Station

Space Station

 * Hull:** Space Station
 * Dimension:** 7km in diameter approx.
 * Mass:** 30.2 Megaton approx.
 * Crew:** 15000 crew - 90000-110000 inhabitants capacity


 * Speed:** 0
 * Detection:** +30
 * Armour:** 19
 * Space:** 98/120 (Used:87)
 * Power:** 93 (Used:68)
 * Maneuverability:** 0
 * Hull Integrity:** 85
 * Turret Rating:** 3
 * Void Shields**: 2
 * SP:** 75 (Used:33)
 * Gun Mounts:** 3 keel

Required Components
Station Genatorium +93/20/1

Multiple Void Shield Array 7/2/0

Command Station-Station Ops 2/2/0
 * As long as Station Ops remains undamaged, all tech-use tests to repair the station get +10

Vitea Pattern Life Sustainer 4/2/0

Optional Components
2xCevitas decks 10/20/8
 * Each decks have enough space for a thriving, bustling void community of approximately 75000 inhabitants.

Deep Void Auger Array 7/0/1
 * External and does not consume space; Can still be damaged or destroyed by a Critical Hit.
 * Eye of the Omnissiah; The sensitivity of the array is such that it gives a +10 bonus to the Station's detection. (Factored in)

Station Vaults 4/5/1
 * Allows for Trade Endeavours

Brig 1/1/1
 * Allows the holding of prisoners
 * Increase Station Morale by 1.
 * Intimidate tests made during extended actions gains a +5 bonus.

Asteroid Mining Facility 6/10/3
 * Allows for the mining and refining of minerals in Asteroids.
 * Can be a base for a Trade Endeavours, with a 200 points bonus at start.

Manufactorium 2/1/2
 * Allows the creation of Spare parts from raw materials, giving a +10 bonus to extended repairs action
 * Also contains additional Templates, adding 10 points toward Trade endeavours; the GM has final say on what can be created (no more than a dozen common items)

Landing Bay 1/6/2
 * Space for 6 Squadrons in total

Docks
 * Any ship smaller than a Cruiser can dock to load/un-load cargo and passengers.

2x Hydroponics Deck 10/10/10
 * Each deck produces good quality food for 75000 inhabitants
 * Increase morale by 5
 * Suffer no penalty to crew population or morale for remaining in space for an extended period.

Turrets
2xKeel Mars Pattern Macrocannons 8/4/2
 * Strength:**4
 * Damage:**1d10+2
 * Critical Rating:**5
 * Range:**6

1xKeel Starbreaker Lance Weapon 6/4/2
 * Strength:** 1
 * Damage:** 1d10+2
 * Critical Rating:** 3
 * Range:** 5

Special
Space Station: Cannot move nor perform maneuver action in combat. Old Asteroid: The station is build in an hollowed out asteroid. Some of the rock can still be mined to make way for new Station components.