During the two year span of time between "The Hive Knight" and "Toward The Unknown" Mira Atella worked with Quinlan (aka The Gloom Haunt vigilante) to take down criminals and to ensure that when he passed, his information was still useful to the Inquisition. Contained is some of that information pertaining to the current goal of tracking down and bringing to justice the criminal, Von Gould.
Isvag IV
You read Quinlan's files; it appears he hid in a section called "The spires of Intoxicants" a chem fumed laden place where the narco-tribe, blood descendants of the people of the Expanse brought to the station who then mixed with Imperials, live and agree to trade with outsiders (which is anyone but themselves) working on their systems, all the while having protection form them and a group called the Black brotherhood, some guild of crazed cut-throats and thugs.
The kasballica also have an official mission there, the only place where such criminal can operate in the light of day...There is also a monolithic red building there; he never went in, but it is known as a place of horrors where a slave group called the tutors turn innocents into meat puppets for the most decadent desires or the most ruthless battle; whatever money and imagination can have, they will make a slave out of it.
The nobles, from what he heard, are decadent, and not in the 'proper' imperial meaning of the word; Decadent as in debased, mere gutter runners with good clothing and giving themselves an air of precedence and nobility.
This is also the location Quinlan was held and subsequently escaped with the aid of the Xeno, Joku.
Witches
The Seven Witches are a group of witches (duh) that have a rather 'reliable' reputation as soothsayers and able to see future events. Of course, they might be hacks or unbounded psykers.
Since this is from Quinlan's notes, it's mostly 2nd or 3rd hand accounts form the nacro-tribesmen or whatever unsavory type he got that rumors from.
Locations The Pit of Voices
Claimed by the outcast astropaths of Footfall, the exterior structure of the Pit of Voices looks as much like a collapsed dome as anything else. The interior is a steep tiered arena and maze of cells beneath, gravity plated at an unsettling angle, and set with gargoyles pillaged from the frozen exterior stonework. Incense burns constantly, and a litter of occult devices is strewn about the floors.
The Boneyard
The waste of Footfall—along with quite a few unlucky murder victims—all end up in the Boneyard, an open, frozen midden in the void beyond the structures. The Bonepickers of Footfall, clad in paltry or improvised voidsuits, pick through the debris and corpses in search of what little value remains. Useless waste is propelled away from Footfall by human effort, drifting slowly to pass through the weak void-shields and away into Furibundus’s embrace.
The Chapel of the Third Congregants
The Chapel of the Third Congregants is an imposing, void-pitted structure of spreading bastions and leering gargoyles that floats unconnected to the rest of Footfall. Within, every surface is crowded with statues, sepulchers, and saints’ shrines. Worshipers come and go in a procession of gigs, cramped passenger craft that are little more than a seal-gate and gas expeller for propulsion.
Hab-Fanes
The largest hab-structures in Footfall look like ornate temples, their crenelated exteriors encrusted with crystal mosaics of Imperial saints and grimacing gargoyles. Open spaces within are divided haphazardly by cloth and metalwork, uncounted masses packed close in an ever-changing three-dimensional maze. Here are the poor, the menials, and the lesser outcast factions.
Liege’s Court
One of the oldest structures in Footfall, these regal transepts and pillared, ornate halls are where the Liege receives those of sufficient importance to warrant a formal welcome. The Liege’s throne is beauteous alabaster, an ancient masterwork engraved with a hundred scenes of the God-Emperor’s victories, said to have been looted from the wreck of a warship during a long-ago war, and equipped with embedded field generators to shield its delicate surface.
Macrostatue of The God-Emperor
The stern visage of the God-Emperor watches over Footfall. His vast statue floats at the very center of the community, close to the size of the greatest vessel of Battlefleet Calixis, linked to twenty structures by massive void-steel chains. The statue and its plinth are hollowed by chambers, but no one dares dwell within.
The Red Schola
A monolithic slab without decoration, the Red Schola is the slave-hold of the Tutors. Within their sealed edifice, the Tutors create slave servants using a variety of cruel and esoteric methods. Few know what horrors lie behind its void-steel portals. Whether one requires a delicate courtesan assassin sculpted in the image of an Imperial Saint or a cohort of mute, slab-muscled stranglers, the Red Schola can provide.
The Spire of Intoxicants
The Spire is the only location in Footfall where narco-tribe gangers are willing to trade their drugs and allow outsiders to participate in their rituals. It is a trade-space, laden with chemical fumes and strange artifacts, some carried from the far reaches of the Koronus Expanse and given to the narco-tribesmen in payment.
Obsidian Emporial
The Obsidian Emporial is a bidding house of some fame in Footfall and the greater Expanse. Run by the mysterious and quite discerning Intercessors, the Obsidian Emporial provides a select few individuals with a place to sell items or information too rare and valuable for a trade-deck stall. The Intercessors organize auctions and manage deals, payments, and collections. Often, unless they wish otherwise, neither the buyer nor the seller will even know whom the other are.
The Xenosium
Considered accursed by many, the Xenosium is a dwelling place intended for the alien. Great upheaval attended the construction of the Xenosium, built at the order of Parsimus Dewain near the end of his life. It is made in the fashion of a prison-fortress—thick-walled and psy-warded. Void-weathered statues with stern faces look inwards at each corner. Often is said that no human has set foot inside for centuries, but on several occasions, Rogue Traders have brought Xenos representatives to Footfall—sentient alien beings, not the beast traffic intended for circuses and xenosepts—and housed them within the Xenosium.
Fractions and people of inters The Narco-tribes
The Narco-tribes of Footfall are blood descendants of men and woman brought back from worlds within the Koronus Expanse, mingled with the blood of those who have come to Footfall from the Calixis Sector. The culture and traditions of the narco-tribes are a feral melting pot of strange drugs, heathen rituals, and violent contests of fighting skill. Narco-tribe drugs affect perception and memory; many narco-tribesmen live all their life in a world removed from reality, and are dangerously unpredictable. Each nacro-tribe is distinguished by the patterns of scars made of hot brands on the faces of tribesmen. There is great rivalry between narco-tribes of different skin-brands, and violence and bloody vendetta are common between them.
The Kasballica Mission
The Kasballica, watches the exploration of the Halo Stars with interest. The Cold Trade in xenos artifacts is a fountain of wealth for Kasballica factions. The crime barons send trusted retainers into the Maw to cultivate Rogue Traders and ensure that a sufficient cut of the Cold Trade flows into their coffers. If the price is right they can provide, purchase, or arrange transport for almost anything.
Attar Soloket
A burnt out astropath, Attar Soloket has become a soothsayer and cult leader who has drawn around her a small coven of wyrdlings and madmen with whom she claims to share great secrets of events yet to come to pass. Soloket obsessively orders every aspect of her life by the Emperor’s Tarot, refusing to deal with those marked as bearing ill.
The Tutors
The Tutors are a cabal of slavers and probable heretics who fed to Footfall long ago and have made it their primary center for their business—the acquisition, re-molding, and selling of the finest and most specialized slaves available. Cruel and methodical slavers, the Tutors use a variety of methods within their fastness of the Red Schola to break and then educate slaves to be sold as tongueless savants, spies, bodyguards, and ritual torturers.
The Black Brotherhood
The disparate members of the Black Brotherhood live from day to day as hired thugs and violent thieves, its members identified by crude black tattoos made using the traditional, painful low-decks method. Collectively the Black Brotherhood knows much about the movements of vessels in the Koronus Expanse, but Thrones must change hands to hear any of it. Due to their trade as thugs, the Black Brotherhood is most closely tied to the workings of the Kasballica; though they are open to hire and manipulation by any with coin or cunning enough. Proud as sin, but with little effective leadership.
Isvag IV
You read Quinlan's files; it appears he hid in a section called "The spires of Intoxicants" a chem fumed laden place where the narco-tribe, blood descendants of the people of the Expanse brought to the station who then mixed with Imperials, live and agree to trade with outsiders (which is anyone but themselves) working on their systems, all the while having protection form them and a group called the Black brotherhood, some guild of crazed cut-throats and thugs.
The kasballica also have an official mission there, the only place where such criminal can operate in the light of day...There is also a monolithic red building there; he never went in, but it is known as a place of horrors where a slave group called the tutors turn innocents into meat puppets for the most decadent desires or the most ruthless battle; whatever money and imagination can have, they will make a slave out of it.
The nobles, from what he heard, are decadent, and not in the 'proper' imperial meaning of the word; Decadent as in debased, mere gutter runners with good clothing and giving themselves an air of precedence and nobility.
This is also the location Quinlan was held and subsequently escaped with the aid of the Xeno, Joku.
Witches
The Seven Witches are a group of witches (duh) that have a rather 'reliable' reputation as soothsayers and able to see future events. Of course, they might be hacks or unbounded psykers.
Since this is from Quinlan's notes, it's mostly 2nd or 3rd hand accounts form the nacro-tribesmen or whatever unsavory type he got that rumors from.
Locations
The Pit of Voices
Claimed by the outcast astropaths of Footfall, the exterior structure of the Pit of Voices looks as much like a collapsed dome as anything else. The interior is a steep tiered arena and maze of cells beneath, gravity plated at an unsettling angle, and set with gargoyles pillaged from the frozen exterior stonework. Incense burns constantly, and a litter of occult devices is strewn about the floors.
The Boneyard
The waste of Footfall—along with quite a few unlucky murder victims—all end up in the Boneyard, an open, frozen midden in the void beyond the structures. The Bonepickers of Footfall, clad in paltry or improvised voidsuits, pick through the debris and corpses in search of what little value remains. Useless waste is propelled away from Footfall by human effort, drifting slowly to pass through the weak void-shields and away into Furibundus’s embrace.
The Chapel of the Third Congregants
The Chapel of the Third Congregants is an imposing, void-pitted structure of spreading bastions and leering gargoyles that floats unconnected to the rest of Footfall. Within, every surface is crowded with statues, sepulchers, and saints’ shrines. Worshipers come and go in a procession of gigs, cramped passenger craft that are little more than a seal-gate and gas expeller for propulsion.
Hab-Fanes
The largest hab-structures in Footfall look like ornate temples, their crenelated exteriors encrusted with crystal mosaics of Imperial saints and grimacing gargoyles. Open spaces within are divided haphazardly by cloth and metalwork, uncounted masses packed close in an ever-changing three-dimensional maze. Here are the poor, the menials, and the lesser outcast factions.
Liege’s Court
One of the oldest structures in Footfall, these regal transepts and pillared, ornate halls are where the Liege receives those of sufficient importance to warrant a formal welcome. The Liege’s throne is beauteous alabaster, an ancient masterwork engraved with a hundred scenes of the God-Emperor’s victories, said to have been looted from the wreck of a warship during a long-ago war, and equipped with embedded field generators to shield its delicate surface.
Macrostatue of The God-Emperor
The stern visage of the God-Emperor watches over Footfall. His vast statue floats at the very center of the community, close to the size of the greatest vessel of Battlefleet Calixis, linked to twenty structures by massive void-steel chains. The statue and its plinth are hollowed by chambers, but no one dares dwell within.
The Red Schola
A monolithic slab without decoration, the Red Schola is the slave-hold of the Tutors. Within their sealed edifice, the Tutors create slave servants using a variety of cruel and esoteric methods. Few know what horrors lie behind its void-steel portals. Whether one requires a delicate courtesan assassin sculpted in the image of an Imperial Saint or a cohort of mute, slab-muscled stranglers, the Red Schola can provide.
The Spire of Intoxicants
The Spire is the only location in Footfall where narco-tribe gangers are willing to trade their drugs and allow outsiders to participate in their rituals. It is a trade-space, laden with chemical fumes and strange artifacts, some carried from the far reaches of the Koronus Expanse and given to the narco-tribesmen in payment.
Obsidian Emporial
The Obsidian Emporial is a bidding house of some fame in Footfall and the greater Expanse. Run by the mysterious and quite discerning Intercessors, the Obsidian Emporial provides a select few individuals with a place to sell items or information too rare and valuable for a trade-deck stall. The Intercessors organize auctions and manage deals, payments, and collections. Often, unless they wish otherwise, neither the buyer nor the seller will even know whom the other are.
The Xenosium
Considered accursed by many, the Xenosium is a dwelling place intended for the alien. Great upheaval attended the construction of the Xenosium, built at the order of Parsimus Dewain near the end of his life. It is made in the fashion of a prison-fortress—thick-walled and psy-warded. Void-weathered statues with stern faces look inwards at each corner. Often is said that no human has set foot inside for centuries, but on several occasions, Rogue Traders have brought Xenos representatives to Footfall—sentient alien beings, not the beast traffic intended for circuses and xenosepts—and housed them within the Xenosium.
Fractions and people of inters
The Narco-tribes
The Narco-tribes of Footfall are blood descendants of men and woman brought back from worlds within the Koronus Expanse, mingled with the blood of those who have come to Footfall from the Calixis Sector. The culture and traditions of the narco-tribes are a feral melting pot of strange drugs, heathen rituals, and violent contests of fighting skill. Narco-tribe drugs affect perception and memory; many narco-tribesmen live all their life in a world removed from reality, and are dangerously unpredictable. Each nacro-tribe is distinguished by the patterns of scars made of hot brands on the faces of tribesmen. There is great rivalry between narco-tribes of different skin-brands, and violence and bloody vendetta are common between them.
The Kasballica Mission
The Kasballica, watches the exploration of the Halo Stars with interest. The Cold Trade in xenos artifacts is a fountain of wealth for Kasballica factions. The crime barons send trusted retainers into the Maw to cultivate Rogue Traders and ensure that a sufficient cut of the Cold Trade flows into their coffers. If the price is right they can provide, purchase, or arrange transport for almost anything.
Attar Soloket
A burnt out astropath, Attar Soloket has become a soothsayer and cult leader who has drawn around her a small coven of wyrdlings and madmen with whom she claims to share great secrets of events yet to come to pass. Soloket obsessively orders every aspect of her life by the Emperor’s Tarot, refusing to deal with those marked as bearing ill.
The Tutors
The Tutors are a cabal of slavers and probable heretics who fed to Footfall long ago and have made it their primary center for their business—the acquisition, re-molding, and selling of the finest and most specialized slaves available. Cruel and methodical slavers, the Tutors use a variety of methods within their fastness of the Red Schola to break and then educate slaves to be sold as tongueless savants, spies, bodyguards, and ritual torturers.
The Black Brotherhood
The disparate members of the Black Brotherhood live from day to day as hired thugs and violent thieves, its members identified by crude black tattoos made using the traditional, painful low-decks method. Collectively the Black Brotherhood knows much about the movements of vessels in the Koronus Expanse, but Thrones must change hands to hear any of it. Due to their trade as thugs, the Black Brotherhood is most closely tied to the workings of the Kasballica; though they are open to hire and manipulation by any with coin or cunning enough. Proud as sin, but with little effective leadership.