Player: Gremlin

Char Name: Darius
Career Path: Arbitrator
Rank: Trooper
Home World: Schola Progenium (Laskin)
Divination: Only in death does duty end.
Gender: Male
Build: Fit
Height: 1.7m
Weight: 70kg
Skin Colour: Fair
Hair Colour: White
Eye Colour: Grey
Age: 23
Quirk: Aquila tattoo

Characteristics

Weapon Skill: 30
Ballistic Skill: 35
Strength: 30
Toughness: 31
Agility: 32
Intelligence: 34
Perception: 41
Will Power: 30
Fellowship: 35

Basic Skills

Awareness (Per) - 41
Barter (Fel) - 17
Carouse (T) - 15
Charm (Fel) - 17
Climb (S) - 15
Command (Fel) -17
Concealment (Ag) - 16
Contortionist (Ag) - 16
Deceive (Fel) - 17
Disguise (Fel) - 17
Dodge (Ag) - 16
Evaluate (Int) - 17
Gamble (Int) - 17
Inquiry (Fel) - 45
Intimidate (S) - 15
Logic (Int) - 17
Scrutiny (Per) -20
Search (Per) - 20
Silent Move (Ag) - 16
Swim (S) - 15


Basic Skill due to Home World

Common Lore (Administratium) (Int) – 34
Common Lore (Ecclesiarchy) (Int) – 34
Common Lore (Imperial Creed) (Int) - 34
Common Lore (Imperium) (Int) – 34
Common Lore (War) (Int) – 34
Scholastic Lore (Philosophy) (Int) - 34

Advanced Skills

Common Lore (Adeptus Arbites) (Int) - 34
Speak Language (Low Gothic) (Int) - 34
Speak Language (High Gothic) (Int) - 34
Literacy (Int) - 34

Talents & Traits

Schola Education
Sheltered Upbringing
Skill At Arms
Tempered Will
Talented (Inquiry)
Rapid Reload

Basic Weapon Training (SP)
Basic Weapon Training (Las) [Homeworld]
Pistol Training (SP) [Homeworld]
Melee Weapon Training (Primitive)
Quick Draw

Sheltered Upbringing [Homeworld]
Tempered Will [Homeworld]

Melee Weapons

Name: Club
Class: Melee
Damage: 1D10 I
Type: Primitive
Penetration: 0
Special rule: Primitive

Name: Brass Knuckles
Class: Melee
Damage: 1D5-1 I
Type: Primitive
Penetration: 0
Special Rule: Primitive

Name: Knife
Class: Melee, Thrown
Damage: 1D5 R
Range: 3
Type: Mono
Penetration: 2
Special Rule: Mono

Missile Weapon

Name: Shotgun
Class: Basic
Damage: 1D10+4 I
Type: SP
Penetration: 3
Range: 30m
R.O.F. S/-/-
Clip: 2/2
Reload: 2 Full
Special Rule: Scatter, Reliable

Name: Stub Auto-pistol
Class: Pistol
Damage: 1D10+3 I
Type: SP
Penetration: 0
Range: 30m
R.O.F: S/3/-
Clip: 6/9
Reload: Full
Special Rule: Silencer



Armour
Type: Mesh Vest
Head: 0
Left Arm: 0
Right Arm: 0
Body: 4
Left Leg: 0
Right Leg: 0

Hit Locations
Head: 0 (1-10)
Left Arm: 4 (11-20)
Right Arm: 4 (21-30)
Body: 4 (31-70)
Left Leg: 0 (71-85)
Right Leg: 0 (86-00)


Gear

Backpack
32 Shells
40 Bullets
Silencer
Uniform
Stimm x3
Injector
Arbitrator ID
Chrono
Amasec Flask x1
Recaf Pack x1
Leather Wrist Band (Career memento)
Dogtags (Both parents, Home world memento)


Money: 10 Thrones
Monthly Income: 70 Thrones

Total XP Spent: 400
XP to Spend: 400

Bought: The Calixian Pattern Killings*, Awareness, Rapid Reload



Wounds, Insanity, Fate and Corruption

Wounds: 12/12
Fate/Fortune Point: 2

Insanity Points: 3
Corruption Points: 0


HISTORY

is the result of two Imperial Guard troopers getting over-excited in a foxhole after surviving a particularly vicious battle. The first few years of his life were spent travelling with the guard, until both parents were killed fighting the orcs on Kulth. He and his parent’s dogtags were transported to the Schola orphanage on Laskin. During his lessons in the orphanage, he quickly learnt that incompetence and laziness lead to harsh punishment, reduced meals and long hours of boring, boring prayer. This wasn’t much of a problem, as all he had to do was apply himself to his studies and avoid attracting the attention of the instructors.

This didn’t last though, as once the progena began their combat training under the drill abbots, they were placed in training troops. found that despite applying himself to all the tasks given to him, he was being punished for the shortcomings of other members of his cadre. This got old, fast, and decided to take what he thought were discrete steps to “motivate” the others. He quickly drew the attention of the instructors, who mistakenly thought that he was displaying exceptional leadership skills. decided that it was in his best interests to keep letting them think that and found himself being bounced from one cadre to another to rectify any underperformance.

When came of age, it was decided that his knack for discovering titbits of information, along with his talent with weapons would be put to best use in the ranks of the Arbites. Once again, he tried to fade into the background and simply do what was expected of him in order to avoid the consequences of not doing so. Once again this was not to be. When his basic training was complete, stuck to the investigative side of being an arbitrator. He found that he actually enjoyed sifting through facts and solving puzzles and this had the added bonus that he wasn’t on the front lines of a riot being shot at. The downside was that he found himself drinking more Recaf than was probably healthy while doing all this fact sifting.

It was during one such investigation that he drew the attention of the inquisition. noticed a pattern forming in a series of brutal murders that were starting to look like the work of either a cult or xenos. After months of investigation he believed he had located the murderer’s hideout and was preparing to give them a breaching charge wake up call. Before he was able to do this, he was pulled from the investigation and told that he was being placed under the command of the inquisition. Upon learning this, he requisitioned weapons, a mesh vest and several clips of ammunition. He also managed to get his hands on some Amasec and precious Recaf for the journey to his inquisitorial training. After a brief stop off on Sepheris Secundus he completed his training with the other cell members and currently awaits his first assignment.