Deathwing

Deathwing

 * Hull:**Tempest-class strike frigate
 * Dimensions:** 1.5km long, .4km abeam at fins
 * Weight:** 6.1 megatonnes
 * Crew:** 30500 (Competent bunch, the lot of them)
 * 60 spacecraft pilots (pilot 20)
 * Thrust:** 4.7g


 * Speed:** 8 (7 out of combat/9 in combat)
 * Detection:** +12 (7 out of combat)
 * Armour:** 19
 * Space:** 42
 * Manoeuverability:** +23 (18 out of combat/30 in combat)
 * Hull Integrity:** 36
 * Turret Rating:** 1
 * SP:** 40
 * Gun Mounts:** 2 Dorsal
 * Morale: 101/101**
 * Crew: 100/100**

Required Components
Jovian Pattern Class 2 Drive 45/10/0 Strelov 1 Warp Engine 10/10/0 Geller Field 1/0/0 Single Void Shield Array 5/1/0 Armoured Command Bridge 2/2/0 Vitae Pattern Life Sustainer 4/2/0 Voidsmen Quarters 1/3/0 Mark 100 Auger Array 3/0/0
 * 4+ on 1d10 for no critical hit or damage/unpowered when hit

Optional Components
Augmented Retro Thrusters 3/0/2 Tenebro-Maze 1/2/2 Munitorium 2/3/2 Murder Servitors 1/1/2
 * +5 Manoeuverability
 * +10 Command Tests defend against boarding and Hit&Run
 * Ship controller selects component to receive critical hit
 * +25 Advancement Points for Military objective
 * +1 damage for batteries
 * 2d5 damage plus fire when hit
 * +10 bonus for Hit&Run actions
 * Can choose 1-6 instead of rolling for critical damage in Hit&Run

Turrets
2x Sunsear Laser Battery 12/8/2
 * Strength:** 4
 * Damage:** 1d10+2+1 each
 * Critical Rating:** 4
 * Range:** 9

Special
Wrothful Temperamental Warp Engine
 * +1 Speed, +7 Manoeuverability in combat
 * -1 Speed, -5 Manoeuverability&Detection not in combat
 * 1d10: 6- add 1d5 weeks to warp travel, 7+ subtract 1d5 weeks
 * Journey time **can** end up negative!
 * On occasion the ship will end up in some strange place after warping