Session+Forty-Nine

7/8/16

[20:08] <@BradGM> **The sudden fog bank carried the Party in a place out of time, where they saw, and entered, a house that seemed abandoned for years now. Merely exploring two rooms had the Party faced an Arabyan smoke and fire spirit, a half mummified woman’s head warning them of “The Silent Screamer”, violent cutlery and chandeliers, with escape thought as impossible. [20:08] <@BradGM> The Party is on the first floor, in the Dining Room, the dusty shelves filled with silverware, porcelain and crystal services sets, having beaten flying knives and chandeliers. Ulrich completed his bandages on Siluvaine’s leg. Aithorn saw the streets of Altdorf outside yet they were from another era.** [20:11] * +Siluvaine downs a healing draught, grimacing at the tears in her clothing from the fight. "This is getting annoying." [20:12] * +Siluvaine gets up and tests her leg, putting her weight on it. "Atleast two more doors." [20:12]  "The sooner we check them out, the sooner we can get back to our rooms in Altdorf" [20:16] <@BradGM> **You do down the hall, toward the door at the end of the corridor and the one 3-4 meters before it to your right. Midway down the hall, to your left, the corridor opens up, for about 4 meters. The pair of lamp lid up to show two doors on the left wall, one close to you, to other at the end of the wall; a pair of double doors facing you and a single door on the middle of the right sided wall. [20:16]  "Has anybody heard of a 'Silent Screamer' before?" [20:16] <+Ulrich> "no, but it can't mean anything good" [20:17] * @Edgerrin shakes his head "No" [20:17] * +Siluvaine shakes her head. [20:19] * Aithorn heads over to the closer door on the left hand wall [20:19] <+Ulrich> (I swished some vodka around in my mouth, it hurt) [20:19] <@BradGM> (well, next step is the dentist)) [20:20]  ((or more vodka)) [20:20] <@BradGM> **The door is unlocked.** [20:20] * Aithorn pushes it open as quietly as possible [20:21] <+Ulrich> (yeah i'm thinking the dentist, damn it) [20:21] <+Siluvaine> ((So we have 6 doors total now? 4 in this corridor, and 2 in the original corridor, or just 4? 2 and 2?)) [20:22] <@BradGM> **You open the door up to a small unlid cloakroom. You see about a dozen old cloaks, worn with times, some travelling boots, faring no better, a small shelves with holed up hats of no value.** [20:22] <@BradGM> ((6: 2 in corridor 1; 4 in side hall 2)) [20:23] <+Ulrich> (any way we could get a map to visualize this?) [20:23] * +Siluvaine looks over the cloakroom. "Knowing our luck they'll try to smother us." [20:25] * Aithorn searches through the cloaks to see if anything is there, just in case. [20:25] * +Siluvaine checks for any signs of magic. [20:25] <@BradGM> **Roll it Sil.** [20:26] <+Siluvaine> !dhroll 69 [20:26] <@Diceling> Siluvaine: 70 Failure by 0 degrees! [20:26] <@BradGM> **Aithron, you found a small purse with 14 Gold Crowns in them** [20:26] <+Siluvaine> ((bleh)) [20:26] <@BradGM> **Sil, you see no Wind activity in here.** [20:26] <@BradGM> **Aithron, roll perception, visual** [20:27] <@BradGM> (( http://dark-heresy.wikispaces.com/file/view/map+floor1.JPG you're now in romm #10; you came in via the front door.)) [20:27] <+Siluvaine> "Should probably check under the hats as well." [20:27]  !dhroll 61 [20:27] <@Diceling> Aithorn: 94 Failure by 3 degrees! [20:27]  ((mother always told me, perception checks would make me go blind someday)) [20:27] <@BradGM> **The hats hid no other hidden purse; it seems Aithron, got all that was of value in here.** [20:29] <+Ulrich> (thank you) [20:29] <@Edgerrin> "WE just be looking fer a way out or we need ta be fightin this horror thing? [20:30] * +Ulrich will peak inot lucky room number 9 [20:30] <+Ulrich> (into, more elvish) [20:31] <+Siluvaine> "Well, if you know where it is or how to beat it..." [20:31]  "I'm not looking for a fight, but it could be looking for us just the same." [20:31] <+Ulrich> (with sticks, stones and harsh language :0 ) [20:31] <@BradGM> **Room #9 is the smoking room you first entered; you also visited room #8, the dinign Room.** [20:31] <+Ulrich> (ok) [20:32] * +Ulrich will head to the stairs [20:32] <@BradGM> **You don't know they are stairs there, but the double doors are locked.** [20:33] <+Ulrich> "slayer, I'll go up the stairs, follow behind me and take out the knees of anything that dares pop out in front of my shield" [20:34] <@Edgerrin> "The doors be locked." [20:35] <@BradGM> **Te doors are made of iron-shod black wood with leering gargoyle [20:35] <@BradGM> faces carved on the panels. [20:35] * +Siluvaine checks the door to room #11. [20:35] <@BradGM> ** [20:35] <@BradGM> **The door to room #11 is unlocked** [20:36] * Aithorn goes into the room behind Siluvaine [20:36] * @Edgerrin will examine the double doors [20:36] <@Edgerrin> ((looking for traps)) [20:36] <@BradGM> **Edgerrin, roll perception, visual.** [20:37] * +Siluvaine peeks inside the room. [20:37] <@Edgerrin> !dhroll 48 [20:37] <@Diceling> Edgerrin: 42 Success by 0 degrees! [20:38] <@BradGM> **Siluvaine, the fireplace inside the room lid up as you peek inside. This appears to be a small reading room, where you see a comfy chair, a small reading table, and a small bookshelf as well. There is a full plate armour with sword and shield, in the corner directly fcing the door.** [20:39] <@BradGM> **Edgerrin, you see no traps; you also see that there is no mechanical partts inside the locks; you cannot pick it with your tools.** [20:39] <+Ulrich> "ah maybe I should go in first, don't want you catching another almost fatal wound." [20:39] * +Siluvaine eyes the armor and assenses the room. [20:39] <+Siluvaine> "Probably." [20:39] <@BradGM> **Roll it** [20:39] <+Siluvaine> !dhroll 69 [20:39] <@Diceling> Siluvaine: 45 Success by 2 degrees! [20:40] * +Ulrich moves into the room as sil steps back to make room. [20:40] <@BradGM> **The armour is...lifeless and magicless; You do detect some wild Wind coming form a book in the bookshelf.** [20:41] * @Edgerrin scrathces his head. "A [20:41] <@Edgerrin> "Ain't that a pickle" [20:42] * Aithorn looks around for a preserved cucumber laying on a table. [20:42] * +Siluvaine points to the bookshelf. "There's magic there." [20:43] <@BradGM> ((I leave for 20 seconds to geet another bowl of cereal, and this happen?!?!?!)) [20:43] * @Edgerrin pokes his head into the room the others are in, 1"I can't pick the lock ta the doors. The ain't one." [20:43] <+Ulrich> ok/ then help me get into this armor.. [20:43]  ((if you eat two bowls of cheerios at the same time, is it cereal in parallel?)) [20:44] * +Siluvaine pats her pocket. "Maybe the key we found earlier will work." [20:44] * +Siluvaine eyes Ulrich. "Do you think that's a good idea?" [20:44] <@Edgerrin> "Didn't think a that." [20:46] <@BradGM> **As Edgerrin gets into the room to get the key, the magic book suddenly leaves the bookshelf and begins flying into the air! The door slams shut!** [20:46] * +Ulrich looks at Sil "nothing in this place is a "right" idea" [20:46] * Aithorn draws his sword [20:46]  "Siluvaine, cover yourself!" [20:46] <+Ulrich> 'but i would feel better with some good steel between me and it" [20:46] <@BradGM> **A tenebrous voice echoes from all aorund you "SLAM! The doors sealed the wretches in to meet their fate!" [20:46] <@BradGM> !roll 1d4 1a 2e 3u 4 s [20:46] <@Diceling> BradGM, 1a 2e 3u 4 s: 2 [20:47] <@BradGM> !roll 1d4 1a 2e 3u 4 s [20:47] <@Diceling> BradGM, 1a 2e 3u 4 s: 2 [20:47] <@BradGM> !roll 1d4 1a 2e 3u 4 s [20:47] <@Diceling> BradGM, 1a 2e 3u 4 s: 2 [20:47] <@BradGM> !roll 1d4 1a 2e 3u 4 s [20:47] <@Diceling> BradGM, 1a 2e 3u 4 s: 3 [20:47] <@BradGM> Voice "The brands were hot and seared the flesh" [20:47] <@BradGM> **Two hot Branding irons suddnely materialise, one attacking Edgerrin, the other Ulrich!** [20:48] <@BradGM> Voice "the [20:48] <@BradGM> wrist-breakers gripped their bones [20:48] <@BradGM> !roll 1d4 1a 2e 3u 4 s [20:48] <@Diceling> BradGM, 1a 2e 3u 4 s: 3 [20:48] <@BradGM> !roll 1d4 1a 2e 3u 4 s [20:48] <@Diceling> BradGM, 1a 2e 3u 4 s: 4 [20:48] <@BradGM> **Ulrich and Siluvaine, rollInttelligence** [20:48] <+Siluvaine> !dhroll 50 [20:48] <@Diceling> Siluvaine: 77 Failure by 2 degrees! [20:48] <+Ulrich> !dhroll 54 [20:48] <@Diceling> Ulrich: 19 Success by 3 degrees! [20:50]  `roll 1d10+59 inevitable initiative test [20:50]  Syntax: XdY [ {-|+|*|/} Z ] [20:50]  !roll 1d10+59 inevitable initiative test [20:50] <@Diceling> Aithorn, inevitable initiative test: 66:7+59 [20:50] <@BradGM> **Siluvaine, your wrists are suddenly manacled by horrible-looking handcuffs who twists large screws into your wrists! You take 1 wound and -5 to both Ws and BS!** [20:51] <@BradGM> Voice " the leg-beaters made them scream in agony!" [20:51] <@BradGM> !roll 1d4 1a 2e 3u 4 s [20:51] <@Diceling> BradGM, 1a 2e 3u 4 s: 3 [20:51] <@BradGM> !roll 1d4 1a 2e 3u 4 s [20:51] <@Diceling> BradGM, 1a 2e 3u 4 s: 2 [20:51] <@BradGM> **Ulrich and Edgerrin, roll Intelligence.** [20:51] <+Ulrich> "fit it woman, its all in your head! " [20:51] <@Edgerrin> !dhroll 38 [20:51] <@Diceling> Edgerrin: 40 Failure by 0 degrees! [20:51] <+Ulrich> !dhroll 54 [20:51] <@Diceling> Ulrich: 74 Failure by 2 degrees! [20:51] <+Ulrich> (fate) [20:51] <@Edgerrin> !dhroll 38 [20:51] <@Diceling> Edgerrin: 40 Failure by 0 degrees! [20:52] <+Ulrich> !dhroll 54 [20:52] <@Diceling> Ulrich: 76 Failure by 2 degrees! [20:52] <+Ulrich> (damn it) [20:53] <@BradGM> **Edgerrin and Ulrich, your legs are suddenly tied by solid metal bonds and your legs are being beaten by iron rods! You both take 1 wound (not counting Tb or armour) and suffer -2 to your movement!** [20:54] <@BradGM> **Now let's do init.** [20:54]  !roll 1d10+59 inevitable initiative test [20:54] <@Diceling> Aithorn, inevitable initiative test: 67:8+59 [20:54] <@BradGM> !roll 1d10+ 33 branding irons [20:54] <@BradGM> !roll 1d10+33 branding irons [20:54] <@Diceling> BradGM, branding irons: 38:5+33 [20:54] <@Edgerrin> `roll 1d10+44 [20:54]  Edgerrin rolled 1d10: 2  [20:54] <+Siluvaine> !roll 1d10+51 [20:54] <@Diceling> Siluvaine: 60:9+51 [20:55] <@BradGM> **those suffering from attacks will be dealt with at the time being; i.e Sil will have her penalty round 2, Edge/Ulrich on round 3.** [20:56] <+Ulrich> (ok) [20:56] <@BradGM> ((roll init Ulrich)) [20:58] <+Ulrich> !roll 1d10+42 [20:58] <@Diceling> Ulrich: 44:2+42 [20:59] <@BradGM> **Order is: Aithorn, Siluvaine, Edgerrin, Ulrich, The Branding Irons.** [21:00] <@BradGM> **Aithorn! Two branding iron materialise, attacking Edgerrin and Ulrich!** [21:00] * Aithorn is going to go after the floating book ((charge attack if possible)) [21:01] <+Ulrich> (good man! er elf!) [21:01] <@BradGM> ((It is floating, so -10, with charing, +10, so roll WS +0)) [21:02]  !dhroll 61 [21:02] <@Diceling> Aithorn: 74 Failure by 1 degree! [21:02]  ((no fate)) [21:02] <@BradGM> **You attack the floating book, but cannot manage to connect!** [21:02] <@BradGM> **Siluvaine!** [21:03] * +Siluvaine curses and tries to free her hands. [21:03] <@BradGM> **That's next round. You're free this round** [21:03] <+Siluvaine> ((Ah)) [21:03] * +Siluvaine tries tossing a magic dart at the book. [21:04] <+Siluvaine> ((Channelling)) [21:04] <+Siluvaine> !dhroll 69 [21:04] <@Diceling> Siluvaine: 67 Success by 0 degrees! [21:04] <+Siluvaine> !roll 1d10+1 [21:04] <@Diceling> Siluvaine: 6:5+1 [21:04] <+Siluvaine> ((assuming no penalties, that works)) [21:04] <@BradGM> ((no penalty)) [21:05] <+Siluvaine> !roll 1d10+3 [21:05] <@Diceling> Siluvaine: 6:3+3 [21:05] <@BradGM> **The book gets hit by a magic dart, bt keep floating and talking!** [21:06] <@BradGM> **Edgerrin! You're being attacked by a leviating branding iron!** [21:06] * @Edgerrin swings at the poker. [21:06] <@Edgerrin> !dhroll 54 [21:06] <@Diceling> Edgerrin: 88 Failure by 3 degrees! [21:06] <@Edgerrin> !dhroll 54 [21:06] <@Diceling> Edgerrin: 84 Failure by 3 degrees! [21:06] <@Edgerrin> fate [21:06] <@Edgerrin> !dhroll 54 [21:06] <@Diceling> Edgerrin: 35 Success by 1 degree! [21:07] <@BradGM> !dhroll 43 parry [21:07] <@Diceling> BradGM: 68 Failure by 2 degrees! [21:07] <@BradGM> **Roll damage!** [21:07] <@Edgerrin> `roll 1d10+5 [21:07] <GameServ> Edgerrin rolled 1d10: 5 <Total: 5(+5) = 10> [21:07] <@Edgerrin> `roll 1d10+5 [21:07] <GameServ> Edgerrin rolled 1d10: 9 <Total: 9(+5) = 14> [21:07] <@Edgerrin> 14 [21:09] <@BradGM> **Edgerrin's hammer sends a poker bending in at an odd angle and flies off acorss the room, no longer a threat!* [21:09] <@BradGM> **Ulrich! You too are facing a flying branding iron!** [21:09] * +Ulrich bites through his leg pain to send a axe blow into the flying poker [21:10] <+Ulrich> !dhroll 52 [21:10] <@Diceling> Ulrich: 61 Failure by 0 degrees! [21:10] <@BradGM> ((leg pain's in two rounds for you)) [21:10] <+Ulrich> (any bonus's?) [21:10] <@BradGM> ((no, it's 1v1)) [21:10] <+Ulrich> (i miss then) [21:10] <@BradGM> **The Poker attacks Ulrich!** [21:10] <@BradGM> !dhroll 43 [21:10] <@Diceling> BradGM: 2 Success by 4 degrees! [21:11] <@BradGM> **You can dodge/parry** [21:11] <+Ulrich> (shield give blocking bonus yes?) [21:12] <@BradGM> ((+10 to parry)) [21:12] <+Ulrich> !dhroll 62 [21:12] <@Diceling> Ulrich: 95 Failure by 3 degrees! [21:12] <@BradGM> !roll 1d10+4 [21:12] <@Diceling> BradGM: 10:6+4 [21:12] <+Ulrich> (pffff lovely) [21:12] <@BradGM> **You get poked and burned in the arm for 10 wounds! (minus Tb and armour)** [21:13] <+Ulrich> (take 4 wounds) [21:13] <@BradGM> **New round! Siluvaine, your wrists are now bound and being crushed/drilled, so you now begin to suffer the -5 WS/BS and that 1 wound too** [21:13] <@BradGM> **Aithorn!** [21:14] * Aithorn is going to go all out against the floating talking book [21:14] <@BradGM> **+20 in total then!** [21:14] <Aithorn> !dhroll 81 [21:14] <@Diceling> Aithorn: 49 Success by 3 degrees! [21:14] <@BradGM> !dhroll 36 dodge [21:14] <@Diceling> BradGM: 12 Success by 2 degrees! [21:14] <Aithorn> `roll 1d10+4 [21:14] <GameServ> Aithorn rolled 1d10: 2 <Total: 2(+4) = 6> [21:15] <Aithorn> ((it would...)) [21:15] <@BradGM> ((oh, knowing you'd roll that bad, I woudn't ahve dodged that..)) [21:15] <@BradGM> **The book swirls and evade your desperate attack Aithorn!** [21:15] <@BradGM> **Siluvaine!** [21:16] * +Siluvaine winces and tries to fling another bolt at the book, speaking in an arcane language. [21:16] <+Siluvaine> !dhroll 69 [21:16] <@Diceling> Siluvaine: 45 Success by 2 degrees! [21:16] <+Siluvaine> !roll 1d10+1 [21:16] <@Diceling> Siluvaine: 2:1+1 [21:17] <@BradGM> **The pain is just too much that it hinders your hand movements!** [21:17] <@BradGM> **Edgerrin!** [21:18] <@Edgerrin> ((How far is the book?)) [21:19] <@BradGM> ((it floats in the air, granting a -10 to Ws to hit it)) [21:19] * @Edgerrin will take a whack at the book [21:19] <@Edgerrin> !dhroll 44 [21:19] <@Diceling> Edgerrin: 69 Failure by 2 degrees! [21:19] <@Edgerrin> !dhroll 44 [21:19] <@Diceling> Edgerrin: 62 Failure by 1 degree! [21:19] <@Edgerrin> lousey diceling [21:21] <@BradGM> **Ulrich! you're still facing your branding iron!** [21:22] <+Ulrich> !dhroll 52 [21:22] <@Diceling> Ulrich: 70 Failure by 1 degree! [21:22] <@BradGM> **It keeps its attack!** [21:22] <@BradGM> !dhroll 43 [21:22] <@Diceling> BradGM: 30 Success by 1 degree! [21:22] <+Ulrich> (danmed thing keeps dodgingmy axe!) [21:22] <@BradGM> **You can dodge/parry** [21:22] <+Ulrich> !dhroll 62 [21:22] <@Diceling> Ulrich: 72 Failure by 1 degree! [21:23] <@BradGM> !roll 1d10+4 [21:23] <@Diceling> BradGM: 12:8+4 [21:23] <+Ulrich> (why did i buff my WS if i cant hit or stop a hit...) [21:23] <@BradGM> **Ulrich gets it on the head this time for 12 wounds!** [21:23] <@BradGM> ((Ah Diceling, he's always the MVP of my heart!)) [21:24] * +Ulrich is burned badly [21:24] <@Edgerrin> ((The op thinks of banning diceling from this channel)) [21:24] <@BradGM> **New round! Edgerrin and Ulrich, you both suffer from your condition -2 to M and 1 wound suffered as you feel your legs being beaten over by iron rods** [21:24] <@BradGM> **Aithorn!** [21:24] <+Ulrich> (im down to 0 wounds now, fuck) [21:25] <@BradGM> ((With luck, Aithorn will save the day!...with luck)) [21:25] <Aithorn> ((ok, time to deal with this book, -10 for floating, +10 for 2v1? swift attack)) [21:25] <Aithorn> !dhroll 61 [21:25] <@Diceling> Aithorn: 77 Failure by 1 degree! [21:25] <Aithorn> !dhroll 61 [21:25] <@Diceling> Aithorn: 85 Failure by 2 degrees! [21:25] <Aithorn> !dhroll 61 fate [21:25] <@Diceling> Aithorn: 63 Failure by 0 degrees! [21:25] <Aithorn> .... [21:25] <Aithorn> wow [21:26] <@BradGM> **The book spins in the air, quite agile for an usually inanimate object.** [21:26] <@Edgerrin> ((Can we see these iron bonds?)) [21:26] <Aithorn> ((move along folks, nothing to see here, just a user, paying some mobsters to beat up a bot)) [21:27] <@BradGM> **Siluvaine! first roll Int.** [21:27] <@BradGM> ((Edge: yes, as you failed your Int test and didn't see pzast the illusion)) [21:27] <+Siluvaine> !dhroll 50 [21:27] <@Diceling> Siluvaine: 10 Success by 4 degrees! [21:28] <@Edgerrin> ((ok)) [21:28] <@BradGM> **Siluvaine, your can see that those manacles are just illusion, a trick on the mind! You ono longer suffer wounds, but you do still suffer from a -5 to WS and BS as the pain is somehow lingering in your limbs.** [21:28] <@BradGM> ((and can act now)) [21:29] * +Siluvaine charges the book, swinging her quarterstaff. "Everything but the book is an illusion!" [21:29] <+Siluvaine> ((-10 for floating, +10 for charging, +20 for 3v1?)) [21:29] <@BradGM> ((no ganging bonsu. since it's flaoting adnd you're on the ground)) [21:30] <@BradGM> ((jezz, got my typing all screwed up tonight!)) [21:30] <@BradGM> ((You do have a WS bonsu since you do have a best quality weapon btw; don't forget that)) [21:31] <+Siluvaine> !dhroll 39 [21:31] <@Diceling> Siluvaine: 74 Failure by 3 degrees! [21:31] <+Ulrich> (damn it i forgot that too!) [21:31] <@BradGM> ((yup, grants a +5% bonus)) [21:31] <@BradGM> **Siluvaine swings, but miss the agile book!** [21:32] <@BradGM> **Edgerrin! Your legs and shacked tight and being beaten over by iron rods!** [21:32] * @Edgerrin grimices but still swings at the book [21:32] <@Edgerrin> !dhroll 44 [21:32] <@Diceling> Edgerrin: 29 Success by 1 degree! [21:32] <@Edgerrin> !dhroll 44 [21:32] <@Diceling> Edgerrin: 29 Success by 1 degree! [21:32] <@BradGM> !dhroll 36 dodge [21:32] <@Diceling> BradGM: 28 Success by 0 degrees! [21:32] <@BradGM> **He dodged one, but not the other! roll damage!** [21:32] <@Edgerrin> `roll 1d10+5 [21:32] <GameServ> Edgerrin rolled 1d10: 6 <Total: 6(+5) = 11> [21:33] <@Edgerrin> `roll 1d10+5 [21:33] <GameServ> Edgerrin rolled 1d10: 3 <Total: 3(+5) = 8> [21:33] <@Edgerrin> so 11 [21:34] <+Ulrich> (brb) [21:34] <@BradGM> **Edgerrin hit the book and it flies acorss the room, hitting a wall! It spins and wobbles left and right, but still floats around over your heads!** [21:34] <@BradGM> **Ulrich!** [21:34] <@BradGM> ((dang!)) [21:35] <@Edgerrin> "Da hammer hits hard t he obnoxious book!" [21:35] <@BradGM> **The poker will attack then** [21:35] <@BradGM> !dhroll 43 [21:35] <@Diceling> BradGM: 85 Failure by 4 degrees! [21:35] <@BradGM> **We'll do Ulrich when he returns..for now..New round!** [21:35] <+Ulrich> 9ok back) [21:36] <@BradGM> **Ah go ahead Ulrich!** [21:36] <+Ulrich> !dhroll 57 [21:36] <@Diceling> Ulrich: 66 Failure by 0 degrees! [21:36] <+Ulrich> (FML) [21:36] <@BradGM> **Ulrich is still fighting for his dear life agasint the flying poker, whle his legs and shacked shut and beatintg beaten over!** [21:36] <@BradGM> **New round!** [21:36] <@BradGM> **Aithorn!** [21:37] <Aithorn> ((time to play the odds, another swift attack)) [21:37] <Aithorn> !dhroll 61 [21:37] <@Diceling> Aithorn: 23 Success by 3 degrees! [21:37] <Aithorn> !dhroll 61 [21:37] <@Diceling> Aithorn: 32 Success by 2 degrees! [21:38] <@BradGM> !dhroll 43 parry [21:38] <@Diceling> BradGM: 98 Failure by 5 degrees! [21:38] <@BradGM> **Roll damage!** [21:38] <Aithorn> `roll 1d10+4 [21:38] <GameServ> Aithorn rolled 1d10: 4 <Total: 4(+4) = 8> [21:38] <Aithorn> `roll 1d10+4 [21:38] <GameServ> Aithorn rolled 1d10: 9 <Total: 9(+4) = 13> [21:40] <@BradGM> **Aithron swings at the book, and he maanges to hit it lightly att first, but a second hit a little later hits it riht in the binding, sending the books flying in different direction! Edgerrin and Ulrich, both your legs and now free and no longer being beaten over.** [21:40] <@BradGM> **End of combat.** [21:40] <+Ulrich> (what is this book made out of? titanium?) [21:40] <@BradGM> **Oh, and the Branding Iron dissapear out of thin air as quickly as it appeared.** [21:40] * +Ulrich collapses [21:40] <+Ulrich> (MEDIC!) [21:40] <@BradGM> ((no possed by a chaos spirit!)) [21:41] <Aithorn> ((wow, had to get it sooner or later [21:41] <Aithorn> )) [21:41] * +Siluvaine looks down at her wrists, wincing, then leans over and studies the remains of the book. "Ow. How's Ulrich?" [21:41] <@Edgerrin> (you are the medic)) [21:41] <+Ulrich> "a ah helping hand someone...." [21:41] <@BradGM> ((You can still move at 0 wound, just it hurts to do so.)) [21:42] * @Edgerrin goes over to help Ulrich [21:42] <@Edgerrin> "Where be yur healin' tools?" [21:42] * Aithorn rummages around through Ulrich's pack looking around for bandages [21:42] * +Ulrich removes his leather tunic to assess the damage [21:42] <+Ulrich> "im me bag" [21:42] <@BradGM> **Siluvaine, the book was "Dortok Hausknecht's Manual of Arabyan Torture."** [21:42] <+Ulrich> "grab thats stuff that smells like cow shit and chicken blood" [21:42] <@Edgerrin> mages thru Ulrichs bag and pulls out things until he finds Ulrichs healing equipment. [21:43] <+Siluvaine> "Well, that's annoyingly on point." [21:43] <@Edgerrin> "Can ya heal yerself with these things or ya need 'elp?" [21:43] <@BradGM> **You can find Ulrich's barber-surgeon's tools and bandages and poultrice with ease.** [21:43] * +Ulrich slides his dagger into the welts and boils releasing the fluids [21:43] * @Edgerrin hands Ulrich his gear. [21:44] <+Ulrich> "with a little help ah, this hurts like hell" [21:44] <@BradGM> **You can roll heal Ulrich** [21:44] <+Ulrich> !dhroll 84 [21:44] <@Diceling> Ulrich: 59 Success by 2 degrees! [21:45] <+Ulrich> roll 1d10 [21:45] * @Edgerrin pulls pulls out a bottle of rot gut [21:45] <+Ulrich> !roll 1d10 [21:45] <@Diceling> Ulrich: 5 [21:45] <@Edgerrin> "This 'll 'elp the pain." [21:45] <+Ulrich> "thanks" [21:45] <+Ulrich> "takes a swig and poors a little on his wounds" [21:46] * +Ulrich winces "damn it thats stings" [21:46] <@Edgerrin> "Anybody else 'urt?" [21:46] <+Ulrich> "/me looks in his bag for the little red potions [21:46] <+Siluvaine> "Just minor abrasions." [21:47] * +Ulrich swigs a healing potion [21:47] <@BradGM> **+4 wounds Ulrich** [21:47] <+Ulrich> (+4 wounds back) [21:47] <+Ulrich> "thats better, not full recovery but it shouold do the trick" [21:48] <+Ulrich> "now, about that lump of steal in the corner...." [21:49] <@BradGM> **The armour is still there, hanging somewhat oddly on the rack.** [21:49] * +Siluvaine eyes the armor. "I have no clue about that." [21:50] <@BradGM> **Edgerrin, you can roll a trade(smith) test if you'd like.** [21:50] * Aithorn leans on the wall with a bemused look on his face looking at the armor. [21:50] <+Ulrich> "slayer lets have a go at trying to fit that on me" [21:51] <@Edgerrin> !dhroll 54 [21:51] <@Diceling> Edgerrin: 92 Failure by 3 degrees! [21:51] <@Edgerrin> lol [21:51] <@Edgerrin> no clue\ [21:51] * +Ulrich puts his leather armor back on [21:52] * @Edgerrin will help Ulrich with the armor [21:52] <@BradGM> **The plate armour is only the plate part; Ulrich, roll agility -10** [21:52] <+Ulrich> ( -10 agility or a test?) [21:53] <@BradGM> ((an agility test with a -10 to it)) [21:53] * +Siluvaine starts looking around for anything interesting in the room. [21:53] <@BradGM> **Roll search Sil.** [21:53] <+Ulrich> !dhroll 32 [21:53] <@Diceling> Ulrich: 20 Success by 1 degree! [21:54] <@BradGM> **Ulrich, with Edgerrin's help you manage to get most of the armour on; the helmet is just too small for you. Most of the armour is as well, but you managed to get in. Still, this is clearly not made for you; you will suffer a -10 to agility while wearing it.** [21:54] <+Siluvaine> !dhroll 60 [21:54] <@Diceling> Siluvaine: 40 Success by 2 degrees! [21:55] <+Ulrich> (ok) [21:55] <+Ulrich> "well it doesn't fit confortable at all but more confortable than a stab wound!" [21:56] <@BradGM> **Siluvaine, you find a couple of brow-raising books in he bookself; for one, the account fo the exposure of a Witches coven of the Dark Worm, unmasked in the city of Ubersriek in 2228.** [21:57] <@BradGM> **The second, speaks of the spreading of the Skaven-worshipping Poison Claw cult from Skavenblight through the northern Tilean City States, across the Black Mountains and into the Empire, the work of the Tavelli family being instrumental in this.** [21:57] <+Siluvaine> "Intersting. I'm not sure if its helpful, but interesting..." [21:57] <@BradGM> **Not the kind of things you would find in any bookshelf.** [21:57] <+Ulrich> (whats the armor rating for this tight metal suit) [21:58] <@BradGM> ((+2, as far as you know.)) [21:58] * Edgerrin sets mode: +v Aithorn [21:58] <+Ulrich> (ok thanks) [21:58] <@BradGM> ((so 3 armour ecpect for th head)) [21:59] <+Ulrich> (yup got it) [22:00] * +Siluvaine slips the books back where she found them, but slightly out so she can find them again in a hurry. "Next door I guess. Everyone feeling alright?" [22:01] <+Ulrich> "no, but only way is foward" [22:02] * +Ulrich fix's his armor straps the best he can and readies to go [22:02] * +Siluvaine heads for the locked door. "This one, or try the others first?" [22:02] <+Ulrich> "i feel like an armored potato in this" [22:02] <+Aithorn> "Only my pride is hurt for the moment. I'm ready to move on." [22:02] <@Edgerrin> "Try th key." [22:03] <@BradGM> http://dark-heresy.wikispaces.com/file/view/map+floor1.JPG [22:03] * +Siluvaine eyes the gargoyles on the door before carefully trying the key. [22:03] <@BradGM> **The key fits, and turns! It unlocks the double doors.** [22:04] * +Siluvaine carefully pushes the doors open. [22:05] <@BradGM> **Opening the door reveals a flight of wooden stairs, where constant light stream of mist is descending, dissolving into nothingness just before it hits the ground.** [22:05] <@BradGM> *Descending from the landing above** [22:06] <+Siluvaine> "Oh well, that's...probably not good. Up the stairs or finish exploring this floor?" [22:06] * +Siluvaine eyes the mist, trying ot figure out what it is. [22:06] <@BradGM> **It looks like mist** [22:07] <+Ulrich> "Into the mist it seems" [22:07] <@Edgerrin> "Up" [22:07] * +Siluvaine eyes Ulrich. "Can you even get up the stairs?" [22:08] <+Ulrich> "can you?" [22:08] <@BradGM> **Going up is actually hard, like walking in knee deep water.** [22:09] <+Ulrich> "who wants to take point?" [22:09] * @Edgerrin hefts his hammer high and wades thru [22:09] * +Aithorn goes up right after Edgerrin, sword at the ready. [22:10] * +Ulrich follows slowly as to not trip [22:10] * +Siluvaine follows along, ready to get out of the way if Ulrich falls. [22:11] <@BradGM> **On the landing, facing the stairs, is a giant hourglass, where golden sand drips from the top.** [22:11] * @Edgerrin halts before getting to close to the hourglass. [22:12] * @Edgerrin points 1"Ideas ladsor lass?" [22:12] <@BradGM> **Above it is a clock, which time states the 11th hour.** [22:12] <@BradGM> **The stairs goes either left or right past this** [22:13] * +Siluvaine studies the clock and the hourglass closely. [22:13] * @Edgerrin lloks both ways to see if they are any different. [22:13] <@Edgerrin> ((brb)) [22:13] * +Aithorn takes a few steps up the right hand side and listens and tries to look up to the top [22:15] <@BradGM> **The left stairs gives to a seoncd floor. You see a door down the hall, 4 meters from the stairs.** [22:16] <@BradGM> **Siluvaine, as you concentrate on the clock, you can hear a light moan of pain matching each tick of the clock.** [22:16] * +Siluvaine jerks back and rubs her forehead. "Ow. I have no clue." [22:17] <@BradGM> **The right side gives to a door down a longer corridor, about 6 meters away.** [22:19] * @Edgerrin looks at Sil. 1'Do we need ta do something about the clock or hourglass?" [22:20] <+Ulrich> "you got a hammer, smash it if you want" [22:20] <+Aithorn> "The right side is clear, if we're ready to go up" [22:20] <@BradGM> **Damn, sorry, the left description is for the right and vice-versa.** [22:21] <@BradGM> ((since your left is my right zand so on)) [22:21] * +Siluvaine shrugs. "I have no clue." [22:22] <@BradGM> **So your left got a 6 meters hall with a door then branching to your left, your right side is a door 4 meters away branching to your right.** [22:23] * +Ulrich looks both ways and goes left [22:23] <@BradGM> **Ulrich trek to yur left, past the hourglass and clock and onto the second floor without any new trouble arriving.** [22:25] * +Siluvaine follows along. [22:25] <@BradGM> **The lamps lid up, illuminating the hall, giving again to dusty walls and cobwebs filleds corners** [22:25] * +Aithorn backtracks and follows the group over to the left [22:28] <@BradGM> **You go down the hall, toward the door. You see the branching to your left, giving to doulbe doors to your left. The right sided wall has 3 doors, including the one seen from the stairs.** [22:28] <+Ulrich> Suggestions?" [22:28] * @Edgerrin checks the first door [22:29] * +Siluvaine motions to the first door. [22:30] <@BradGM> **You find yourselves..in the linen cupboard! The sheets, pillowcases and towels are all moth eaten dusty and smelling quite stale.** [22:31] <+Ulrich> " lets get out of this room, beefore a pillowcase tries to eat us" [22:31] <@BradGM> **But nothing seems to be attacking you for now!** [22:31] <@Edgerrin> lol [22:32] <@BradGM> **Down the hall, you got the left double doors, and the 2 single doors to your right.** [22:32] * +Siluvaine motions to the next closest door. [22:32] * @Edgerrin will move down and check the double doors to see if they nned the same key as the one that got the gorup this far [22:33] <@BradGM> **The double doors are unlocked.** [22:33] * WWGM` (Mibbit@yh55-476-2-485.lv.lv.cox.net) has joined #shadowrun [22:33] * WWGM` (Mibbit@yh55-476-2-485.lv.lv.cox.net) has left #shadowrun [22:33] <@BradGM> **Sil, the next door to your right is giving into the pantry. There are numerous old bottles, goods and lots of dust and cobwweb.** [22:34] * @Edgerrin wil wait a t the doors [22:34] <@BradGM> **Roll percception sil.** [22:34] * +Aithorn approaches the other double door next to Edgerrin [22:35] * +Ulrich walks with aithorn to the double doors [22:35] <+Siluvaine> !dhroll 70 [22:35] <@Diceling> Siluvaine: 2 Success by 6 degrees! [22:36] <@BradGM> **You spot between dust bunnies and cobwebs, 3 similar bottles; two are broken and dried off, but the third one is still good; it seems to be a healing draught.** [22:36] * +Siluvaine eyes it and picks it up carefully. [22:37] <@BradGM> **It is dusty, but looks good** [22:37] <@BradGM> **Now, onto the double door; they are unlocked, but closed.** [22:37] * +Siluvaine tucks it away. "Found a healing draught." [22:37] <@Edgerrin> "Nice lass" [22:39] <+Ulrich> (afk for a few minutes) [22:39] * +Siluvaine checks the next single door while Edge and Ulrich play with the double door. [22:39] * +Aithorn nods to Edgerrin, and pushes his side of the door open [22:40] <@Edgerrin> ((we going in...ok)) [22:40] * @Edgerrin opens the other side [22:41] <@BradGM> **Sil, the nex single door gives into a small sitting room, where you see two woman, one rocking in a rocking chair, without a sound, the other is sitting in a mall couch. both have thier face in thier hand. There is another door in the corner of the small room.** [22:42] * +Siluvaine closes the door quickly. "Found...people..maybe." [22:43] <@BradGM> **Edgerrin, your door gives into a trophy room; numerous animal heads, bears, Timber Wolf, Griffon, and even complete animals, deer, Kislev Bear, numerous pheasent and quails in presentation cases etc.. There is also a half opened door in the right sided corner of the room.** [22:44] <@BradGM> **The fruthest left corner got a stuffed kislev Bear, the centreal area got glass dispaly cases with quails and such, heads are hanging all over the wall.s** [22:44] * @Edgerrin will back out and close the door for now [22:45] <+Aithorn> ((no?)) [22:45] <@Edgerrin> ((do the double doors open to the same place? [22:46] <@BradGM> ((ah; yes, the double doors open into the same trophy room.)) [22:46] <@Edgerrin> ((ah ok misunderstood)) [22:46] <+Aithorn> "It looks like some kind of trophy room, if some relic caused this house to become haunted, it might be kept here." [22:47] * +Siluvaine motions to her door. "I saw two women inhere." [22:47] * @Edgerrin looks at Ulrich and aithorn. 1"We shud get the lass." [22:48] <@BradGM> (( quick pic of where you are on the second floor http://dark-heresy.wikispaces.com/file/view/map+floor2-1.JPG )) [22:48] <+Aithorn> "As you wish, we can't let her go having all the adventures." [22:48] <@BradGM> ((can't see whaat's beyond the half opened door of course)) [22:49] <@BradGM> ((Sil saw the woman in #20.)) [22:50] <@Edgerrin> "I worry more about her being a pin cushion." [22:51] * @Edgerrin finds Sil [22:52] <+Siluvaine> ((If I'm reading the map right, I'm like..2 feet away, across the hallway)) [22:52] <@BradGM> ((You are)) [22:52] <+Ulrich> " lets get her then" [22:53] <+Ulrich> "wait, what if its a banchee or a ghost? we cant hurt something like that" [22:54] <+Ulrich> "only our wizard can" [22:54] <@Edgerrin> "There be a trophy room acroos the 'all. Stuffed full of dead animals. Well they looked dead anyways. Our luck with this house they probably will attack us." [22:54] <+Aithorn> "Then we can buy time. Besides, you're wearing heavy armor, you should be fine." [22:55] * +Siluvaine motions to the door. "Women are in there." [22:55] <+Ulrich> "trophy room? let me see!" [22:55] <+Siluvaine> "Or spirits. Which first?" [22:56] * +Siluvaine motions ot the trophy room. "I guess that way." [22:56] <+Ulrich> "armor does not protect from ghosts, it does from stuffed animals. I'm taking my chances with the trophy room" [22:56] <+Ulrich> "besides there may be something in there worth taking" [22:57] <@Edgerrin> "Lass, did the women move?" [22:58] <+Siluvaine> "One was rocking. Or the chair was. I didn't hear anything though." [22:58] <+Siluvaine> "They had their faces covered as well." [22:59] <@Edgerrin> "So we check the trophy room first then the dead woman room." [22:59] * +Ulrich walks in with shield raised and axe ready to destroy any stuffed nightmare that crosses his path [23:00] * +Aithorn goes to check out the griffon head [23:01] * +Siluvaine slips in and looks around for anything magical. [23:01] <@BradGM> **Aithorn, the Griffon head is quite dusty, but still look in decent shape; the taxidermist was no amateur.** [23:01] <@BradGM> **Roll it Sil.** [23:01] <+Siluvaine> !dhroll 69 [23:01] <@Diceling> Siluvaine: 45 Success by 2 degrees! [23:01] <@BradGM> **You detect nothing of magical.** [23:01] <@BradGM> **You all can see the half-opened door to your right, in the back of the room.** [23:01] * +Ulrich looks around for anythign useful [23:02] <+Ulrich> (like that, another room) [23:02] * +Siluvaine considers. "I don't see anything overtly being affected by the winds, but something could be hidden." [23:02] <@BradGM> **This room only have stuffed animals and such.** [23:02] <+Ulrich> "trophy collectors usually collect weapons too" [23:03] <+Ulrich> " may be something useful laying around" [23:03] * @Edgerrin checks the other doors [23:03] * +Aithorn is slightly disappointed that the griffon head isn't attacking them, but tries to stay alert waiting for the inevitable trap [23:03] <@BradGM> ((not to cut it short, but ok if we stop it here for tonight?)) [23:03] <+Siluvaine> ((sounds good)) [23:03] <+Ulrich> (ok) [23:04] <@BradGM> *******End of Session*******