Mariel

Name: Jorus Mariel Regiment: 1st Zweihan Guardian Angels Speciality: Weapon Specialist Gender: Male Height: 184cm Weight: 82kg Age: 35 Demeanour: Cocky Description: A former Lieutenant in the Traitor-Governor's bodyguard, Trooper Mariel survived both the battle for the Malaki Vess's palace as well as the subsequent interviews and court martial by the Commissariat and the Inquisition. Demoted to the rank of a line soldier, former Lieutenant Mariel has been allowed to spend the remainder of his life on the battlefields of the 41st millennium in penitence for his world's attempted secession.
 * Character**[[image:6a00d8341c630a53ef010535f6a67c970b-800wi.jpg width="140" align="right"]]

Weapon Skill: 38 Ballistic Skill: 37 Strength: 32 Toughness: 40 Agility: 31 Intelligence: 31 Perception: 31 Willpower: 26 Fellowship: 29
 * Characteristics**

Wounds: 14 Fate: 1/1 Initiative: 1d10+3 Movement: 3m Half, 6m Full, 4-9m Charge, 18m Run Logistics: 10 Corruption: 0 Insanity: 0
 * Condition**


 * Aptitudes**


 * Agility
 * Ballistic Skill
 * Fellowship
 * Fieldcraft
 * Finesse
 * Weapon Skill


 * Skills**


 * Common Lore, Ecclesiarchy
 * Common Lore, Imperial Creed
 * Common Lore, Imperial Guard
 * Commerce
 * Dodge
 * Linguistics, Low Gothic
 * Athletics
 * Intimidate
 * Navigate, Surface
 * Operate, Aeronautica


 * Talents**


 * Catfall (reduce falling distance by AG, add +20 to Acrobatics when using Jump to mitigate falls)
 * Lasgun Barrage (when not having taken a Move action, las weapons hitting on Full or Semi Auto add +1 DoS)
 * Leap Up (standing up is Free Action)
 * Rapid Reaction (may test Agility to ignore surprises)
 * Street Fighting (add half WS to Melee Criticals)
 * Unshakeable Faith (may reroll failed Fear tests)
 * Weapon Training, Low-Tech
 * Weapon Training, Las
 * Weapon Training, Plasma

__M35 Ryza-pattern Plasma Gun__ Class: Basic Damage: 1d10+7 Type: Energy Penetration: 6 Range: 90m (0-2m Point Blank BS+30, 3-44 Short Range BS+10, 45-135m Optimum Range, 136-270m Long Range BS-10, 271-360m Extreme Range BS-30) RoF: S/2/- Clip: 33 (+2x40) Reload: 5 Full Weight: 18 kg Special Rules: Overheat (overheat on BS roll of 91+)
 * Ranged Weapons**

__M35 Ryza-pattern Plasma Gun__ in Maximal Mode Damage: 2d10+7 Penetration: 8 Range: 100m (0-2m Point Blank BS+30, 3-49m Short Range BS+10, 50-200m Optimum Range, 201-300m Long Range BS-10, 301-400m Extreme Range BS-30) RoF: S/-/- Special Rules: Maximal (consumes x3 ammo), Overheat (overheat on BS roll of 91+), Recharge (takes 1 round to cool down)

__Lathe-pattern Las Carbine__ (reserve) Class: Basic Damage: 1d10+2 Type: Energy Penetration: 0 Range: 75m (0-2m Point Blank BS+30, 3-36 Short Range BS+10, 37-150m Optimum Range, 151-225m Long Range BS-10, 226-300m Extreme Range BS-30) RoF: S/2/- Clip: 60 (+3x60) Reload: Half Weight: 2.5 kg Special Rules: Reliable

__Frag Grenade__ (x4) Class: Thrown Damage: 2d10 Type: Explosive Penetration: 0 Range: 9m (0-2m Point Blank BS+30, 3-4m Short Range BS+10, 5-18m Optimum Range, 19-27m Long Range BS-10, 28-36m Extreme Range BS-30) Weight: 0.5 kg each Special Rules: Blast III (hits anything within 3m radius), Ogryn-proof (can be used by Ogryn without penalty)

__Krak Grenade__ (x2) Class: Thrown Damage: 2d10+4 Type: Explosive Penetration: 6 Range: 9m (0-2m Point Blank BS+30, 3-4m Short Range BS+10, 5-18m Optimum Range, 19-27m Long Range BS-10, 28-36m Extreme Range BS-30) Weight: 0.5 kg each Special Rules: Concussive (target must test Toughness or be stunned for 1 round per DoF; if damage is greater than SB, target is Knocked Prone)

__Smoke Grenade__ (x2) Class: Thrown Damage: n/a Type: Explosive Penetration: 0 Range: 9m (0-2m Point Blank BS+30, 3-4m Short Range BS+10, 5-18m Optimum Range, 19-27m Long Range BS-10, 28-36m Extreme Range BS-30) Weight: 0.5 kg each Special Rules: Smoke VI (creates a smoke screen of 6 meter radius, lasts 1d10+10 rounds)


 * Melee Weapons**

__Mono-Knife__ Class: Melee/Thrown Damage: 1d5+3 (1d5+SB) Type: Rending Penetration: 2 Range: 0m/5m Weight: 1 kg Special Rules: Mono (Pen increased by +2)

__Rifle Butt__ Class: Basic Improvised Melee Damage: 1d10+1 (1d10-2+SB), max 7 Type: Impact Penetration: 0 Range: 0m Weight: n/a Special Rules: Ogryn-proof (can be used by Ogryn without penalty), Primitive VII (damage dice has maximum value of 7), Unbalanced (-10 on Parry, unable to use Lightning Attack)


 * Armour**

__Flak Armour__ Head: 5 Right Arm: 5 Left Arm: 5 Body: 5 Right Leg: 5 Left Leg: 5 Weight: 5.5 kg Special Rules: Best Quality (adds +1 AP, halves weight)


 * Other Gear**

__Respirator /w Photo-Visor and Micro-Bead__ Description: Drop Trooper mask for the helmet. Weight: 1 kg Effect: +30 Toughness vs effects of gas, may reroll failed results. No penalties for fighting in areas of low or no lighting.

__Injector /w Stimms (x5 doses)__ Description: Spring-loaded syringe. Activation is a Half Action. Weight: 0.5 kg Effect: Confers immunity vs negative damage effects to Characteristics for 3d10 rounds. Cannot be stunned. After Stimm wears off, character suffers -20 penalty to Strength, Toughness and Agility for 1 hour.

__Grav Chute__ Description: Back-mounted suspension field generator unit, slows down descent. Weight: 15 kg Effect: +0 Agility //or// +20 Operate Aeronautica test for safe landing from any height. Each DoF translates into 10 meters of falling damage.

__Rucksack__ Description: Backpack containing poor weather gear, basic toolkit, mess kit, grooming kit, blanket, sleep bag, 4 weeks' rations, Imperial Infantryman's Uplifting Primer. Weight: 5 kg Effect: Personal container.

__Lamp Pack__ Description: A fist-sized illuminative device strapped to the flak vest, casting a stark white light. Weight: 0.5 kg Effect: max. 5 hours duration

__Water Canteen__ Description: Metal container strapped to waist belt. Weight: 1 kg Effect: Storage of water rations, holds 1 liter of liquid.

Name: Jaq Danjels Demeanour: Loyal Status: Healthy
 * Comrade**


 * Orders**
 * Close Quarters, Half Action (flank CC opponent, provide +10 WS bonus)
 * Follow, Half Action (maintain Cohesion with player character)
 * Ranged Volley, Half Action (provide +5 BS bonus to player character)
 * Take Cover, Full Action (incoming damage must exceed 3+Cover AP to wound)

__Total XP Spent: 1.000__ __XP to Spend: 350__
 * Experience**
 * Dodge, 27.07. (200)
 * Leap Up, 27.07. (200)
 * Common Lore Imp Creed, 27.07. Date (300)
 * Commerce, 27.07. (300)