Recent Changes

Sunday, August 12

  1. page bradtravellerchar edited ... Edu: 12 (Started 10) Par: 8 (Started at 6) Fate Points: 2/2 1/2 Drafted in the Army Bra…
    ...
    Edu: 12 (Started 10)
    Par: 8 (Started at 6)
    Fate Points: 2/21/2
    Drafted in the Army
    Branch: Infantry
    (view changes)
    8:13 pm
  2. page bradtravellerchar edited ... Edu: 12 (Started 10) Par: 8 (Started at 6) Fate Points: 0/2 2/2 Drafted in the Army Bra…
    ...
    Edu: 12 (Started 10)
    Par: 8 (Started at 6)
    Fate Points: 0/22/2
    Drafted in the Army
    Branch: Infantry
    (view changes)
    5:28 pm

Sunday, July 22

  1. page bradtravellerchar edited ... Pistol with ammo Knife 5 7 XP +1 +2 +1 +1 malicious locker deeds +2 Deals, Encoun…
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    Pistol with ammo
    Knife
    57 XP
    +1
    +2
    +1
    +1 malicious locker deeds
    +2
    Deals, Encounters and Contacts
    Dimon- met with some corp rep of the minig rock- despite being there for other reasons (the ship misjumped there), the meetingwent very well, enough that contracts and professional contacts can be made.
    (view changes)
    8:19 pm

Sunday, July 1

  1. page bradtravellerchar edited ... 3 minspycam tech lvl 13-14 T14 missile launcher with 2 missiles in locked case Keyring with…
    ...
    3 minspycam tech lvl 13-14
    T14 missile launcher with 2 missiles in locked case
    Keyring with numerous keys on it, imcluding ancient looking keys.
    Rifle with ammo
    Pistol with ammo
    Knife

    5 XP
    +1
    ...
    "Tarot and the Stars (1081), "Strange Ways of the Ancients (1078), Dark Space and Daemons (1079), The Void (1075) and The Empty Rift and The Unusual (1076)
    -Ship lost in 1085, 31 years ago.
    OTTEM- ancient device of immensive power
    HISTORY
    Born on Ys, an exotic world, both parents were traders, his childhood and formative years were without inicdent, before being drafted in the Military at the outset of the Rim War. He took part in numerous raids against unloyal element of Ys' society, gaining a field commission and the Solomani Startburst when he managed to lead Loyalists force, and capture Overseer Di Stasio during his attempted escape of Ys to join his Imperium masters.
    (view changes)
    5:55 pm

Sunday, June 17

  1. page bradtravellerchar edited ... Edu: 12 (Started 10) Par: 8 (Started at 6) Fate Points: 1/2 0/2 Drafted in the Army Bra…
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    Edu: 12 (Started 10)
    Par: 8 (Started at 6)
    Fate Points: 1/20/2
    Drafted in the Army
    Branch: Infantry
    (view changes)
    6:03 pm
  2. page bradtravellerchar edited ... Str: 11 (started 10) Dex: 5 ... (started 7) (6/8) Int: 7 (Started 6) Edu: 12 (Started …
    ...
    Str: 11 (started 10)
    Dex: 5
    ...
    (started 7) (6/8)
    Int: 7 (Started 6)
    Edu: 12 (Started 10)
    (view changes)
    6:03 pm
  3. page bradtravellerchar edited ... Edu: 12 (Started 10) Par: 8 (Started at 6) Fate Points: 2/2 1/2 Drafted in the Army Bra…
    ...
    Edu: 12 (Started 10)
    Par: 8 (Started at 6)
    Fate Points: 2/21/2
    Drafted in the Army
    Branch: Infantry
    (view changes)
    5:56 pm

Saturday, June 16

  1. msg House Rules message posted House Rules We also talked about XP. Traveller doesn't have an XP system but to allow for character development…
    House Rules
    We also talked about XP. Traveller doesn't have an XP system but to allow for character development we'll use the following rules. XP will be award on a point system. Points can be spent to either increase skills or attributes. The costs are as follows:

    It will cost one point to buy a basic skill. To qualify for this the character will have to have been taught by someone or been exposed and tried to use the skill in the field.
    A skill can be increased as follows:

    From 1 to 2 : 3 pts.
    2 to 3 : 6 pts.
    3 to 4 : 10 pts.
    4 to 5 : 15 pts.
    5 to 6 : 21 pts.

    Six (6) is the maximum a skill can be increased to.

    For attributes the same matrix is used from 1-6 as for skills. From 7 on the cost is as follows:

    6 to 7 : 28 pts.
    7 to 8 : 36 pts.
    8 to 9 : 45 pts
    9 to 10 : 55 pts.
    10 to 11: 66 pts
    11 to 12 :78 pts
    12 to 13 : 91 pts.
    13 to 14 : 105 pts
    14 to 15 : 120 pts.

    15 is the max for any attribute that can be trained naturally. There are other ways to increase attributes involving drugs, implants etc. but can be risky and are only available on certain worlds and tech levels.
    2:55 pm
  2. msg House Rules message posted House Rules As I mentioned, I'm going to start to post some house rules here for reference. This is a living do…
    House Rules
    As I mentioned, I'm going to start to post some house rules here for reference. This is a living document and will be added to and changed not only by me but with player input.

    Here is the +/- for attribute rolls. For uniformity, I've modified it slightly from last game.

    Attribute:

    15+ : +3
    13-14 : +2
    10-12 : +1
    7-9 : 0
    5-6 : -1
    3-4 : -2
    2 or lower : -3
    2:42 pm
  3. page The Other Side of Nowhere edited ... http://dark-heresy.wikispaces.com/Session+11+-+Into+The+Mystic http://dark-heresy.wikispaces.…
    ...
    http://dark-heresy.wikispaces.com/Session+11+-+Into+The+Mystic
    http://dark-heresy.wikispaces.com/Session+12+-+If+You+Want+Blood...
    http://dark-heresy.wikispaces.com/Session+13+-+Spirits+In+The+Material+World
    (view changes)
    1:58 pm

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