retreat or act in the interest of self-preservation)
 * Rapid Reaction - (When surprised or ambushed, a successful Agility Test allows the character to act normally)
 * Street Fighting - When armed with a knife or similar weapon, or bare hands, add half of the WS bonus to any critical damage inflicted)
 * Unshakeable Faith - (May re-roll any failed WP test to avoid the effects of Fear)
 * Untempered Zeal - (May reroll Charm test to inspire religious fervor or righteous hatred in others)
 * Weapon Training (Chain, Las, Low-Tech)

__Laspistol__ Class: Pistol Damage: 1d10+2 Type: E Penetration: 0 Range: 30m RoF: S/2/- Clip: 30 Reload: Half Weight: 1.5 kg Special Rules: Reliable, 2 Charge Packs
 * Ranged Weapons**

__Las Carbine__ Class: Basic Damage: 1d10+3 Type: E Penetration: 0 Range: 75m RoF: S/2/- Clip: 60 Reload: Half Weight: 2.5 kg Special Rules: Reliable, 4 charge packs

__Frag Grenade__ (2) Class: Thrown Damage: 2d10 Type: X Penetration: 0 Range: 9m (SBx3) Weight: 0.5kg (each) Special Rules: Blast (3), Ogryn-Proof

__Smoke Grenade__ (2) Class: Thrown Damage: N/A Type: N/A Penetration: 0 Range: 9m (SBx3) Weight: 0.5kg (each) Special Rules: Smoke

__Chainsword__ Class: Chain Damage: 1d10+2 Type: R Penetration: 2 Weight:6kg Special Rules: Tearing, Balanced
 * Melee Weapons**

__Mono-Knife__ Class: Melee/Thrown Damage: 1d5 Type: R Penetration: 2 Weight: 1kg Special Rules: 5m range when Thrown, Mono

__Flak Armor__ Head: 5 Right Arm: 5 Left Arm: 5 Body: 5 Right Leg: 5 Left Leg: 5 Weight: 5.5kg Notes: Best Craftmanship
 * Armour**

__Dog Tags__ Notes:
 * Other Gear**

__Grav-Chute__ Weight: 15kg Notes: Pass either a +0 Agility Test, or +20 Operate (Aeronautics) test to land safely from any height, otherwise the character counts as having fallen 10 meters for each Degree of Failure.

__Injector__ Weight:0.5kg Notes: May hold one dose which may be administered as a Half Action

__Microbead__ Weight: 0kg Notes:Generally has 1km of range.

__Photo-Visor__ Weight: 0.5kg: Notes: Provides the Dark Sight trait when worn

__Respirator__ Weight: 0.5kg Notes: +30 bonus to Toughness Tests to resist the effects of gas and may re-roll failed results.

__Rucksack__ Notes: Contains Uniform, Poor-weather Gear, Imperial Infantryman's Uplifting Primer, Mess Kit, Canteen, Blanket, Sleeping Bag, Lamp Pack (0.5kg, 24 hours), Grooming Kit, 4 weeks Rations

__Stimm__ (5 Doses) Notes: Lasts for 3d10 rounds. May ignore any negative effects to characteristics from damage or critical damage and cannot be Stunned. When it wears off, the character suffers a -20 penalty to Strength, Toughness and Agility tests for 1 hour.

Grenade Launcher Fire Bomb (2)
 * Requisitioned Gear**

Name: Symmone Demeanour: Loner Status: Unharmed __Orders__
 * Comrade**
 * Covering Fire! - Sweeping Order (Free) - All PCs with comrades in cohesion gain +10 to Dodge
 * Get Them! - Sweeping Order (Free) - Pass +0 Command Test. Next round when using Ranged Volley or Close Quarters orders, the PCs get +4 damage on Melee or Ranged Attacks
 * Snap Out of It! - Sweeping Order (Free) - Pass a +0 Intimidate or Command Test. If successful, all comrades end any ongoing Fear/Pinning effects.
 * Vox-Tech - As long as the comrade is in cohesion with the Sergeant, all of the Sergeant's orders affect all comrades within vox range.

__Total XP/Spent: 1600/1950__ __XP to Spend: 350__
 * Experience**
 * Covering Fire! - 7/26 (200)
 * Get Them! - 7/26 (200)
 * Snap out of It! - 7/26 (200)
 * Parry - 7/26 (100)
 * Dodge - 7/26 (200)
 * Command +10 - 7/26 (200)
 * Fellowship (Simple) - 7/26 (250)
 * Vox-Tech - 7/26 (250)


 * Background**

//WIP//