session+79

[20:18] <@BradGM> ++++++++Begin Transmission++++++++ [20:18] <@BradGM> +++ Blood Dealings: The Country House +++ [20:18] <@BradGM> +++Thought of the Day: The Wise Man Learns From the Deaths of Others.+++ [20:18] <@BradGM> +++Location: Woods near Bourfin’s country Estate’s village, Maxwell, Sisk+++ [20:18] <@BradGM> +++0021Hours- Maxwell Time+++ [20:18] <@BradGM> +++Grendel meditated for a moment; using his own machine-self to repair his weak flesh before the acolytes began their silent approach toward the village and country house. [20:18] <@BradGM> They rapidly got rid of a few Enoulains and reached the outskirts of the village, where after disarming booby-traps, they got within visual range of Gorkok discussing with one of Gallus’ protégés. [20:18] <@BradGM> The Greenskin respected his side of the deal and began attacking the assassin’s men at the village, allowing Mockingbird to silent infiltrate the Country House, Gallus’ center of operations.+++ [20:18] <@BradGM> ++++++++End Transmission++++++++ [20:19] <@BradGM> **You see numerous humans getting out of the shacks with alsguns and hastly worn flak armour getting into the fighting. The Orks are quite happy shootign all over the palce and throwing stikkbombs, as small explosions illuminates the night.** [20:20] * @Grendel keeps his lasrifle up, his ballistic mechadendrite ready and his optical mechadendrite functioning fully on the IR as he moves in. [20:21] <@BradGM> **Roll awawnress visual guys: Mira, you get it at -10 as the explosion do provide some lighting** [20:21] * +Mira_Atella remains behind slightly, letting Grendel lead the way to the house, the snub auto held firmly. [20:21] <@Grendel> !perc 60 [20:21] <+DiceServitor> Grendel rolls [ 60% (or Lower) : 12 47%, Success ] [20:22] <+Mira_Atella> !perc 69 [20:22] <+DiceServitor> Mira_Atella rolls [ 69% (or Lower) : 04 80%, Fail ] [20:25] <@BradGM> **You managed to see Grendle some Enoulians coming out of the forest to ojin into the fight. Also, the doors to the country house opens, where half a dozen of the small zenos comes out with a squad of heavely armed and armoured humans, all going for the orks.** [20:25] <@BradGM> **also, roll tech-use for your aupex** [20:27] <@Grendel> !perc 83 [20:27] <+DiceServitor> Grendel rolls [ 83% (or Lower) : 12 49%, Success ] [20:28] <@BradGM> **You detect n front fo you, perhaps 30 meters out, a small concentration of calcium near a small anti-grav generator. It doesn't take a neonate to kow that is a scan of a servo-skull** [20:30] <@BradGM> **There is also the rpesence of other unknown components that you cannot identify** [20:30] <@BradGM> ((like energy signatures unknown to you)) [20:30] <@Grendel> ((Does it look like the the Enoulians have noticed us, or are they going for the orks?)) [20:32] <@BradGM> ((all going for the orks: they are quite getting the attention now)) [20:32] <+Mira_Atella> @@ Ask an Ork to make a scene.. they accomplish it pretty well. Have to give them that @@ [20:33] * @Grendel adjusts his stride slightly so they don't intercept any of the Xenos, searching for the servo-skull. @@Servo skull 30 meters out, unknown energy signatures.@@ [20:33] * +Mira_Atella nods and keeps moving. [20:34] <@BradGM> **you can roll awnaress viaul again, to try and spot it: it would be a vs test agaisnt the skull' concealment** [20:34] <@BradGM> !eprc 45 [20:34] <@BradGM> ((of course...)) [20:34] <@BradGM> !perc 45 [20:35] <+DiceServitor> BradGM rolls [ 45% (or Lower) : 04 74%, Fail ] [20:35] <+Mira_Atella> !perc 69 [20:35] <+DiceServitor> Mira_Atella rolls [ 69% (or Lower) : 12 57%, Success ] [20:35] <@Grendel> !perc 60 [20:35] <+DiceServitor> Grendel rolls [ 60% (or Lower) : 12 59%, Success ] [20:37] <@BradGM> **you both see the servo-skull, 20 meters away. While Mira cannot perfectly make out the details, Grendel, you can see that it is a rather battered and dirty Captain Rothers that wobbles from wihtin a tree.** [20:38] <@Grendel> ((do we have any recognition codes for it?)) [20:39] <@BradGM> ((I would say yes, as you knwo each other, in a way)) [20:39] <@BradGM> ((or more..)) [20:39] <@BradGM> ((It scanned you already and ID-ed you as friendly)) [20:39] <@BradGM> ((that is why he is showing himself)) [20:39] * @Grendel sends a binary burst to the servo-skull. [20:40] <+Mira_Atella> @@ Will it be trouble? @@ [20:40] * @Grendel attempts to query Captain Rothers on where the Inquisitor is. [20:40] <@Grendel> @@It is friendly, Captain Rothers@@ [20:40] <+Mira_Atella> @@ That's a good sign.. possibly @@ [20:42] * @Grendel continues to move towards the house, keeping a lookout (Since Mira seems to be looking everywhere but forward) [20:43] <@BradGM> **The Captain Allows you to connect to his memory; you see that he was hiding in a darken corner of the guest room at the Earl's house in Maxwell, seeing Jex writting the message, before confronting Gallus, who managed to get the upper hand, flying around as he does. Inquisitor Jex was brought here, where Rothers followed and remained on stand by until a person in his cog engine showned up.** [20:43] <+Mira_Atella> (( hey hey she got the last one! )) [20:44] <@BradGM> **You get that info as you walk Grendel, and arrive to the outskirts of the forest, perhaps 20 meters from the country house.** [20:46] <@Grendel> @@The last data Captain Rothers added to his cogitation engine was the Inquisitor being brought here.@@ [20:46] * @Grendel glances around to make sure all are ready to go. [20:46] <@BradGM> **roll it Grendel** [20:47] <+Mira_Atella> (( Only Grendel would have seen/heard all that right? )) [20:47] * DarkAnt (~DarkAnt@c-24-62-104-131.hsd1.ma.comcast.net) has joined #Shadowrun [20:47] <@Grendel> !perc 60 [20:47] <+DiceServitor> Grendel rolls [ 60% (or Lower) : 12 28%, Success ] [20:47] <@BradGM> ((Mira: yes)) [20:48] <@BradGM> ((since it was basically directly fed to his brain) [20:48] <+Mira_Atella> (( Yeah, that's what I figured )) [20:49] <@BradGM> **Grendel, you take a moment to observe, and can see a man with a longlas and his spotter on the country house, taking aim, but holding his fire for the moment.** [20:50] * @Grendel uses the telescopic sight (one of ours, or one of theirs?)) [20:51] <@BradGM> ((thiers, humans, they appear to be looking for a target, possibly the biggest one)) [20:51] <@Grendel> @@Sniper, should we remove him?@@ [20:55] <+Mira_Atella> @@ Only if he's in the way and will be a problem, we need to get in there with as little notice to Gallus as we can @@ [20:56] * @Grendel nods and begins to move towards the house, leaving the sniper for now. [20:56] <@BradGM> ((if you want to pass wihtout taking donw the snieprs, it's a silent move test, +10)) [20:57] <@BradGM> ((don't forget your stumemr bonus as well)) [20:57] <+Mira_Atella> (( why do I not write things down sometimes.. what's the stummer bonus again? sorry heh )) [20:58] <+Mira_Atella> (( writing it on the sheet this time. )) [20:58] <@BradGM> ((+30 to silent move)) [20:58] <@BradGM> ((20 minute running time )) [20:58] <+Mira_Atella> (( got it.. I actually found my notebook I was using in the beginning with all my notes. None of them make sense now because I just started writing where there was room, and not neccessarily next to what it was about )) [20:59] <+Mira_Atella> !perc 94 silent move [20:59] <+DiceServitor> Mira_Atella rolls silent move [ 94% (or Lower) : 12 45%, Success ] [20:59] <@Grendel> !dhroll 56 [20:59] <@Grendel> !perc 56 [20:59] <+DiceServitor> Grendel rolls [ 56% (or Lower) : 12 15%, Success ] [21:00] <@BradGM> **You advance toward the house and reach the building without even making a hint of a noise! The Good Captain rothers is also following, floating at eye level, his back agaisnt the wall, almost human-like.** [21:01] <+Mira_Atella> @@ Can he hear us on here? @@ [21:03] <@BradGM> **Apart form requiring normal maintenance, Rothers' systems are all within working parameters.** [21:03] * @Grendel brings his rifle up and moves through an open door. [21:04] * NotChuckles (Gloomster@cpe-142-136-190-60.socal.res.rr.com) Quit (Ping timeout) [21:04] <@BradGM> **While there is many windowed doors at gorund elvel, the closest one appears to be locked hindering your advance.** [21:04] <+Mira_Atella> @@ If he can.. a word of warning Rothers. Get near me with a needle and the Orks will get to use you for target practice @@ [21:04] * Ribo is now known as Ribonizer [21:05] <+Mira_Atella> (( throw back, what what )) [21:06] <@Grendel> @@locked Door impeding us.@@ [21:06] <@BradGM> ((Laz "We better go bakc home then..")) [21:07] <+Mira_Atella> @@ Not a problem, do we have a clear path to it and a few seconds to work? @@ [21:07] <@BradGM> ((yes)) [21:09] <@BradGM> ((and your multi-key is +30 to security btw)) [21:09] <+Mira_Atella> (( yup.. it's a 104 roll.. don't you dare mess with it lol )) [21:10] * EframTrund1e (~poop@CPE-65-26-210-228.wi.res.rr.com) Quit (Ping timeout) [21:11] * @Grendel clears a path for Mira to work on the door while he keeps watch. [21:11] * +Mira_Atella retrieves the multi-key from her bag and sets to work on the door. [21:12] <+Mira_Atella> !perc 104 [21:12] <+DiceServitor> Mira_Atella rolls [ 99% (or Lower) : 12 77%, Success ] [21:12] <@BradGM> ((damn you made the roll..)) [21:12] * BurnEdOut (~poop@CPE-65-26-210-228.wi.res.rr.com) has joined #Shadowrun [21:12] <@BradGM> ((my plans are RUINED!)) [21:12] <+Mira_Atella> (( lol )) [21:12] <@Grendel> ((heh)) [21:13] <@BradGM> **It takes half a minute for you to pick the simple lock on the door and make your entrance a breeze.** [21:13] <+Mira_Atella> (( the door was to be our pitfall.. I knew it! )) [21:13] <@BradGM> **roll awareness vs surprise.** [21:13] * @Grendel studies his auspex again, trying to lock in on any lifesigns, traps or power signatures before he moves in. [21:13] <@BradGM> ((you get your aupex bonus Grendel)) [21:14] <+Mira_Atella> (( still -10 for light? )) [21:14] <@Grendel> !perc 80 [21:14] <+DiceServitor> Grendel rolls [ 80% (or Lower) : 12 57%, Success ] [21:15] <@BradGM> ((no mira: it is not visual it is like your spider sence is tingling or not)) [21:15] <+Mira_Atella> (( k so straight perception )) [21:16] <+Mira_Atella> !perc 49 [21:16] <+DiceServitor> Mira_Atella rolls [ 49% (or Lower) : 12 37%, Success ] [21:17] <@BradGM> **You can detect 9 lifesigns in the house: 2 are the sniper/spotter, 1 is in the basement, 4 are upstairs and 2 are on the first floor and one is actually in the room you are about to enter. You can detect/'Feel' that he is about 6-7 meters away sitting down, near electronics of sorts** [21:18] <@BradGM> **Roll silent move to open the ddoor without raising any attention** [21:18] * Gloombad (Gloomster@cpe-142-136-190-60.socal.res.rr.com) has joined #Shadowrun [21:18] <@BradGM> **Your stummer would work** [21:18] <+Mira_Atella> !perc 94 [21:18] <+DiceServitor> Mira_Atella rolls [ 94% (or Lower) : 12 80%, Success ] [21:19] <+Mira_Atella> (( we've found her use.. unlocking and opening doors )) [21:19] <@BradGM> **You can ehar the man talking in a strange dialect, no doutb, some secret code on a static filled vox line.** [21:19] <@BradGM> ((hahahaha)) [21:19] <@Grendel> @@9 life signs, 2 on this floor, 1 in the basement@@ [21:19] * +Mira_Atella slips the multi-key away and retakes the grip of the weapon. [21:20] <@BradGM> **There are closed drapes blokcing the view, but you can hear him well enough** [21:20] <+Mira_Atella> @@ Yeah.. they need to bathe or something, I can tell they're around @@ [21:22] * @Grendel pulls out his silenced Snub and motions for the assassin to go first. [21:23] <@BradGM> !perc 35 [21:23] <+DiceServitor> BradGM rolls [ 35% (or Lower) : 04 97%, Fail ] [21:23] <@BradGM> ((wow, you would ahve surpise if you attack, so +30 can't dodge)) [21:25] * +Mira_Atella moves forward, aiming at the target with her silenced auto. [21:25] <+Mira_Atella> (( okay.. she can't hit the sky, but +30.. here goes )) [21:26] <+Mira_Atella> !perc 74 [21:26] <+DiceServitor> Mira_Atella rolls [ 74% (or Lower) : 12 1%, Success ] [21:26] <+Mira_Atella> (( ROFL )) [21:26] <+Mira_Atella> (( and I'm sure I'm forgetting some bonuses for aim, but I'm okay with that roll )) [21:27] <@BradGM> ((You quietly enter the room, which appears to be used as a sleeping quarters/barracks. The lone man got his back at you, trying to work the vox caster. You take your pistol's muzzle behind his head and shoots him without any parade.** [21:28] <+Mira_Atella> (( oh no.. she'll have a parade for that.. a big one )) [21:28] * BurnEdOut (~poop@CPE-65-26-210-228.wi.res.rr.com) Quit (Ping timeout) [21:28] <+Mira_Atella> (( that was an Agent 47 moment lol )) [21:29] * BurnEdOut (~poop@CPE-65-26-210-228.wi.res.rr.com) has joined #Shadowrun [21:29] <@BradGM> **Halo and Lazerus moves near the door leading out.** [21:30] * @Grendel moves in once Mira takes care of the voxoperator. He pauses for a moment to note the make and pattern of the Vox. @@Check to see if that is Jex in the basement? It seems logical for him to be prisoner there.@@ [21:30] <@BradGM> **Grendle, roll common lore (tech)** [21:30] <@Grendel> !perc 73 [21:30] <+DiceServitor> Grendel rolls [ 73% (or Lower) : 12 66%, Success ] [21:31] * +Mira_Atella nods and looks for the doorway for the basement. [21:31] <@BradGM> **While is it a common vox caster, you notice that its signal was augmented with a pair of long-range antenna; Someone could possibly contact ships in orbit** [21:32] <@BradGM> **Mira you signal Laz and Halo, they move out, and you ehar the silenced poping of shots as they take care of the other 2 person on the floor. roll navigation surface Mira, +20** [21:33] <@Grendel> ((Can I note the frequency being used?)) [21:33] <+Mira_Atella> !perc 55 [21:33] <+DiceServitor> Mira_Atella rolls [ 55% (or Lower) : 04 97%, Fail ] [21:33] <+Mira_Atella> (( fate )) [21:33] <+Mira_Atella> !perc 55 [21:33] <+DiceServitor> Mira_Atella rolls [ 55% (or Lower) : 04 72%, Fail ] [21:33] <+Mira_Atella> (( I expected this... )) [21:34] <@BradGM> **He was actually trying to locate the frequency Grendel, so while you can note it, chances are it is nothing)) [21:35] <@BradGM> **Mira, you make a quick sweep of the floor, but find no stairs. You the hear Captain rothers beeping near a door.** [21:36] * +Mira_Atella walks to the skull @@ Don't be a smartass @@ [21:37] <@BradGM> **He wizzles smugly.** [21:37] <@BradGM> **Behind it, stairs leading down into a large wine cellar.** [21:37] * +Mira_Atella motions Halo forward, following behind. [21:38] <@BradGM> **Roll search -20 Mira.** [21:38] <+Mira_Atella> !perc 39 [21:38] <+DiceServitor> Mira_Atella rolls [ 39% (or Lower) : 12 20%, Success ] [21:38] <@BradGM> **Grendle, lazerus returns to you as halo and mira secure the beasment** [21:38] * Gloombad (Gloomster@cpe-142-136-190-60.socal.res.rr.com) Quit (Ping timeout) [21:38] * @Grendel moves towards Mira, following the two down the stairs. [21:39] <@Grendel> ((or not)) [21:39] <+Mira_Atella> (( heh it's funny when Grendel and Mira just randomly swap leading the team and no one bats an eye )) [21:39] * @Grendel glances at Lazarus. "Status?" [21:39] <@BradGM> **Mira, you clear the wine cellar, which is quite devoid of any person. As you,re about to double check with Grendel about his aupex calibration, you see signs of rubbing on the ground, like a large barrel can be swung to the side.** [21:39] <@BradGM> d10 [21:39] <@BradGM> 1d10 [21:39] <+DiceServitor> BradGM rolls 1D10: 3 [21:39] <@Grendel> ((Sneaking througha house and killing people is Mira's job)) [21:40] <@BradGM> Laz "The girls are in the basement; there are still 4 upstairs.** [21:40] <@BradGM> **Mira, you can roll awanress, touch** [21:41] <+Mira_Atella> !perc 59 touch [21:41] <+DiceServitor> Mira_Atella rolls touch [ 59% (or Lower) : 04 66%, Fail ] [21:41] <+Mira_Atella> (( fate.. )) [21:41] <+Mira_Atella> !perc 59 touch [21:41] <+DiceServitor> Mira_Atella rolls touch [ 59% (or Lower) : 12 14%, Success ] [21:41] <+Mira_Atella> (( and that's the last fate, just for future reference this session ;) )) [21:41] * @Grendel nods and consults the auspex for energy signatures, seeing if any strange ones are associated with a person. [21:41] * +Mira_Atella runs her hands along the objects near the scratch marks. [21:42] <@BradGM> **You pass your hand around and near the barrel, until you detect something fake on the stone wall. You press it and after a click, the wine barrel becomes ,loose' allowing you to move it to the side** [21:42] * EframTrund1e (~poop@CPE-65-26-210-228.wi.res.rr.com) has joined #Shadowrun [21:42] <@BradGM> **Grendle, roll tech-use-10** [21:43] * +Mira_Atella gives a smirk and looks through the newly found entry. [21:43] * BurnEdOut (~poop@CPE-65-26-210-228.wi.res.rr.com) Quit (Ping timeout) [21:43] <@Grendel> !dhroll 73 [21:43] <@Grendel> !perc 73 [21:43] <+DiceServitor> Grendel rolls [ 73% (or Lower) : 12 61%, Success ] [21:44] <@BradGM> **Grendle, you do detect the same odd energy you first detected when you faced Gallus in Arnhut; Also, you detect a small energy source, a power weapon you are certain.** [21:45] <@Grendel> ((Can I tell which lifesign has it?)) [21:46] <@BradGM> **Mira, foul air hit your nostril as you move the barrel. The secret room is a small cell, barely larger than the dirty hay matress on the floor. On the hay matress, is a beaten and weaken Jex, wearing dirty ragged clothing, no doutb for the last 6 months..** [21:46] <@BradGM> ((yes, but you cannot ID with it is; but it is no Gallus)) [21:46] <@BradGM> **Jex moves alittle, mumbling what seems like an insult or a provocative blanther.** [21:47] * +Mira_Atella considers for a moment all of the things she could say about the situation to get back at him for things in the past. [21:47] <@Grendel> @@Any progress downstairs?@@ [21:48] <@BradGM> ((Jex doens't seems to know you are you actually)) [21:48] <@BradGM> ((btw)) [21:48] <+Mira_Atella> @@ ...Yes. I've found Jex. I'd suggest we don't move him until we have a clear way to get him out safely, he doesn't look in the best condition @@ [21:49] <@Grendel> @@VEry well, we will continue to sweep the building@@ [21:49] <+Mira_Atella> "Jex.. Sir.. are you all right? I'm.. we're here to get you. Mockingbird." [21:50] <@BradGM> **Captain Rothers beeps and flies near Jex as well. THe wounded Inquisitor gets up on his elbow and tries to see with his busted face. "Ahh..M.mockingbird good. Good. Valak come throught. Emperor be praised." [21:51] * @Grendel motions for Lazarus to lead the way to the closest lifesign. [21:52] * +Mira_Atella steps a bit closer, "Sure. Whatever you say. Right now you need to stay in here, there's a bit of a skirmish going on and we need to take care of Gallus before this gets worse. I'm going to leave Rothers with you and go back to the others, alright?" [21:53] <@BradGM> Jex "Be warned, he has a few liked minded individuals with him." [21:53] <@BradGM> ((Grendel: like Jex or on the second floor?)) [21:53] <@Grendel> ((targets.so second floor)) [21:54] <@BradGM> **Roll silent move Grendel** [21:54] <+Mira_Atella> "I had planned on as much. You know better than most my knowledge of his tactics. Still, if you've seen anything while here that could help us, it wouldn't hurt." [21:56] <@BradGM> Jex "Well my 'hosts' broguht be on the second floor, where Gallus and his close guard are loding and working. There is also a soldier, a mercenary, who drills and elads the villagers. They are working for Gallus.** [21:57] <+Mira_Atella> @@ Careful upstairs, Jex has said Gallus is there.. Halo and I are on our way back up @@ [21:57] <+Mira_Atella> "Thank you." Waves for Halo to follow and heads back out of the basement. [21:58] <@Grendel> ((hmm. Would stummer still functional?)) [21:59] <+Mira_Atella> (( Mira still has 3 as well, in case )) [21:59] <@BradGM> ((yes Grendel)) [21:59] <@Grendel> !dhroll 46 [21:59] <@Grendel> !perc 46 [21:59] <+DiceServitor> Grendel rolls [ 46% (or Lower) : 12 11%, Success ] [21:59] * BurnEdOut (~poop@CPE-65-26-210-228.wi.res.rr.com) has joined #Shadowrun [22:00] <@Grendel> @@VEry well, we are making our approach@@ [22:00] * EframTrund1e (~poop@CPE-65-26-210-228.wi.res.rr.com) Quit (Ping timeout) [22:00] <@Grendel> ((oops, should've been 36, my apologiess)) [22:00] <+Mira_Atella> @@ We're almost there, it would be best to go in together if he's really in there @@ [22:01] <@BradGM> **Mira, you and Halo arrive at the bottom of the stairs leading up as grendle and Laz arrives at the top. you can roll silent move to get up without drawing sound** [22:01] * +Mira_Atella pulls out and actives one of her stummers. [22:02] <@BradGM> (+30!)) [22:02] <+Mira_Atella> !perc 94 silent move [22:02] <+DiceServitor> Mira_Atella rolls silent move [ 94% (or Lower) : 12 82%, Success ] [22:02] <+Mira_Atella> (( glad I did that... stupid creaky stairs )) [22:02] <@BradGM> ((exactly)) [22:03] <@BradGM> **you get up wiht Halo wihtout stepping on any old crackling board.** [22:03] * +Mira_Atella nods to Grendel as they arrive. [22:04] * @Grendel checks for the lifesign. [22:04] <@BradGM> Laz @@They are right behind that door, straight ahead. maybe 12, 15 meters in@@ [22:04] <@BradGM> **Roll tech-Use Grendel** [22:04] * Gloombad (Gloomster@cpe-142-136-190-60.socal.res.rr.com) has joined #Shadowrun [22:05] <+Mira_Atella> @@ We have to be ready and do this fast, we can't afford him time to think @@ [22:05] <@Grendel> !perc 83 [22:05] <+DiceServitor> Grendel rolls [ 83% (or Lower) : 12 77%, Success ] [22:05] <+Mira_Atella> @@ In fact... @@ [22:05] <@BradGM> **You detect explosives right behind the door: no doutb a last ditch trap in case someone stormed in.** [22:06] * +Mira_Atella retrieves the cameleoline cloak from her bag and drapes it over herself @@ A surprise could turn things in our favor @@ [22:06] * @Grendel swaps the silenced stub pistol for a much more dangerous lasrifle. @@The door is boobytrapped with explosives@@ [22:07] <@BradGM> **Lazerus also readies his force weapon** [22:07] <@BradGM> ((which he had in a bag..evne if it is a force schythe)) [22:08] <@Grendel> ((mallet space)) [22:09] <@BradGM> ((Alos, your aupex can see that the central room where Gallus and his cronies are are conencted to the other rooms on the floor, so you could always enter another way)) [22:09] <+Mira_Atella> @@ How close are they on the other side of the door? Could we blow it from a bit back? @@ [22:09] <@BradGM> ((12-15 meters in)) [22:10] <+Mira_Atella> (( oh right, that was said.. my bad )) [22:12] * @Grendel points to another direction. "We should try another door." [22:12] <@BradGM> **The explosive yield would be of 2-3 meters tops, really, a trap that would just kill or seriously wound any perosn who would storm in, but not those inside** [22:13] * +Mira_Atella gives a nod and follows the auspex wielder. [22:14] <@BradGM> **Roll awareness visual OR with the aupex** [22:14] <@BradGM> ((both of you)) [22:15] <+Mira_Atella> !perc 79 [22:15] <+DiceServitor> Mira_Atella rolls [ 79% (or Lower) : 12 51%, Success ] [22:15] <@BradGM> ((sorry, at -20)) [22:15] <@BradGM> ((you still ge tit)) [22:16] <+Mira_Atella> (( k )) [22:16] <@Grendel> !perc 60 [22:16] <+DiceServitor> Grendel rolls [ 60% (or Lower) : 12 35%, Success ] [22:19] <@BradGM> **You advance toward another side room. Grendel,s aupex can detect, just as Mira knows Gallus' style, small, hidden sceamers, ready to go off when you pass the infrared beam.** [22:20] * +Mira_Atella stops and holds her hand up where Lazarus and Halo can see. [22:20] * @Grendel moves forward, the combitool on his utility mechadendrite opening up as he attempts to disarm the screamer trap. [22:21] <+Mira_Atella> @@ He's more sneaky than I am, doesn't tend to do his own dirty work.. employing other tools, or people, to do the work.. be careful @@ [22:22] <@BradGM> **Indeed, the quality of the work is superior to any standrd screamer you've encountered. Roll tech-use -20 Grendel** [22:23] <@Grendel> !perc 73 [22:23] <+DiceServitor> Grendel rolls [ 73% (or Lower) : 12 71%, Success ] [22:24] <+Mira_Atella> (( lol I saw that as 77 first and was like noooooooo )) [22:24] <@BradGM> **You take a few calculated (or not) relays and neutralize the device. You can take it as well if you want.** [22:26] * @Grendel pockets the screamer and moves on, keeping his auspex out, looking for more traps. [22:27] * +Mira_Atella starts moving again, lowering her hand to signal the other two and keeping an eye out as well. [22:27] <+Mira_Atella> (( I wonder if that looks funny.. a random arm sticking up in the air from under the invisibility cloak )) [22:31] <@BradGM> **You enter a room, with 3 beds and some gear. it appears to be the quarters of Gallus's pupils. Roll search.** [22:32] <+Mira_Atella> !perc 59 search [22:32] <+DiceServitor> Mira_Atella rolls search [ 59% (or Lower) : 12 4%, Success ] [22:32] <@Grendel> !dhroll 70 (With auspex bonus) [22:33] <@Grendel> !perc 70 [22:33] <+DiceServitor> Grendel rolls [ 70% (or Lower) : 04 80%, Fail ] [22:35] <@BradGM> **As you advance, you see a silenced autogun leaning on the wall, ready to be taken.** [22:36] <+Mira_Atella> (( same as the one Mira has? )) [22:37] <@BradGM> ((no you got a stub automatic: an autogun is like a assault rifle)) [22:38] <+Mira_Atella> (( ah )) [22:39] <+Mira_Atella> @@ Gun on the wall, if anyone needs it @@ [22:39] * @Grendel keeps his lasrifle in one hand, auspex in the other, searching for more traps. [22:41] <+Mira_Atella> (( won't do me any good, no talent for it )) [22:41] <@BradGM> ((It uses Basic SP, like your sniper rifle)) [22:41] <+Mira_Atella> (( ah )) [22:42] <+Mira_Atella> (( what's the attack on it? lol )) [22:43] <@BradGM> ((90m, 1d10+3 S/3/10 30 shot clip, half action relaod, with 9if you check) manstopper rounds, so AP3)) [22:43] <@BradGM> ((and silenced as well) [22:44] * +Mira_Atella slips the gun in her bag and grabs the one from the wall, pulling it under the cloak @@ Might as well hit him hard as I can if I'm going to be a surprise @@ [22:45] <+Mira_Atella> @@ Do keep in mind.. he knows I have this and could have prepared for it in some way @@ [22:45] * @Grendel nods, moving on, studying the way forward carefully. [22:45] <+Mira_Atella> @@ Keep an eye out for any signals on the auspex that could make the cloak not work @@ [22:47] <@Grendel> @@Very well.@@ [22:47] <@BradGM> **You move across another room, a large dining hall. roll awanress visual -20 or awarness with the aupex wiht the -20 as well** [22:48] <+Mira_Atella> (( don't think I can't see your brain trying to circumvent my cloak, dear GM ;) )) [22:48] <@BradGM> ((oh you players and your craaazy ideas)) [22:50] <@Grendel> !perc 40 [22:50] <+DiceServitor> Grendel rolls [ 40% (or Lower) : 04 92%, Fail ] [22:51] <+Mira_Atella> !perc 39 search [22:51] <+DiceServitor> Mira_Atella rolls search [ 39% (or Lower) : 12 25%, Success ] [22:52] <+Mira_Atella> (( this becomes so much more tense with just 2 rolls for searching instead of 4 heh )) [22:54] <@BradGM> **While not a trap by itself, you do see a camera added, surely giving a wide view of the room, mkaing any approach to Gallus and the others basically 'in the open'** [22:55] <+Mira_Atella> @@ Camera.. ideas? @@ [22:57] <@Grendel> @@Move quickly so they don't have time to react?@@ [22:57] * @Grendel attempts to determine if the door to Gallus is boobytrapped. [22:58] <@BradGM> **Tech-Use -30 to narrow the scanning wihth** [22:58] <@BradGM> ((or largeness..not too sure on the writing)) [22:58] <@Grendel> ((combitool applicable?)) [22:58] <+Mira_Atella> @@ I had thought more of something to trick the camera.. anything you could do, or even Rothers @@ [22:59] <@BradGM> ((no since you are using your aupex to scan, not your tool to mod a mahcine)) [22:59] <@Grendel> !perc 53 [22:59] <+DiceServitor> Grendel rolls [ 53% (or Lower) : 12 45%, Success ] [22:59] <@Grendel> ((nice!)) [22:59] * @Grendel attempts to modify the camera's visual perception. [22:59] <+Mira_Atella> (( woot )) [23:00] <@BradGM> **The door leading to Gallus doens't not appear to have any explosive device or any detectable trap** [23:00] <@BradGM> ((As for the camera, waht do youw ant to do?)) [23:01] <@Grendel> ((Can I set it to loop without us in it?)) [23:01] <@BradGM> ((Like using your aupex to scramble it?)) [23:02] <+Mira_Atella> @@ Rothers could more easily get close to the camera, if that will help anything and if it has the programming @@ [23:03] <+Mira_Atella> @@ Unless you can do it from here @@ [23:03] <@Grendel> @@Attempting to have it loop its signal. No explosives on the doorway were indicated@@ [23:05] <@BradGM> ((Hmm...I would say a tech-use -40, as you got ot hack inot some sort of close circuit and then record and playback a loop of nothing)) [23:06] <+Mira_Atella> (( ouch )) [23:06] <@Grendel> ((couldn't I just set it to broadcast the same thing over and over?)) [23:08] <@BradGM> ((well, you got ot make sure there's no visible line passing on the screen. so still the same; but you cna use your MUI or electro craft use and you can connect it to your aupex for this ask to better calibrate it)) [23:09] * @Grendel attempts to use his electrografts to connect to the auspex to help with tricking the camera. [23:11] <@BradGM> **Roll it at -40, just calculate you bonuses** [23:12] <@Grendel> !perc 43 [23:12] <+DiceServitor> Grendel rolls [ 43% (or Lower) : 12 24%, Success ] [23:12] <@Grendel> ((wee Grendel!)) [23:12] <+Mira_Atella> (( nice )) [23:14] <@BradGM> **After miteculous prayers, sacred oil and a trance like communion with the aupex, you manage to have the camera's spirit yeild to your will and loop a seemingly empty dining hall.** [23:14] * @Grendel queries the machine spirit of the camera, convincing it to send the same image over and over. "Very well, the camera is reporting what we wish. [23:15] <+Mira_Atella> @@ Let's go then, I'd rather it not longer on us, just in case @@ [23:16] * @Grendel nods and moves to the door. @@Very well, get the door Mira.@@ [23:16] <@BradGM> **Roll silent move as you approach the partially open door leading to Gallus** [23:17] <@Grendel> !perc 46 [23:17] <+DiceServitor> Grendel rolls [ 46% (or Lower) : 04 49%, Fail ] [23:17] <+Mira_Atella> !perc 94 silent move [23:17] <+DiceServitor> Mira_Atella rolls silent move [ 94% (or Lower) : 12 79%, Success ] [23:18] <@BradGM> ((Did you use your stummer grendel?)) [23:18] <@Grendel> ((yeah)) [23:18] <@BradGM> !perc 55 [23:18] <+DiceServitor> BradGM rolls [ 55% (or Lower) : 12 33%, Success ] [23:18] <@BradGM> !perc 45 [23:18] <@BradGM> !perc 45 [23:18] <+DiceServitor> BradGM rolls [ 45% (or Lower) : 04 59%, Fail ] [23:18] <+DiceServitor> BradGM rolls [ 45% (or Lower) : 04 70%, Fail ] [23:18] <@BradGM> !perc 47 [23:18] <+DiceServitor> BradGM rolls [ 47% (or Lower) : 04 55%, Fail ] [23:25] <@BradGM> **As you approach the partially opened door, you can see Gallus and 2 others in black synthskin with a forth man in carapace armour around a holoprojector talking to a human you cannot see completely. Gallus suddenly raises his arm up as to interrupt the person at the other end of the connection. "I will call you back. We have uninvited guests." [23:26] <@BradGM> **The holoprotector gets turned off.** [23:26] <+Mira_Atella> (( .... of... course... )) [23:26] <@BradGM> +++++++Terminate Transmission+++++++