Santion+Wardens

__**Sanction Wardens**__ The dangers of psykers are well documented and according to Imperial doctrine the witch must be hunted and purged with holy promethium at every opportunity. However, the Imperium sanctions some psykers to use towards its divine purpose, their souls tempered into weapons of the Emperor's will. Many Inquisitors feel that even a sanctioned Imperial Psyker should be monitored at all times and groups of Acolytes capable of this duty accompany the psyker.


 * Induction Cost:** 250 xp (0 xp for Imperial Psykers)
 * Requirements:** The group must include at least one Imperial Psyker. The group must also include an Arbitrator, Assassin or Guardsman.


 * Suffer the Witch:** In an Imperial Psyker in the Cell rolls on the Perils of the Warp table, any member of the Cell may make a single attack against him as an immediate reaction before the effect is rolled. If at least 1 wound is dealt to the Imperial Psyker, the Perils of the Warp effect is not rolled and the psychic power fails to activate.


 * ~ Advance ||~ Cost ||~ Type ||~ Prerequisites ||
 * Awareness ||= 100 ||= Skill ||  ||
 * Common Lore (Imperial Creed) ||= 100 ||= Skill ||  ||
 * Intimidate ||= 100 ||= Skill ||  ||
 * Scholastic Lore (Imperial Creed) ||= 200 ||= Skill ||  ||
 * Double Team ||= 200 ||= Talent ||  ||
 * Exotic Weapon Training (Mancatcher) ||= 200 ||= Talent ||  ||
 * Hatred (Psykers) ||= 300 ||= Talent ||  ||
 * Heightened Senses (Sight) ||= 300 ||= Talent ||  ||
 * Paranoia ||= 300 ||= Talent ||  ||
 * Rapid Reaction ||= 300 ||= Talent ||  ||
 * Resistance (Psychic Powers) ||= 300 ||= Talent ||  ||
 * Strong Minded ||= 300 ||= Talent || Willpower 30, Resistance (Psychic Powers) ||
 * Mental Fortress ||= 500 ||= Talent || Willpower 50, Strong Minded ||