Deathbringer

**Deathbringer**

 * Hull:**Raider
 * Dimensions:** 1.7km long, 0.3km abeam at fins
 * Weight:** 6.5 megatonnes
 * Crew:** 18000 (Competent bunch, the lot of them)
 * Thrust:** 5.0g


 * Speed:** 10
 * Detection:** +10
 * Armour:** 15
 * Space:** 35 (Used 35)
 * Power: 45** (Used 40)
 * Maneuverability:** +30
 * Hull Integrity:** 30
 * Turret Rating:** 1
 * SP:** 40
 * Gun Mounts:** 1 Dorsal, 1 Prow

Required Components
Jovian Pattern Class 2 Drive 45/10/0 Strelov 1 Warp Engine 10/10/0 Geller Field 1/0/0 Standard Bridge Single Void Shield Array 5/1/0 Vitae Pattern Life Sustainer 4/2/0 Voidsmen Quarters 1/3/0 Mark 100 Auger Array 3/0/0

Optional Components
Augmented Retro Thrusters 3/0/2
 * +5 Manoeuverability

Stowage Bays

 * Allows for Trade Endeavours, but provides no bonus

Turrets
1x Dorsal Mars Pattern Macrocannon 4/5/1
 * Strength:** 6
 * Damage:** 1d10+2
 * Critical Rating:** 5
 * Range:** 6

1xProw Starbreaker Lance Weapon 6/4/2
 * Strength:** 1
 * Damage:** 1d10+2
 * Critical Rating:** 3
 * Range:** 5

Special
Rebellious Turbulent Past
 * Once per space combat per session, GM select a random component that becomes unpowered until repaired
 * When the ship suffers a critical hit, it is ignored on a 1d10 roll of 8 or more.
 * Former pirate ship
 * -20 to all social test involving pirates
 * +20 on all social tests involving the Imperial Navy