Session+One

[20:52] <@BradGM> **2521, Imperial Calendar. The Horde of Chaos, such size unseen since Magnus the Pious, ravages the northern lands of the Empire. While the Horde itself scattered after the Siege of Middenheim, the isolated towns and villages are still no safer as marauding warbands of Beastsmen and Norsemen still terrorize the surrounding countryside. [20:52] <@BradGM>. With the roads slightly safer, many leave their homes behind to seek safety to Middenheim. You end up in a refugee group, bound for the city of the White Wolf. With most men dead, too old, or gone with the army, you and a few others are what the refugee has for defence. [20:53] <@BradGM> The roads being in forested areas, sometimes opening up in clearances at crossroads or at villages, you are all scouting 10-15 minutes ahead of the column, Middenheim visible high on Ulricsberg in the distance, perhaps a day, a day and a half at most of travel left.** [20:54] <@BradGM> **It is about midday, the sky is covered in greyish clouds, but there is no feeling of rain anytime soon. The road itself is in woodlands, the forests beginning 3-4 meters in either side of the road.**** [20:55] <@BradGM> ((feel free to write down your description if you want, and what you're doing) [20:56] * +Alexi is walking along with his broadaxe resting on his shoulder and his hat perched at a jaunty angle [20:57] <+Ulrich> I'm helping an old man with a broken arm and trying not to be to obvious while i Eyeball the hell out of the two elves and the dwarf. [20:58] * @Edgerrin constantly scans the road ahead keeping and eye out for trouble. Left, middle right, right, middle, left [20:58] * +Siluvanie keeps her cloak up to prevent too much consternation among the more superstitious in the ragged group, but circumstances have shown her to be a young elf of copper hair, green eyes and pale skin. She's dressed in common clothing that's taken on a ragged appearance as time with the refugees passes. A quarterstaff is often in her hand as she trudges along, thinking she picked the wrong [20:58] * +Siluvanie time to make this trip. [20:58] <@BradGM> ((You're 10-15 minutes in front of the refugee column)) [20:59] <+Ulrich> is looking for unusual tracks and keeping my eyes on the forest [21:00] * +Aithorn is picking his way along the western side of the path, halfway between the road and the treeline, scanning the underbrush for unusual movement. [21:00] <+Ulrich> with my axe in my hand for good measure [21:00] <@BradGM> **The forest opens up to a small slope 10 meters in front, hiding your view. roll perception, audio+20** [21:01] <+Aithorn> !dhroll 51 [21:01]  Aithorn: 70 Failure by 1 degree! [21:01] * @Edgerrin fairly tall for a dwarf. His bushy eyebrows are a firey red that contrast the blue of his tattooed scalp. He wears a leather jerkin that covers the upper half of his body that ends in a blue and sea green kilt. He clutches a large warhammer in both hands an=s he walks. [21:02] <+Ulrich> !dhroll 69 [21:02]  Ulrich: 92 Failure by 2 degrees! [21:02] <+Siluvanie> !dhroll 60 [21:02]  Siluvanie: 86 [21:02] <@Edgerrin> !dhroll 28 [21:02]  Edgerrin: 11 Success by 1 degree! [21:02] <@BradGM> ((good ol' dice servitor..)) [21:03] <+Alexi> !dhroll 31 [21:03]  Alexi: 45 Failure by 1 degree! [21:03] <+Ulrich> "facepalm" [21:04] <@BradGM> **Edgerrin, your companions don't seem to care or notice, but you can cleary hear the tell-tale signs of battle maybe 50, 60 meters away, just out of direct view thanks to the small hill; clashes of metal, clopping of horses..etc** [21:05] * @Edgerrin holds up a hand to stop everyone. 1 "Quiet, there's trouble ahead." [21:05] <+Ulrich> how the hell would anyone miss that? [21:05] <@BradGM> (( use for OOC talk Ulrich)) [21:05] <@BradGM> ((or #s-run )) [21:05] <+Aithorn> ((it *was* a +20 test...)) [21:05] <+Ulrich> (rgr) [21:05] <@Edgerrin> ((you can use warhammer too if you want.)) [21:05] <@BradGM> ((yeah, you'll learn to..enjoy the dicebot's attitude)) [21:06] <+Alexi> ((whups, missed the +20 part. Ah well)) [21:06] * +Aithorn stops moving forward and readies his bow and an arrow [21:06] * +Siluvanie looks up from whatever she was considering instead of paying attention. She glances around and shrugs in confusion. [21:06] <+Alexi> "Vot is it?" [21:07] <+Ulrich> what do you hear? [21:07] * @Edgerrin surveys the group "Who has scouting abilities?" [21:07] <@BradGM> **As you stand there quiet, you can all hear the sounds of battle close-by, but out of view.** [21:07] <@Edgerrin> "There's a battle going on just over the hill." [21:07] <+Ulrich> hmm, that sounds bad...should we help? [21:07] <+Ulrich> we got a lot of sick and old behind us... [21:08] <@Edgerrin> ((how wooded are the sides of the road? Thick?)))) [21:08] <+Aithorn> "Helping or not, we should at least see who might need our help." [21:08] <+Alexi> "Und mebbe who needs killing." [21:08] <@BradGM> ((right now, the forest opened up; you figured there must be a crossroad or a village near-by, the clsoest patch is 30-40 meters to your left/right)) [21:09] <+Ulrich> "should someone go back and warn the column?" [21:09] <@Edgerrin> ((is there anyone else with us?)) [21:09] <@BradGM> **You can hear war crys in a tongue you do not know.** [21:09] <@Edgerrin> (9other than the 5 of us i mean)) [21:09] <@BradGM> ((Just you guys)) [21:10] <@Edgerrin> "Well who be wantin to scout ahead?" [21:10] <+Ulrich> "that sounds like a full pitched battle, what woudl the 4 of us do to chang it? we shoudl warn the column thats our job" [21:10] * @Edgerrin will proceed forward carefully, hammer ready. [21:10] <@BradGM> ((it's sounds of battle; it's not 2 armies mind..)) [21:11] <+Ulrich> ((can't tell that yet)) [21:11] * +Siluvanie makes sure her bow and arrow is free. "We might as well take a peek and see if its worth warning them about it." [21:11] * +Aithorn will advance forward just behind Edgerrin, ready to provide cover [21:12] <+Ulrich> "ok, i'll stick ah, behind, the ah..dwarf" [21:14] * @Edgerrin moves forward. 1"Give me a wee bit of a start ahead of ya's", maybe 10 or so paces." [21:14] <@BradGM> **Aithorn (due to height), then Edgerrin will see 4 men on horses, Marauders from Norsca by their barbaric clothing and horned helmets, attacking 2 men on foot. One of the men on foot clobs a horseman with his hammer sending him flying off his saddle. Despite this, the duo is in a precarious situation.** [21:14] <+Alexi> "Ver is hyu sense of adventure?" [21:15] <+Ulrich> ((what do the two men look like?)) [21:16] <@BradGM> ((priests of Sigmar, but you're the onyl oen who can spot one without any problem really..)) [21:16] <+Ulrich> "THATS A PREIST OF SIGMAR! HELP HIM!" [21:16] * @Edgerrin sees the men in trouble and lets out a shout as he charges down the hill1"Death or glory then drinkin' time". [21:16] <+Ulrich> CHARGE! [21:17] <+Alexi> "Ho den, ve fight!" [21:17] * @Edgerrin will charge towards whichever Norsican is closest. [21:17] <@BradGM> **let's roll init.** [21:18] <+Alexi> roll 1d10+33 [21:18] <+Alexi> 'roll 1d10+33 [21:18] <+Siluvanie> roll 1d10+41 [21:18] <+Ulrich> !dr 1d10+32 [21:18]  Ulrich: 36 Failure by 0 degrees! [21:18] <@Edgerrin> !dh 1d10+28 [21:18] <+Alexi> !dr 1d10+33 [21:18]  Alexi: 46 Failure by 1 degree! [21:18] <+Aithorn> !dh 1d10+44 [21:19] <@BradGM> !roll 1d10+33 [21:19]  BradGM: 38:5+33 [21:19] <+Siluvanie> !roll 1d10+41 [21:19] <+Alexi> !roll 1d10+33 [21:19]  Siluvanie: 47:6+41 [21:19]  Alexi: 36:3+33 [21:19] <+Aithorn> !roll 1d10+44 [21:19]  Aithorn: 47:3+44 [21:19] <@Edgerrin> `roll 1d10+28 [21:19]  Edgerrin rolled 1d10: 8  [21:19] <+Ulrich> !roll 1d10+32 [21:19]  Ulrich: 39:7+32 [21:20] <@BradGM> **Order is: Aithron and Siluvanie, Ulrich, Alexi, Edgerrin and the Maraunders/civies.** [21:21] <@BradGM> **Aithron! They are about 45-50 meters away, you are partically hidden by the hill** [21:22] <+Ulrich> ((are these polluted/mutated horses they ride?)) [21:23] <@BradGM> ((nah, normal horsE) [21:23] <+Ulrich> ((FOOD!)) [21:23] <@BradGM> ((saddle and such seems their own, but the horse is your normal kind, if only a more northern type, so bit smaller and stocky)) [21:24] <+Aithorn> Easing his head over the hill, Aithorn takes a careful sight along his arrow and lets fly at the nearest raider. ((Aim, and fire)) [21:24] <+Aithorn> !dhroll 60 [21:24]  Aithorn: 74 Failure by 1 degree! [21:24] <+Aithorn> ((just like playing tabletop, love it) [21:24] <@BradGM> ((fate it?)) [21:25] <+Aithorn> ((no) [21:25] <+Aithorn> ((fortune points are per in-game day, correct? definitely not) [21:25] <@BradGM> ((aww)) [21:25] <@BradGM> **your arrow flies, but it keeps going as he moves and swirls** [21:25] <@BradGM> **Siluvanie** [21:26] * +Siluvanie moves forward, but keeps behind the others, settling an arrow in place, but doesn't fire yet. She's no wood elf. [21:27] <@BradGM> **Ulrich** [21:27] <+Ulrich> Charge foward to directly help the priest [21:28] <@BradGM> **You run down hill and clsoer to the Marauders; you are halfway to them** [21:28] <@BradGM> **Alexi** [21:29] <+Alexi> "HO DERE! HY CHALLENGE HYU!" Alexi brandishes his axe overhead and then charges [21:29] <+Ulrich> ((BRB coffee refill time)) [21:29] <@BradGM> **You too charge downhill, right besides Ulrich.** [21:30] <@BradGM> **Edgerrin! The two longshanks with you are trying to steal your glorisous death!**** [21:31] * @Edgerrin charges a s fast as his legs will carry him to t he nearest threat constantly yelling 1"HAMMER TIME" [21:31] <+Ulrich> "thats the spirit dwarf! keep up!" [21:32] <@BradGM> **You're still about 30 meters behind, but still at it!** [21:33] <@BradGM> **One of the marauders chops off the arm of one of the pair, sending blood everywhere and him to the ground. A pair of horsemen charge on Alexi and Ulrich** [21:33] <@BradGM> !dhroll 55 A [21:33]  BradGM: 79 Failure by 2 degrees! [21:33] <@BradGM> !dhroll 55 U [21:33] <Diceling> BradGM: 75 Failure by 2 degrees! [21:34] <@BradGM> **They fail their charge, but keep going toward Edgerrin!** [21:34] * @Edgerrin has a big grin on his face as he charges the kind you get when someone hands you a large pint of something carbonated. [21:34] <@BradGM> **New round! Aithorn** [21:36] <+Ulrich> ((shoot the biggest one lol)) [21:36] <@BradGM> **There is one marauders on the man on foot, while two have past Alexi and Ulrich, and are closer to you; 20 meters about** [21:37] <+Aithorn> Chanting softly to calm his mind, Aithorn looses a second shaft with a prayer to Kurnous at the closest marauder. Reload (free), aim and fire again. [21:37] <+Aithorn> ((is there a bonus for close range?)) [21:38] <@BradGM> ((no, you get no penalty thought)) [21:38] <+Aithorn> !dhroll 60 [21:38] <Diceling> Aithorn: 16 Success by 4 degrees! [21:39] <+Aithorn> !roll 1d10+3 [21:39] <Diceling> Aithorn: 10:7+3 [21:39] <+Aithorn> ((10 damage armor piercing if applicable)) [21:40] <@BradGM> **The arrow lodges itself into the Northman, making him loose balance!..** [21:40] <@BradGM> !dhroll 33 [21:40] <Diceling> BradGM: 11 Success by 2 degrees! [21:40] <@BradGM> **..he stays on his horse, but that left a mark.** [21:40] <@BradGM> **Siluvanie!** [21:41] * +Siluvanie takes a moment to aim, no prayers for her, but a bit of concentration before she releases her arrow at the same one that Aithorn injured. [21:41] <+Siluvanie> !dhroll 45 [21:41] <Diceling> Siluvanie: 63 Failure by 1 degree! [21:41] * +Siluvanie meant to send it flying over him, really! [21:41] <@BradGM> ((use the magic, luke!)) [21:42] <+Siluvanie> ((really short range on the dart :) )) [21:42] <@BradGM> **Ulrich! A Marauder charged you, missed and is now just behind you.** [21:42] <+Ulrich> turns and hacks at the horse [21:43] <+Ulrich> "Aimed attack" [21:43] <@BradGM> ((+10 for aimed, +10 for size)))) [21:44] <+Ulrich> !dhroll 62 [21:44] <Diceling> Ulrich: 6 Success by 5 degrees! [21:44] <@BradGM> ((ok, roll damage on tht poor horse..)) [21:44] <+Ulrich> !roll 1d10+3 [21:44] <Diceling> Ulrich: 11:8+3 [21:44] <+Ulrich> (lunch!) [21:45] <@BradGM> **you make a nasty cut on the horse's back leg with your axe; it still moves, but he's limping.** [21:45] <@BradGM> **Alexi! Same thing, therE,s a marauder right near you** [21:45] <+Alexi> "Don' hyu run!" Alexi roundhouse swings his axe at the Norsican [21:46] <+Alexi> aimed, but no size bonus, da? [21:47] <+Alexi> !dhroll 45 [21:47] <Diceling> Alexi: 40 Success by 0 degrees! [21:47] <@BradGM> **He can't parry due to his positionning, roll damge** [21:47] <+Alexi> !roll 2d10 [21:48] <Diceling> Alexi: 11 [21:48] <+Alexi> grr no [21:48] <+Alexi> `roll 2d10 [21:48] <GameServ> Alexi rolled 2d10: 4 7 <Total: 11> [21:48] <+Alexi> 10 total [21:48] <+Ulrich> (roll twice and pick the highest?) [21:48] <+Alexi> ((Yep! Great Axe)) [21:49] <+Alexi> ((Impact special)) [21:49] <+Ulrich> ((sexy)) [21:49] <@BradGM> **You cut him good, but due to him being in movement, your fatal slash is cut down (ha) to a severe slash** [21:49] <+Alexi> I get a bonus to criticals too, btw [21:49] <@BradGM> **Edgerrin! There's a pair of marauders on horse about 4-5 meters awy..**** [21:49] <@BradGM> ((ah ok)) [21:50] <@BradGM> ((still, 11 won't kill him)) [21:50] <@BradGM> ((10 I mean)) [21:50] * @Edgerrin takes a step to the off weapon side of one and swings his hammer aiming for the marauders legs that way if he misses he might get horse. [21:51] <@Edgerrin> !dh roll 44 [21:51] <@BradGM> **Roll +10 aiming** [21:51] <@BradGM> ((one word)) [21:51] <@Edgerrin> !dhroll 54 [21:51] <Diceling> Edgerrin: 24 Success by 3 degrees! [21:51] <@Edgerrin> `roll 1d10+3 [21:51] <GameServ> Edgerrin rolled 1d10: 5 <Total: 5(+3) = 8> [21:53] <@BradGM> ((which you were going for? alexi's or Ulrich?)) [21:53] <@Edgerrin> `roll 1d2 [21:53] <GameServ> Edgerrin rolled 1d2: 1 <Total: 1> [21:53] <@Edgerrin> Alexi's [21:54] <@BradGM> **You smash the man's leg good, but his heavy leathers seems to suck up most of the hurt.** [21:54] <@BradGM> **And as they are near you Edgerrin, they both attack you** [21:54] <@BradGM> !dhroll 55 [21:54] <Diceling> BradGM: 30 Success by 2 degrees! [21:54] <@BradGM> !dhroll 55 [21:54] <Diceling> BradGM: 81 Failure by 2 degrees! [21:54] <@Edgerrin> ((I get two attachs, you want me to take it now or at the end of the round?)) [21:55] <@BradGM> ((oh my bad, attack again then)) [21:55] <+Aithorn> ((i thought swift attack was a full action?)) [21:56] <@BradGM> ((ah right- and you aimed, so no can do..)) [21:56] * @Edgerrin whirls around and swings his hammer afgain as the norsican goes by. [21:56] <@BradGM> ((so the marauders attack then)) [21:56] <@Edgerrin> !dhroll 44 [21:56] <Diceling> Edgerrin: 26 Success by 1 degree! [21:56] <@BradGM> ((yeah you aimed, so can't attack twice.)) [21:56] <@Edgerrin> ok [21:56] <@BradGM> **one Marauder hit; do you parry/dodge?)) [21:56] <@Edgerrin> dodge [21:57] <@Edgerrin> 'dhroll 29 [21:57] <@Edgerrin> !dhroll 29 [21:57] <Diceling> Edgerrin: 83 Failure by 5 degrees! [21:57] <@Edgerrin> fate [21:58] <@Edgerrin> !dhroll 29 [21:58] <Diceling> Edgerrin: 72 Failure by 4 degrees! [21:58] <@BradGM> !roll 1d10+3 [21:58] <Diceling> BradGM: 9:6+3 [21:58] <@BradGM> ((to teh head no less)) [22:01] <@BradGM> **Edgerring gets a nasty cut to the head! meanwhile the one with the man on foot is locked in duel with him** [22:01] <@BradGM> **New round, Aithorn** [22:01] <+Aithorn> ((what is the status of the raiders?)) [22:02] <@BradGM> ((one on the priest, 2 on Edgerrin, 20 meters from you.)) [22:03] <@BradGM> ((the priest one is still about 45-50 meters away)) [22:05] <@BradGM> ((two on Edgerrin and woubnded)) [22:05] <+Aithorn> With the familiar rhythm of the practice green coming filling his arms, Aithorn let fly a third shaft at the unengaged raider.(( Aithorn will aim and shoot at the one 20 meters away. )) [22:05] <+Aithorn> !dhroll 60 shot [22:05] <Diceling> Aithorn: 49 Success by 1 degree! It's a hit to the left leg. [22:05] <+Aithorn> !roll 1d10+3 [22:05] <Diceling> Aithorn: 9:6+3 [22:07] <@BradGM> **The arrow stuck deep, the marauder even letting go of his sword or clutch his leg wound!** [22:07] <@BradGM> ((He's under 0 wounds, jsut not dead.)) [22:07] <@BradGM> (**Siluvanie** [22:08] * +Siluvanie takes a few steps forward, getting close enough to the horsemen and speaks in the language of power, and attempts to fling an magical dart at the most dangerous horseman. [22:08] <+Siluvanie> !dhroll 1d10 [22:08] <Diceling> Siluvanie: 84 Failure by 7 degrees! [22:08] <+Siluvanie> !roll 1d10 [22:08] <Diceling> Siluvanie: 3 [22:09] * +Siluvanie looks put out when the spell doesn't seem to work like she's been taught. [22:10] <@BradGM> **Ulrich** [22:10] <+Ulrich> (im not engaged anymore right?) [22:11] <@BradGM> ((nope, the closest ones are just 4-5 meters away)) [22:11] <@BradGM> ((on Edgerrin)) [22:12] <+Ulrich> leans in to the attack to help Edgerrin [22:13] <+Ulrich> attackign the same horse in an atempt to tumble the rider to the ground [22:13] <@BradGM> ((ok+10 for ganging up) [22:13] <+Ulrich> aimed attack at the horse [22:15] <@BradGM> ((no ganging up then, just +10 aim)) [22:15] <+Ulrich> !dhroll 52 [22:15] <Diceling> Ulrich: 48 Success by 0 degrees! [22:15] <@BradGM> ((roll damage)) [22:15] <+Ulrich> !rool 1d10+3 [22:16] <+Ulrich> !roll 1d10+3 [22:16] <Diceling> Ulrich: 12:9+3 [22:16] <@BradGM> **You cut the horse and it falls down, taking his rider with him** [22:16] <@BradGM> !dhroll 33 [22:16] <Diceling> BradGM: 19 Success by 1 degree! [22:16] <@BradGM> **who at least managed to get clear of it and not end up being crushed by his steed.** [22:16] <@BradGM> **Alexi** [22:17] <@BradGM> **One Marauder is clutching his leg, the other is on the ground.** [22:18] <+Ulrich> "NO MERCY!!" [22:18] * +Alexi charges the one who rode by him [22:18] <+Alexi> !dhroll 55 (aiming and flanking) [22:19] <Diceling> Alexi: 49 Success by 0 degrees! [22:19] <@BradGM> ((He dropped his sowrd, he can't parry!** [22:19] <+Alexi> 'roll 2d10 [22:19] <+Alexi> `roll 2d10 [22:19] <GameServ> Alexi rolled 2d10: 1 10 <Total: 11> [22:19] <+Alexi> 13 [22:19] <+Ulrich> (not that it matters i think, but thats a natural 10!) [22:20] <@BradGM> ((yeah you roll a 10, that's a crit; you should re-roll to hit to confirm,. but since they guy is alredy in the negative..)) [22:20] <+Ulrich> ( do you use the wrath of ulric rule?) [22:21] <@BradGM> **Alexi swings his axe and cut the Marauder's leg off, including part of the horse's ribs. Both beasts and rider fall down form the blow, blood splitting on the green grass.** [22:21] <@BradGM> ((yeah; re-roll to hit, then if so, roll an extra d10)) [22:21] <+Alexi> "HHRRAAAAHHH!!!!" [22:22] <@BradGM> **Edgerring. One Marauder is dead, the other down on the ground, a third on the priest, 25 meters away** [22:23] * @Edgerrin hammers at the one on the ground using his swift attacks [22:23] <@Edgerrin> !dhroll 44 [22:23] <Diceling> Edgerrin: 75 Failure by 3 degrees! [22:23] <@Edgerrin> !dhroll 44 [22:23] <Diceling> Edgerrin: 21 Success by 2 degrees! [22:23] <@BradGM> ((he doesn't ahve the doge skill so roll it)) [22:23] <@Edgerrin> "Come back her e ya igit" [22:23] <@Edgerrin> `roll 1d10+4 [22:23] <GameServ> Edgerrin rolled 1d10: 7 <Total: 7(+4) = 11> [22:24] <@BradGM> #SPLURT# whatever was the man's head is no longer.** [22:25] <@BradGM> **The Last Marauder attacks the lone man and hits him, sending him and a slash of blood flying down. He kicks his horse's legs up, yelling something in an unkown tongue at you.** [22:25] <@BradGM> **New round! Aithorn!** [22:27] <@BradGM> **There is only one remaining Marauder, 45-50 meters away.** [22:29] <+Aithorn> Judging the risk of shooting into a fight to be even beyond his skill, Aithorn ran to close the distance to get a better position. ((just moving this time)) [22:30] <@BradGM> ((max run? That would put you past the others and 20 meters from teh marauders, infront)) [22:30] <+Aithorn> ((yes)) [22:31] <@BradGM> **Siluvanie! your woodkin just made a dash up front, leaving you alone on the hill.** [22:33] * +Siluvanie sighs and considers, before she takes off running as well, but stopping behind Aithorn. [22:33] <@BradGM> **Ulrich** [22:33] <+Ulrich> runs foward to help the priest and defend the injured man. [22:34] <@BradGM> ((if yu run, you'll be in the Marauder's face, but can't act)) [22:34] <@BradGM> ((or stop before?)) [22:35] <+Ulrich> charges the marauder to draw attention away fro mthe injured man and the priest [22:35] <@BradGM> ((ok, you run in his face then; it's too far to charge yet)) [22:35] <@BradGM> **Alexi** [22:35] <+Ulrich> ok [22:36] <+Ulrich> "ye shall not pass bastard!" [22:36] * +Alexi mutters about not being able to throw a sword and charges up to support Ulrich [22:36] <@BradGM> **Edgerrin!** [22:37] * @Edgerrin runs towards the last one [22:37] <@BradGM> **The Marauders attacks..** [22:37] <@BradGM> !roll1d2 1u 2a [22:37] <@BradGM> !rollcv1d2 1u 2a [22:37] <@BradGM> !roll 1d2 1u 2a [22:37] <Diceling> BradGM, 1u 2a: 2 [22:38] <@BradGM> !dhroll 45 [22:38] <Diceling> BradGM: 50 Failure by 0 degrees! [22:39] <@BradGM> **He cannot manage to land a blow, the Kossar is not your average warrior after all!** [22:39] <@BradGM> **New Round! Aithorn, the remaining Marauder is engaged in combat with Alexi and Ulrich, 20 meters from you.* [22:40] <+Alexi> "Hyu fights like a leedle gurly-man. Und not even a gurl like my youngest seester!" [22:41] <@BradGM> ((hahah)) [22:41] <+Ulrich> "pull the lad out of the way me lady, he tis bleeding to death!" [22:44] <+Aithorn> Still too far away to be of much use, Aithorn drew his sword and moved even closer to get a good shot in, if that huge human with the impossible accent left the bandit alive. ((ready sword, move to surround the Norscan)) [22:44] <@BradGM> ((k)) [22:44] <@BradGM> **Siluvanie** [22:45] <@BradGM> **Aithorn seems to mvoe to surround the Northmen, 10 meters from them** [22:45] * +Siluvanie moves a little bit closer and tries her magic again! [22:46] <+Siluvanie> !roll 1d10 [22:46] <Diceling> Siluvanie: 2 [22:46] <+Siluvanie> ((bah!)) [22:46] <@BradGM> ((faaate?)) [22:46] <+Ulrich> (channeling helps...) [22:47] <+Siluvanie> ((have to have a full round to cast and channel)) [22:47] <@BradGM> ((hence, fate?)) [22:47] <+Siluvanie> ((what((what hte hell, I'll fate it)) [22:47] <+Siluvanie> !roll 1d10 [22:47] <Diceling> Siluvanie: 2 [22:47] <@BradGM> ((pff!)) [22:47] <+Ulrich> (LMAO) [22:47] <+Aithorn> ((the more things change the more they stay the same)) [22:47] <@BradGM> ((/me gives Diceling his pouch of Crowns.)) [22:48] * +Siluvanie bites her lip to keep from cursing as the magic doesn't work again. [22:48] <@BradGM> **The winds appear to be quite calm in his area.** [22:48] <@BradGM> **Ulrich** [22:49] <+Ulrich> disingages to help pull the poor bleed man o nthe ground

Session Start: Thu May 14 22:57:39 2015 Session Ident: #shadowrun [22:57] * Now talking in #shadowrun [22:57] * Topic is '9,1Welcome to 14,1Shadowrun 9,1and the dark streets of Seattle. Hope you're cut out for them chummer. 4,0Looking for players and GM's. 4NOW PLAYING 8,1 WARHAMMER FANTASY RP 4Every Thursday 8 PM EST. 9WANTED MORE SACRIFICES TO CHAOS (PLAYERS). INQUIRE WITHIN.' [22:57] * Set by Elttaes on Fri May 01 21:56:26 [22:57] -ChanServ- [#Shadowrun] The =I=nquisition wants you, 4,1 DARK HERESY, 4,0every Thursday 8PM EST. 6,0 GAME IS CURRENTLY ON HIATUS. [22:57] <+Siluvanie> ((Wb)) [22:57] <Braddoc> ((sorry about that; I had the blue screen of death)) [22:58] <+Ulrich> WB [22:58] * DiceServitor (DiceServit@rfxeyhwaqv446.324-29-26.mc.videotron.ca) has joined #shadowrun [22:58] <@Edgerrin> ouch [22:58] <+Aithorn> ((act natural, nothing to see here folks, move along, move along.... *whistles innocently*)) [22:58] <+Ulrich> ((did you get my last message of action)) [22:58] <Braddoc> ((I did not no.)) [22:59] <+Ulrich> atempts to disingage to help pull the poor bleading man on the ground away fro mthe fighting to attempt medical aid. [23:00] <+Ulrich> (unless he is obviously already dead) [23:00] <Braddoc> **As Alexi is busy distracting the horseman, you manage to grab the last man hit and drag him a few meters away.** [23:00] <Braddoc> **He seems to be maoning in pain as you move him.** [23:01] <Braddoc> ((new round you can being observing him and check his status.)) [23:01] <Braddoc> ((*next)) [23:01] <+Ulrich> (k) [23:01] <Braddoc> **Alexi** [23:01] * +Alexi swings his greataxe [23:02] <+Alexi> !dhroll 45 [23:02] <DiceServitor> Alexi: 30 Success by 1 degree! [23:02] <Braddoc> !dhroll 35 parry [23:02] <DiceServitor> Braddoc: 98 Failure by 6 degrees! [23:02] <Braddoc> ((ha!)) [23:02] <+Alexi> `roll 2d10 [23:02] <GameServ> Alexi rolled 2d10: 1 7 <Total: 8> [23:02] <+Alexi> 10 damage! [23:03] <+Ulrich> "Hold on lad! I'll try and patch you up da best i can!! This will hurt, sorry!" [23:03] <Braddoc> **You reach up and cut the Marauder's face, no doutb scarring the man's left cheek and eye for good! He seems to spit an insults at you in Norsecan.** [23:03] * Edgerrin sets mode: +o Braddoc [23:03] <@Braddoc> **Edgerrin!** [23:04] <+Alexi> "Ho! Hyu kees hyu mudder wit dot mouth?" [23:04] <@Edgerrin> ((did i run to him last round?)) [23:04] <@Braddoc> ((he ate his mohter's soul with it!)) [23:04] <+Ulrich> ( got to love family ties in the north) [23:05] <@Edgerrin> (or make it to him i shoud say)) [23:05] <+Ulrich> (your a trollslayer, all you know is to charge!) [23:05] <@Braddoc> ((yeah perfect time to do it now, get +20 total on it.)) [23:06] <@Edgerrin> ok [23:06] <@Braddoc> ((all in as well, just roll good daamge and it,ll be danady)) [23:06] <@Edgerrin> !dhroll 64 [23:06] <DiceServitor> Edgerrin: 49 Success by 1 degree! [23:06] <@Braddoc> **He already parried, so roll damage** [23:06] <@Edgerrin> `roll 1d10+4 [23:06] <GameServ> Edgerrin rolled 1d10: 7 <Total: 7(+4) = 11> [23:06] <@Braddoc> ((great hammer, so impact, so roll twice, pick highest)) [23:07] <@Edgerrin> `roll 1d10+4 [23:07] <GameServ> Edgerrin rolled 1d10: 1 <Total: 1(+4) = 5> [23:07] <@Edgerrin> so 11 [23:09] <@Braddoc> **Edgerrin charges and crush the Marauder's hip in a loud, audible crack. The man yells again, this time in pain...He doesn't bother to stick around and flees combat!** [23:09] <@Braddoc> !dhroll 33 [23:09] <DiceServitor> Braddoc: 5 Success by 2 degrees! [23:10] <+Ulrich> (how do you flee with a broken hip?) [23:10] <@Braddoc> **He skilfully handles his horse and move away, he's now 8 metres away.** [23:11] <@Braddoc> **New round.Aithorn, the Northman is running away.** [23:12] <@Braddoc> **He's not looking too good as well.** [23:14] <+Ulrich> (afk?) [23:14] <+Aithorn> ((thinking)) [23:15] <@Braddoc> ((We will close it after this combat, we started later than planned.)) [23:15] <+Aithorn> Yelling wordlessly, Aithorn charges the bandit with his sword raised high. ((charge attack)) [23:16] <@Braddoc> ((+10!)) [23:16] <+Aithorn> !dhroll 46 [23:16] <DiceServitor> Aithorn: 22 Success by 2 degrees! [23:16] <+Aithorn> `roll 1d10+3 [23:16] <GameServ> Aithorn rolled 1d10: 7 <Total: 7(+3) = 10> [23:17] <+Aithorn> ((if he's still there, he ain't happy)) [23:17] <+Ulrich> ((no playing till 2am? :P)) [23:18] <@Braddoc> **You went for a simple stab, but with his movement on the horse, it ended more like an arm removal. He does scream of pain, but that is quickly stopped as he lose conciousness due to the massive blood loss and plops off his horse who stop gallopping a dozen meters away.** [23:19] <@Braddoc> **Combat time off** [23:19] <@Braddoc> ((or well, no longer using init)) [23:19] <+Alexi> "Ho, dot vas some guut varm-up fighting, da?" [23:19] * @Edgerrin nods [23:21] <@Braddoc> ((Like said, we started late first game and all..we will start earlier next week, keep playing longer as well...thought as you saw combat is a bit longer than face to face)) [23:21] <+Ulrich> ((much longer)) [23:21] <@Braddoc> ((heh)) [23:21] * +Siluvanie glances around, looking to see if the screaming and fighting attracted any more attention...though really she's trying to figure out what went wrong with her spells, they really should've worked. [23:21] <+Alexi> "Too bad dey didn't heff any fancy hats." [23:22] <+Aithorn> "Not so good for the other human. Will the other one live?" Aithorn asked as he started making his way to pick up the spent arrows he could find. [23:22] <@Braddoc> +++++++Session Ending+++++++